Evolution
Alex Williams Developer
Grubby Monster Games Publisher
2016-06-06 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(102 reviews)
The Game includes VR Support
Public Linux Depots:- Evolution Content for Linux [480.18 M]
Outbreak is ready for testing!Outbreak is an adaptive game where the evolution game engine is used to create enemies that progressively get better at killing players. Note that the early players of this game may find creatures that are insanely difficult or mind numbingly easy, that should change over time. I will be adding a tutorial and info screens shortly but wanted to test the overall balancing of the game first. As always I welcome all feedback and will try my best to make the game interesting and hopefully enjoyable too!
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This is the final beta version of evolution and thanks to all the feedback* from here and other sources, the game is nearly done! I've been programming on and off most of my life but never got any traction on a full game. Like many aspiring game developers I started a lot of projects but could not get past that one hurdle. The hurdle is different every time but anyone who has ever tried to author a game will confirm that there is usually at least one seemingly insurmountable challenge that keeps you from finishing.
Last year I decided to bite the bullet and go for it and joined a game developers meetup as well as the Game Assembly*. The one piece of advice I heard over and over is "Finish it!" and even after I cleared numerous hurdles, I found that the closer I got to the end the more I wanted to walk away. You can never build the exact vision you have and the "cut corners" or compromises start to add up making you want to scrap the whole project and start from scratch. That said, mostly thanks to Unity, many things surpassed what I thought I would be able to do with this concept. I am just happy to have finished an idea that used to stick in my brain like a splinter.
This project is still not 100% complete and there are a number of things that I still need to clean up before I move it out of early access. All told, as my first game, I am pleased with the outcome. I hope to improve a bit on future projects and could not be more grateful to all the people who have helped along the way!
* Special shout out to:
Kelsey King: https://twitter.com/keshiekay
Travis Beachamp: https://twitter.com/_samox_
Game Assembly: https://twitter.com/GameAssemblyNH
Game Dev Meetup http://www.meetup.com/Southern-NH-GameDev-Group
[ 2016-04-18 01:35:01 CET ] [ Original post ] Outbreak is ready for testing!Outbreak is an adaptive game where the evolution game engine is used to create enemies that progressively get better at killing players. Note that the early players of this game may find creatures that are insanely difficult or mind numbingly easy, that should change over time. I will be adding a tutorial and info screens shortly but wanted to test the overall balancing of the game first. As always I welcome all feedback and will try my best to make the game interesting and hopefully enjoyable too!
--------------------------------------
This is the final beta version of evolution and thanks to all the feedback* from here and other sources, the game is nearly done! I've been programming on and off most of my life but never got any traction on a full game. Like many aspiring game developers I started a lot of projects but could not get past that one hurdle. The hurdle is different every time but anyone who has ever tried to author a game will confirm that there is usually at least one seemingly insurmountable challenge that keeps you from finishing.
Last year I decided to bite the bullet and go for it and joined a game developers meetup as well as the Game Assembly*. The one piece of advice I heard over and over is "Finish it!" and even after I cleared numerous hurdles, I found that the closer I got to the end the more I wanted to walk away. You can never build the exact vision you have and the "cut corners" or compromises start to add up making you want to scrap the whole project and start from scratch. That said, mostly thanks to Unity, many things surpassed what I thought I would be able to do with this concept. I am just happy to have finished an idea that used to stick in my brain like a splinter.
This project is still not 100% complete and there are a number of things that I still need to clean up before I move it out of early access. All told, as my first game, I am pleased with the outcome. I hope to improve a bit on future projects and could not be more grateful to all the people who have helped along the way!
* Special shout out to:
Kelsey King: https://twitter.com/keshiekay
Travis Beachamp: https://twitter.com/_samox_
Game Assembly: https://twitter.com/GameAssemblyNH
Game Dev Meetup http://www.meetup.com/Southern-NH-GameDev-Group
[ 2016-04-18 01:35:01 CET ] [ Original post ] Evolution is a real time simulation of the evolutionary process. Creatures have DNA that defines their structure, traits, how they see the world around them, and how they react to it. Each creature is unique, most die quickly, some die a little slower, and others survive (some just like rocks, they usually die too). It is the survivors that reproduce and mutate, just a little, but enough to adapt to their environment. Early creatures are pretty basic but they have the capacity for some pretty elaborate behaviors and, to be honest, I am not sure how interesting this could get.
There are a number of games built around this evolution simulator. Primordial Soup is a free for all evolution platform where the creatures evolve mostly independently. You can help them along but its their world and they do what they like. To start you choose a world (or create a new one) and all the creatures become part of a global shared pool. It quickly becomes apparent that older more evolved creatures will dominate but there is always a chance you could evolve one that survives. Alternatively you can just start a new world and become the dominant creature there.
In Tidepool, the world is stacked in your favor to help you select and breed the creatures you deem fit to live. At first you control a small handful of creatures and help them find food, focus on those that move independently, or just let them figure it out. You compete against creatures that evolved in other tide pools from other players so it is never the same game twice. If you do manage to take over the environment all your creatures level up and you start over competing against the next level of enemy creatures.
The laboratory is where you can experiment on your creatures, cross breed creatures with other creatures, manage, save and share your creatures, and apply targeted mutations. Unfortunately the laboratory was not secure enough and the inevitable outbreak occurred. In this micro battle to stop the spread of an unstoppable pathogen (that you foolishly created) you battle the creatures directly in a miniaturized ship. Save Patient Zero to save the world, unless the creatures manage to find their way into another human but what are the odds of that happening?
MINIMAL SETUP- OS: Ubuntu. Linux
- Processor: 1.5 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 8800+
- Storage: 100 MB available space
RECOMMENDED SETUP- OS: Ubuntu. Linux
- Processor: 2.0 GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800+
- Storage: 500 MB available space
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FANATICAL BUNDLES

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