There are a number of minor fixes such as a more universal Linux build and a slightly better creature selector.
I have also included a sneak peak at the ship in Outbreak. Its just a demo and not all the weapons are active yet but its a fair representation of the game play. The weapons will be added in game with power ups and each one can 'level up'. Currently the weapons are all set to max power but the actual power levels will need to be balanced against the creatures. The food for the creatures is red blood cells and a dummy generator is in the level again for demo purposes.
Also, the controls are still in progress but it currently has:
keyboard support:
ctl-select weapon, shift-fire, awsd/arrows-navigate
mouse:
left/right-fire/select, scroll-zoom
standard controller:
A-fire, triggers-weapon select, D-pad-zoom, left stick - navigate
Any feedback is always appreciated!
Thanks,
Grubby
There are a number of minor fixes such as a more universal Linux build and a slightly better creature selector.
I have also included a sneak peak at the ship in Outbreak. Its just a demo and not all the weapons are active yet but its a fair representation of the game play. The weapons will be added in game with power ups and each one can 'level up'. Currently the weapons are all set to max power but the actual power levels will need to be balanced against the creatures. The food for the creatures is red blood cells and a dummy generator is in the level again for demo purposes.
Also, the controls are still in progress but it currently has:
keyboard support:
ctl-select weapon, shift-fire, awsd/arrows-navigate
mouse:
left/right-fire/select, scroll-zoom
standard controller:
A-fire, triggers-weapon select, D-pad-zoom, left stick - navigate
Any feedback is always appreciated!
Thanks,
Grubby
Evolution is a real time simulation of the evolutionary process. Creatures have DNA that defines their structure, traits, how they see the world around them, and how they react to it. Each creature is unique, most die quickly, some die a little slower, and others survive (some just like rocks, they usually die too). It is the survivors that reproduce and mutate, just a little, but enough to adapt to their environment. Early creatures are pretty basic but they have the capacity for some pretty elaborate behaviors and, to be honest, I am not sure how interesting this could get.
There are a number of games built around this evolution simulator. Primordial Soup is a free for all evolution platform where the creatures evolve mostly independently. You can help them along but its their world and they do what they like. To start you choose a world (or create a new one) and all the creatures become part of a global shared pool. It quickly becomes apparent that older more evolved creatures will dominate but there is always a chance you could evolve one that survives. Alternatively you can just start a new world and become the dominant creature there.
In Tidepool, the world is stacked in your favor to help you select and breed the creatures you deem fit to live. At first you control a small handful of creatures and help them find food, focus on those that move independently, or just let them figure it out. You compete against creatures that evolved in other tide pools from other players so it is never the same game twice. If you do manage to take over the environment all your creatures level up and you start over competing against the next level of enemy creatures.
The laboratory is where you can experiment on your creatures, cross breed creatures with other creatures, manage, save and share your creatures, and apply targeted mutations. Unfortunately the laboratory was not secure enough and the inevitable outbreak occurred. In this micro battle to stop the spread of an unstoppable pathogen (that you foolishly created) you battle the creatures directly in a miniaturized ship. Save Patient Zero to save the world, unless the creatures manage to find their way into another human but what are the odds of that happening?