TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Reliefs The Time of The Lemures 0.4.01 released!

Hello everyone !

After more than a year of additional work, the first of the Reliefs The Time of the Lemures version 0.4 updates is now available!


This 0.4.01 update is a new iteration of the game, it's not a simple version, but a new game! Almost the entire game has been redone, only the story and gameplay of the game have been kept and some elements reused such as the main character and some objects, but they have all been modified to best match this new version. The development of this version 0.4 will extend over the year 2022 and 2023, for a release of the final version in 2023. You can now download this new version and enter in the world of Reliefs. For the moment the first part of the tutorial is available and the second part will arrive the next month. This new version has been much longer and more complex to achieve than expected and I thank you for your patience. I hope you enjoy this new update or rather new game!

Why rebuild the game?


As I said before, version 0.3 of Reliefs had big performance issues and didn't allow me to create large open and detailed environments. Which is a huge problem when the game's story is based on vast environments to explore.

Important information:


Your old saves will be deleted automatically when the game is launched. All levels have been redone and no longer match in terms of size and arrangement of 3D elements from the previous version. The options will also be restored following the addition of new functionalities in the menu options and gameplay.

New in this update:


It would be easier for me to tell you what has not changed. I will therefore give you the general information of the modifications made to the game in order to avoid a too long list of modifications.

Gameengine:


- Updated Unity engine. It goes from version 2019.4.18 to version 2020.03.36.

Environments:


- In order to reflect the environment of the Calanques as much as possible, all the environment elements have been recreated. (trees, grass, rocks, cliffs, terrain textures, materials and shaders.) It's a total overhaul of the exteriors with more details, optimization and a final rendering closer to reality. - The cliffs are now modular in order to create environments faster and with a lot of detail. - Modeling of seabeds for lakes and the sea. - Added Height blending for terrains. Terrain textures blend more realistically. - Redesigned water, sea and lake shaders. - Updated game lights. - Implementation of a "GPU instancing" system for terrain details. In order to display thousands of 3D elements like grasses or rocks to terrains with little performance loss. - Added a procedural creation tool for vegetation to quickly create large, realistic open spaces.

Roman constructions:


- The elements that I had sculpted in my 3D software for version 0.3 of Reliefs have been taken over and improved. Their versions available in the game are more detailed than in the previous version. In particular for statues and sculptures or as the capitals of columns for example. New textures, materials and shaders have also been recreated. - The constructions are now modular, in order to create temples or others more quickly and easily.

Gameplay:


- The main character can now swim on the surface of the water but also dive. - The main character can now ride a horse. (The mount will be available in version 0.4.02 for next month) - Dynamic gameplay, the main character can now perform actions quickly without having to store a torch or a spear. For example, he can hold on to a rope while swimming on the surface of the water. - Persistence of spears and ropes thrown in the environment. At each start of the game, the game automatically loads the ropes you have deployed in the levels. - Added deployable rope limit in a level. (16 strings maximum) The oldest strings will be replaced automatically by the new deployed strings. - Added a zoom effect when you charge your spear. - The player can now climb vines. - Added a horse with its behavior and these animations. (More information in version 0.4.02 of Reliefs) - Added limitation to strings. The sway is reduced over time and the further the player is from their anchor point, the greater the amplitude of the sway.

Interface:


- Addition of a real-time help system that can be activated or not. It will tell you the interactive objects around you and the shortcut to use them. - Addition of a central crosshair that can be activated or not. In order to avoid motion sikness to certain person. - Addition of help for quick controls that can be activated or not. When you equip a torch, for example, it shows you the possible actions and their shortcuts in real time. - Addition of a gameplay menu to activate or not real-time helps. This will only be effective for the save currently in use and will not affect other parts of the game.

Audio:


- Added new audio effects for environment, main character or interactive elements. - The audio decreases or increases gradually when a loading is carried out by the game in order to avoid cuts of music or sound too abrupt. - Player and horse footsteps now play relative to the texture of the terrain you are walking on.

VFX:


- All particles have been updated with Unity's new particle system (visual effect graph). Larger numbers can be displayed on screen with better rendering and behaviors. - Updated the torch fire effect. - Added player generated water waves. - Added a real-time particle system that adapts to the environment around the player. For example, if you are in a cave, only dust particles will be visible. And if you are in a forest, insects, birds and pollen will be visible.

See you next month for the 0.4.02 update!




[ 2022-07-23 10:42:50 CET ] [ Original post ]

Reliefs
Calepin Studio Developer
Calepin Studio Publisher
2018-09-07 Release
Game News Posts: 88
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (27 reviews)
The Game includes VR Support
Public Linux Depots:
  • Reliefs Linux64 [1.36 G]
Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.

  • Your universe is unique and randomly generated, each part is unique.
  • Complete dozens of puzzles all connected by a main story.
  • Move and climb wherever you like with your bow, arrows and ropes.
  • Make arrows, torches and ropes to keep moving.
  • Collect dozens of objects and statues from the Roman era.
  • Lose yourself in a realistic and enchanting 3D environment!


EXPLORE:

Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.


PUZZLES:

Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.


GAMEPLAY:

You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!

What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!

MINIMAL SETUP
  • OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
  • Processor: Intel i5 2.5GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan-capable NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
  • Processor: Intel i7 3.4GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Vulkan-capable NVIDIA GeForce GTX 1080 or AMD Radeon RX 580
  • Storage: 5 GB available space
GAMEBILLET

[ 5556 ]

8.49$ (15%)
6.79$ (15%)
16.59$ (17%)
16.99$ (15%)
22.24$ (11%)
16.97$ (15%)
8.39$ (16%)
20.65$ (17%)
16.97$ (15%)
15.99$ (20%)
26.34$ (12%)
16.99$ (15%)
12.72$ (15%)
33.96$ (15%)
25.46$ (15%)
4.24$ (15%)
8.27$ (17%)
12.65$ (16%)
6.00$ (80%)
16.57$ (17%)
12.72$ (15%)
11.04$ (15%)
5.78$ (17%)
4.19$ (16%)
21.49$ (14%)
3.86$ (85%)
12.74$ (15%)
8.89$ (11%)
17.19$ (14%)
35.87$ (20%)
GAMERSGATE

[ 1295 ]

0.45$ (85%)
0.6$ (80%)
5.78$ (71%)
0.6$ (85%)
5.0$ (75%)
0.45$ (85%)
18.69$ (40%)
5.99$ (25%)
4.8$ (84%)
39.99$ (20%)
0.75$ (85%)
2.25$ (89%)
7.5$ (70%)
3.0$ (80%)
1.35$ (85%)
0.75$ (85%)
1.5$ (85%)
1.05$ (85%)
3.4$ (66%)
8.0$ (60%)
0.6$ (85%)
9.84$ (67%)
9.0$ (64%)
0.75$ (85%)
3.0$ (85%)
4.0$ (80%)
2.76$ (86%)
1.32$ (91%)
10.5$ (65%)
1.0$ (80%)

FANATICAL BUNDLES

Time left:

1 days, 8 hours, 14 minutes


Time left:

23 days, 8 hours, 14 minutes


Time left:

3 days, 8 hours, 14 minutes


Time left:

30 days, 8 hours, 14 minutes


Time left:

19 days, 8 hours, 14 minutes


Time left:

16 days, 8 hours, 14 minutes


Time left:

24 days, 8 hours, 14 minutes


Time left:

26 days, 8 hours, 14 minutes


Time left:

47 days, 8 hours, 14 minutes


Time left:

356472 days, 0 hours, 14 minutes


Time left:

29 days, 8 hours, 14 minutes


HUMBLE BUNDLES

Time left:

4 days, 2 hours, 14 minutes


Time left:

11 days, 2 hours, 14 minutes


Time left:

13 days, 2 hours, 14 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE