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Name

 Guns N' Boxes 

 

Developer

 LightArrow Games 

 

Publisher

 LightArrow Games 

 

Tags

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2016-09-22 

 

Steam

 € £ $ / % 

 

News

 36 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/483850 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Guns N' Boxes Linux [138.48 M] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)




The Anniversary Update is Live



1 Year ago we launched Guns N' Boxes on Early Access. Today we're celebrating our first year on Steam with our biggest content update yet.

Welcome to the Anniversary Update.

There's a lot to talk about. The game has a brand new logo and ui. The old one needed a big improvement, and we're happy with the direction we're headed right now. There's still some old menus around but we'll get to update them eventually.

Ruby and Sapphire join the battle along with 7 new guns. Each gun is unique and offers new gameplay opportunities. Some of them are specially good for dealing with players behind cover.

The Countdown game mode has been added. Get the most kills in a set ammount of time to win. The match is played in a single round, with players respawning shortly after being killed without interrupting the flow of the game.

The Castle is now avaiable. A brand new map set in an old haunted castle complete with it's own music theme. Compared to previous maps it offers more room to move around and large walls for cover.

Multiplayer has also been improved. Online matches now run using Photon and NAT punchthrough has been added. Expect to see better latency all around, specially when playing against people closer to your location. Naturally new problems will arise with the change, so let ut know and we'll fix them.

There are lots of small quality of life improvements across the whole game. It should be far more stable.

A note for Mac and Linux players: we're having some issues with those versions so they'll be arriving at a later date. For now it is Windows only.

This update has taken us far longer than we'd have liked. Moving forward we plan on making them on shorter intervals, comunicate better how development's progressing and we'll make a public roadmap for the remainder of the game's Early Access period.

We hope you can join us.

The Anniversary Update is update #15.

Patch Notes

Characters


  • added Ruby
  • added Sapphire

Guns

  • added Sniper
  • added invisigun
  • added MoonWing
  • added Delta
  • added Ice Wand
  • added Light Bow
  • added Carrot Launcher
  • increased Tracker bullets to 5

Gameplay

  • added Countdown game mode
  • added Castle map
  • powerups are now enabled for lan/online matches
  • mouse is now confined to the screen on multiple display setups
  • added rumble support for XInput controllers on Windows
  • added a 3 second invincibility shield when respawning players
  • fixed issue where powerups would carry over to other rounds
  • fixed player soft lock when hit by a crossbow arrow while having a shield
  • fixed bug where changing guns would permanently tint them white
  • fixed bug where players would be destroyed as soon as the Quit option was selected on the pause menu
  • fixed rare issue where on level restart a player would hold a gun other than the starting pistol

Graphics & Sound

  • lowered game's max volume
  • added light tubes to Bio Lab
  • aim crosshairs are now colored coded
  • removed some old text fonts
  • player sillouette now shows a bit of color
  • greatly reduced breakable box debri smoke
  • fixed Bio Lab props lighting
  • fixed bot lights desyncing with it's sprite
  • fixed bug where a disconnection notification would appear when closing a player slot on a local game

UI

  • game logo has been updated
  • updated Main menu, match menus and settings menu
  • updated hud heart sprites and animation
  • menus can now be selected using the spacebar
  • added player names to ingame hud
  • added hud feedback for dead players
  • added news banner to the main menu
  • added timeout/disconnection handling
  • added match creation fail handling
  • added transitions back to the main menu when disconnected from a match
  • added error handling to the ui to prevent infinite loading screens
  • added color coding to game notifications
  • fixed issue where game would softlock when failing to join an internet match
  • fixed issue where a screen transition would not play when joining an online match

Multiplayer

  • multiplayer now runs on Photon Thunder
  • added NAT punchthrough for improved latency
  • added a game version check when connecting to a match
  • added a disconnection failsafe when joining a match in progress
  • boxes now open instantly even when playing with high latency
  • fixed bug where the host would freeze client players when pausing
  • fixed bug where client players would still be able to move when pausing

Bots

  • updated bot ai
  • increased wait times for bots before firing charged weapons
  • fixed issue where bots would not fire the Rail gun correctly

Known Issues

  • high latency and low framerates cause players to stutter and teleport on network matches
  • controllers may sometime keep vibrating until a new round is played
  • light arrows can go through obstacles
  • arrows sometimes dont attach to walls correctly
  • on rare occations the game can softlock when attempting to load a map
  • on clients, some players may not show their name correctly on the lobby
  • ui has no sound
  • controllers dont reconnect correctly
  • bots can see you when you're using the Invisigun


[ 2017-09-23 21:42:30 CET ] [ Original post ]