▶
Reliefs The time of The Lemures 0.4.11 released!
Major gameplay improvement with the addition of physics ropes, a smoother transition when the player grabs onto a ledge, and a significant change to player collision friction has been made (Player is less stopped by collision surroundings). Improved rendering of water and caustic effects, but also the performance with a new system at game launch that allows you to modify the basic graphics quality in relation to the general performance of your computer. Finally, like every update, many bugs have been fixed.
- Updated Unity from 2020.3.45f1 to Unity 2020.3.47f1.
- Updated game demo, from version 0.4.07 to current version 0.4.11.
- The resolution of the textures is no longer modified following a change in the quality of the graphics. The performance gains were too low and bugs could appear following this change in texture resolutions. - The game now takes into account the performance of your computer on first launch. Default graphics quality is now adjusted to your configuration and may well be changed at any time if these settings are not to your liking. - The torches thrown on the ground by the player are automatically deleted at a certain distance from the player in order to optimize the game performance.
- Improved ambient colors of environments and vegetation, they are a little more bluish now. - Improved material shader of buildings near water. The effect of materials wet with water is more realistic. - Adjustment of the color of the water of the lakes with colors closer to those of the Calanques and addition of new effects especially on the shores. - Improved caustic effects in water and out of water. - Increased number of polygons for ropes thrown by the player to get correct curves with new physical ropes system. - Water now generates waves at the edge of the shores.
- Added a smooth transition when the player grabs a ledge. He is no longer teleported to that ledge magically. - The animations when the player climbs or descends a rope stops when the player reaches the limits of the rope. - Player's swinging animation gets replaced faster when jumping off a rope. - Ropes are now physical. They interact with environment, player and gravity collisions. - Modification for the friction of the collisions so that the player is less blocked by this one. So it is now easier to move around in very tight environments or with a lot of ground collisions.
- In the level of the temple of Pluto, the imposing doors of the levels have a constant collision. Their collision could disappear, and the player would pass through them. - Fixed a rotation bug when the player mounts or dismounts. It is now always done in the right direction and should no longer perform too fast and hazardous rotations. - An error could appear when changing the quality of the graphics and potentially crash the game for insufficient memory dedicated to cookies. - Arrows and ropes are now correctly removed beyond 12 so as not to impact game performance. - Fixed removing ropes and arrows close to a new arrow and rope shot by the player to avoid too many ropes in a restricted area. - The torch thrown on the ground by the player could interact with levers and area changes. She no longer interacts with these activators now. - The torches thrown by the player when he grabs a ledge with the action key are now sent further to avoid it falling down. See you next month for the 0.4.12 update!
[ 2023-05-31 09:10:35 CET ] [ Original post ]
Hello everybody !
Update 0.4.11 of the month is now available!
This new version greatly changes the gameplay with the addition of physical ropes! It also improves performance and fixes many bugs.
Important information:
The currently available demo is also updated with this version. It goes from version 0.4.07 to the current version 0.4.11. The demo duration does not change, but it now includes all gameplay, graphics and performance improvements made since January 2023.
Summary of the update:
Major gameplay improvement with the addition of physics ropes, a smoother transition when the player grabs onto a ledge, and a significant change to player collision friction has been made (Player is less stopped by collision surroundings). Improved rendering of water and caustic effects, but also the performance with a new system at game launch that allows you to modify the basic graphics quality in relation to the general performance of your computer. Finally, like every update, many bugs have been fixed.
Update note:
Engine :
- Updated Unity from 2020.3.45f1 to Unity 2020.3.47f1.
Demo:
- Updated game demo, from version 0.4.07 to current version 0.4.11.
Performance :
- The resolution of the textures is no longer modified following a change in the quality of the graphics. The performance gains were too low and bugs could appear following this change in texture resolutions. - The game now takes into account the performance of your computer on first launch. Default graphics quality is now adjusted to your configuration and may well be changed at any time if these settings are not to your liking. - The torches thrown on the ground by the player are automatically deleted at a certain distance from the player in order to optimize the game performance.
Graphics:
- Improved ambient colors of environments and vegetation, they are a little more bluish now. - Improved material shader of buildings near water. The effect of materials wet with water is more realistic. - Adjustment of the color of the water of the lakes with colors closer to those of the Calanques and addition of new effects especially on the shores. - Improved caustic effects in water and out of water. - Increased number of polygons for ropes thrown by the player to get correct curves with new physical ropes system. - Water now generates waves at the edge of the shores.
Player :
- Added a smooth transition when the player grabs a ledge. He is no longer teleported to that ledge magically. - The animations when the player climbs or descends a rope stops when the player reaches the limits of the rope. - Player's swinging animation gets replaced faster when jumping off a rope. - Ropes are now physical. They interact with environment, player and gravity collisions. - Modification for the friction of the collisions so that the player is less blocked by this one. So it is now easier to move around in very tight environments or with a lot of ground collisions.
Important bug:
- In the level of the temple of Pluto, the imposing doors of the levels have a constant collision. Their collision could disappear, and the player would pass through them. - Fixed a rotation bug when the player mounts or dismounts. It is now always done in the right direction and should no longer perform too fast and hazardous rotations. - An error could appear when changing the quality of the graphics and potentially crash the game for insufficient memory dedicated to cookies. - Arrows and ropes are now correctly removed beyond 12 so as not to impact game performance. - Fixed removing ropes and arrows close to a new arrow and rope shot by the player to avoid too many ropes in a restricted area. - The torch thrown on the ground by the player could interact with levers and area changes. She no longer interacts with these activators now. - The torches thrown by the player when he grabs a ledge with the action key are now sent further to avoid it falling down. See you next month for the 0.4.12 update!
[ 2023-05-31 09:10:35 CET ] [ Original post ]
Reliefs
Calepin Studio
Developer
Calepin Studio
Publisher
2018-09-07
Release
Game News Posts:
88
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(27 reviews)
The Game includes VR Support
Public Linux Depots:
- Reliefs Linux64 [1.36 G]
Reliefs is a first-person platform adventure puzzle game in a Mediterranean environment covered with Roman ruins left for centuries or indeed millennia.
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
- Your universe is unique and randomly generated, each part is unique.
- Complete dozens of puzzles all connected by a main story.
- Move and climb wherever you like with your bow, arrows and ropes.
- Make arrows, torches and ropes to keep moving.
- Collect dozens of objects and statues from the Roman era.
- Lose yourself in a realistic and enchanting 3D environment!
EXPLORE:
Explore a lost universe, where time stopped at the fall of the Roman Empire.
Where the great cities formerly filled with People have now been swallowed up by vegetation, land and water. Where the passage of time has started to make a once prosperous civilisation disappear.
PUZZLES:
Explore ruins filled with forgotten puzzles and history, understand these puzzles in order to solve them and to understand your story and the history of these ruins. Based on logic, these puzzles will allow you to acquire bas-reliefs in order to restore two parallel Roman stories and help you make your choice; because this lost universe may not be what you think.
GAMEPLAY:
You are not naked in this forgotten world. You have a bow, arrows, ropes and torches to help you move around in this environment. The bow and arrows connected to ropes will allow you to climb higher and higher and to new areas. With the torches, you can explore the dark corners of these ruins. However the arrows, ropes and torches are not unlimited, you will have to collect different materials throughout the universe to create new torches, arrows and ropes. Use them wisely!
What choices led to these large cities being forgotten?
Explore them to learn more about them, but also about you!
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i5 2.5GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
- Storage: 5 GB available space
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7 64bit
- Processor: Intel i7 3.4GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan-capable NVIDIA GeForce GTX 1080 or AMD Radeon RX 580
- Storage: 5 GB available space
GAMEBILLET
[ 5556 ]
GAMERSGATE
[ 1295 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB