Hello and thanks for you interest in my evolution simulator. Before you buy this game know that I am a very small time indie developer. This started out as an experiment to see if I could create a life simulator in the genre of Darwin Bots or BioSim. I've done my best to 'gamify' the simulation but at its heart it is only a simulator. This game is centered around little creatures that develop behaviors over time. I expect only a fraction of people to enjoy this type of game and if you do not enjoy simulators then you probably wont like this game. I would much rather sell the game to a small handful of people who enjoy this genre than thousands who don't. If you do purchase this game and find it is not what you thought it was please request a refund. Steam is very liberal with their return policy and I am more than happy to see this game played by people who really want it. Thanks again! Grubby
[ 2016-07-15 13:29:20 CET ] [ Original post ]
Hello and thanks for you interest in my evolution simulator. Before you buy this game know that I am a very small time indie developer. This started out as an experiment to see if I could create a life simulator in the genre of Darwin Bots or BioSim. I've done my best to 'gamify' the simulation but at its heart it is only a simulator. This game is centered around little creatures that develop behaviors over time. I expect only a fraction of people to enjoy this type of game and if you do not enjoy simulators then you probably wont like this game. I would much rather sell the game to a small handful of people who enjoy this genre than thousands who don't. If you do purchase this game and find it is not what you thought it was please request a refund. Steam is very liberal with their return policy and I am more than happy to see this game played by people who really want it. Thanks again! Grubby
[ 2016-07-15 13:29:20 CET ] [ Original post ]
Evolution is now leaving early access, thanks to all who encouraged me and helped make it a better game!
[ 2016-06-06 11:33:34 CET ] [ Original post ]
Evolution is now leaving early access, thanks to all who encouraged me and helped make it a better game!
[ 2016-06-06 11:33:34 CET ] [ Original post ]
Outbreak is an adaptive game where the evolution game engine is used to create enemies that progressively get better at killing players. Note that the early players of this game may find creatures that are insanely difficult or mind numbingly easy, that should change over time. I will be adding a tutorial and info screens shortly but wanted to test the overall balancing of the game first. As always I welcome all feedback and will try my best to make the game interesting and hopefully enjoyable too! -------------------------------------- This is the final beta version of evolution and thanks to all the feedback* from here and other sources, the game is nearly done! I've been programming on and off most of my life but never got any traction on a full game. Like many aspiring game developers I started a lot of projects but could not get past that one hurdle. The hurdle is different every time but anyone who has ever tried to author a game will confirm that there is usually at least one seemingly insurmountable challenge that keeps you from finishing. Last year I decided to bite the bullet and go for it and joined a game developers meetup as well as the Game Assembly*. The one piece of advice I heard over and over is "Finish it!" and even after I cleared numerous hurdles, I found that the closer I got to the end the more I wanted to walk away. You can never build the exact vision you have and the "cut corners" or compromises start to add up making you want to scrap the whole project and start from scratch. That said, mostly thanks to Unity, many things surpassed what I thought I would be able to do with this concept. I am just happy to have finished an idea that used to stick in my brain like a splinter. This project is still not 100% complete and there are a number of things that I still need to clean up before I move it out of early access. All told, as my first game, I am pleased with the outcome. I hope to improve a bit on future projects and could not be more grateful to all the people who have helped along the way! * Special shout out to: Kelsey King: https://twitter.com/keshiekay Travis Beachamp: https://twitter.com/_samox_ Game Assembly: https://twitter.com/GameAssemblyNH Game Dev Meetup http://www.meetup.com/Southern-NH-GameDev-Group
[ 2016-04-18 01:35:01 CET ] [ Original post ]
Outbreak is an adaptive game where the evolution game engine is used to create enemies that progressively get better at killing players. Note that the early players of this game may find creatures that are insanely difficult or mind numbingly easy, that should change over time. I will be adding a tutorial and info screens shortly but wanted to test the overall balancing of the game first. As always I welcome all feedback and will try my best to make the game interesting and hopefully enjoyable too! -------------------------------------- This is the final beta version of evolution and thanks to all the feedback* from here and other sources, the game is nearly done! I've been programming on and off most of my life but never got any traction on a full game. Like many aspiring game developers I started a lot of projects but could not get past that one hurdle. The hurdle is different every time but anyone who has ever tried to author a game will confirm that there is usually at least one seemingly insurmountable challenge that keeps you from finishing. Last year I decided to bite the bullet and go for it and joined a game developers meetup as well as the Game Assembly*. The one piece of advice I heard over and over is "Finish it!" and even after I cleared numerous hurdles, I found that the closer I got to the end the more I wanted to walk away. You can never build the exact vision you have and the "cut corners" or compromises start to add up making you want to scrap the whole project and start from scratch. That said, mostly thanks to Unity, many things surpassed what I thought I would be able to do with this concept. I am just happy to have finished an idea that used to stick in my brain like a splinter. This project is still not 100% complete and there are a number of things that I still need to clean up before I move it out of early access. All told, as my first game, I am pleased with the outcome. I hope to improve a bit on future projects and could not be more grateful to all the people who have helped along the way! * Special shout out to: Kelsey King: https://twitter.com/keshiekay Travis Beachamp: https://twitter.com/_samox_ Game Assembly: https://twitter.com/GameAssemblyNH Game Dev Meetup http://www.meetup.com/Southern-NH-GameDev-Group
[ 2016-04-18 01:35:01 CET ] [ Original post ]
Just a quick note to let everyone know that I am still working on the full version of evolution. I may have a small release soon with some changes to the interface, information screens, as well as a brief tutorial to help understand the simulation. Many of the changes are thanks to Kelsey King Kelsey the author of Trials and Errors did a fantastic job of reviewing Evolution. Although many of the suggestions have already been made, she did an unbelievable job of articulating the issues and more importantly, she outlined actionable steps to correct them. If anyone is looking for feedback I would highly recommend reaching out to her. Check out the fine work she has done here: Evolution Review Thanks again!
[ 2016-03-17 14:04:04 CET ] [ Original post ]
Just a quick note to let everyone know that I am still working on the full version of evolution. I may have a small release soon with some changes to the interface, information screens, as well as a brief tutorial to help understand the simulation. Many of the changes are thanks to Kelsey King Kelsey the author of Trials and Errors did a fantastic job of reviewing Evolution. Although many of the suggestions have already been made, she did an unbelievable job of articulating the issues and more importantly, she outlined actionable steps to correct them. If anyone is looking for feedback I would highly recommend reaching out to her. Check out the fine work she has done here: Evolution Review Thanks again!
[ 2016-03-17 14:04:04 CET ] [ Original post ]
There are a number of minor fixes such as a more universal Linux build and a slightly better creature selector. I have also included a sneak peak at the ship in Outbreak. Its just a demo and not all the weapons are active yet but its a fair representation of the game play. The weapons will be added in game with power ups and each one can 'level up'. Currently the weapons are all set to max power but the actual power levels will need to be balanced against the creatures. The food for the creatures is red blood cells and a dummy generator is in the level again for demo purposes. Also, the controls are still in progress but it currently has: keyboard support: ctl-select weapon, shift-fire, awsd/arrows-navigate mouse: left/right-fire/select, scroll-zoom standard controller: A-fire, triggers-weapon select, D-pad-zoom, left stick - navigate Any feedback is always appreciated! Thanks, Grubby
[ 2015-12-19 04:49:23 CET ] [ Original post ]
There are a number of minor fixes such as a more universal Linux build and a slightly better creature selector. I have also included a sneak peak at the ship in Outbreak. Its just a demo and not all the weapons are active yet but its a fair representation of the game play. The weapons will be added in game with power ups and each one can 'level up'. Currently the weapons are all set to max power but the actual power levels will need to be balanced against the creatures. The food for the creatures is red blood cells and a dummy generator is in the level again for demo purposes. Also, the controls are still in progress but it currently has: keyboard support: ctl-select weapon, shift-fire, awsd/arrows-navigate mouse: left/right-fire/select, scroll-zoom standard controller: A-fire, triggers-weapon select, D-pad-zoom, left stick - navigate Any feedback is always appreciated! Thanks, Grubby
[ 2015-12-19 04:49:23 CET ] [ Original post ]
🕹️ Partial Controller Support
- Evolution Content for Linux [480.18 M]
There are a number of games built around this evolution simulator. Primordial Soup is a free for all evolution platform where the creatures evolve mostly independently. You can help them along but its their world and they do what they like. To start you choose a world (or create a new one) and all the creatures become part of a global shared pool. It quickly becomes apparent that older more evolved creatures will dominate but there is always a chance you could evolve one that survives. Alternatively you can just start a new world and become the dominant creature there.
In Tidepool, the world is stacked in your favor to help you select and breed the creatures you deem fit to live. At first you control a small handful of creatures and help them find food, focus on those that move independently, or just let them figure it out. You compete against creatures that evolved in other tide pools from other players so it is never the same game twice. If you do manage to take over the environment all your creatures level up and you start over competing against the next level of enemy creatures.
The laboratory is where you can experiment on your creatures, cross breed creatures with other creatures, manage, save and share your creatures, and apply targeted mutations. Unfortunately the laboratory was not secure enough and the inevitable outbreak occurred. In this micro battle to stop the spread of an unstoppable pathogen (that you foolishly created) you battle the creatures directly in a miniaturized ship. Save Patient Zero to save the world, unless the creatures manage to find their way into another human but what are the odds of that happening?
- OS: Ubuntu. Linux
- Processor: 1.5 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 8800+
- Storage: 100 MB available space
- OS: Ubuntu. Linux
- Processor: 2.0 GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800+
- Storage: 500 MB available space
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