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Name

 Reliefs 

 

Developer

 Calepin Studio 

 

Publisher

 Calepin Studio 

 

Tags

 Indie 

Casual 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2018-09-07 

 

Steam

 € £ $ / % 

 

News

 87 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/821180 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Reliefs Linux64 [1.36 G] 




LINUX STREAMERS (0)




Reliefs The time of The Lemures 0.4.13 released!


Hello everybody !

July update 0.4.13 is now available!
This new update greatly improves game performance, adds many new features, fixes bugs and adds new details to the game.


[h2]In brief:[/h2]
The options selected in the options menu are now taken into account. All the game's shaders evolve according to what you've selected, to limit the load on the graphics card. Also, all the game's Post Processes can be activated or deactivated, such as Anti-Aliasing, the display of trees, mountains, effects and even the rendering distance of grass on terrains.
This update also adds a new interface that displays your unlocked achievements for each game, and you can now also modify the shortcuts for the movement keys.



Update note :

[h2]Levels:[/h2]
- Cliffs are better covered by vegetation in all levels except Hell levels.
- In the introductory video, the boat's camera now takes into account the FOV selected by the player.
- New details added to cliffs and distant terrain in all levels except Hell.
- Improved brightness in Tellus level for large caverns to facilitate player movement and mirror visibility.


[h2]At launch:[/h2]
- The game changes the movement keys on first launch. If you're English-speaking the default move keys will be WSAD, if you're French-speaking it will be ZQSD.


[h2]Player:[/h2]
- It's now possible to change the player and horse movement keys (ZQSD or WSAD by default). You can now set the keys you want.

[h2]
Horse:[/h2]
- The horse now reacts more quickly when you ask it to go or not to gallop too much, or when you want to stop it.


[h2]Interface:[/h2]
- In your backup statistics, the time in hours is automatically rounded to the tens. For example, you'll get 2.83 and not 2.8312612.
- A new achievements interface has been added to your savegame statistics. This list shows you all the achievements available in the game, with their descriptions and images. In just a few seconds, you can see which achievements you're missing in the selected game.
- Added to the options the ability to enable or disable the following options: Bloom, motion blur, water reflection, fog, distant trees, distant mountains, depth of field, Decals, effects and ground grass display.
- Au can now disable or enable Anti-aliasing, but also choose between FXAA (Fast Approximate Anti-Aliasing) or TAA (Temporal Anti-Aliasing).


[h2]Translation:[/h2]
- A subroutine has been added to check the accuracy of translations against a master translation (French). This avoids non-display errors in certain languages.


[h2]Graphics :[/h2]
- Dynamic depth of field added in-game if enabled.
- Updated shaders for mountains in the distance, forests are more detailed and vegetation stops at a certain height to give way to snow for the highest peaks.
- The game takes into account changes in the display of effects, mountains at a distance, trees at a distance and the display of grass on the ground in real time.
- When you change the overall graphic quality of the game (low, high, ultra, ...), it automatically activates or deactivates certain effects. These effects can be reactivated at any time.
- Reworked tree and grass shaders to improve performance and appearance.
- Added new anti-aliasing, which can be deactivated, or used with FXAA or TAA (default).
- New texture compression, which should reduce loading times.
- All the game's shaders have been redesigned to take into account changes in graphics quality in real time.
- Optimization of all textures in the game to optimize performance and final rendering.
- Increased the display of trees in high definition to prevent them from appearing too abruptly, and to provide greater visibility for players who would not display trees from a distance.


[h2]Important bug:[/h2]
- Resolved a bug that blocked the player in the areas after jumping on a wall to hold onto a rope too close to the wall.


See you next month for update 0.4.14!



[ 2023-07-31 11:01:42 CET ] [ Original post ]