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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone.
We transitioned from Early Access to Full Release in January officially launching the game and making it free to play, yet know that it is not a content update. We are no longer developing the game and there are no future plans for any new content, nor can I promise any bug fixes. If enough people really do want a fix for the more niche crashes I might take a look but otherwise we've all moved on long ago from the game.
The game's launch is just a formality, an unceremonious end to a passion project that we'll look back at fondly over the years.
If you want to play it *today* I'll recommend you do so on Windows and offline as the other platforms are not up to date and the online mode is buggy. If you want online play use Steam's Remote Play Together.
Thanks to everyone who supported us and played our unfinished little game. It's free forever now.
Hey everyone.
We've taken a bit of a prolonged silence on the game's state, so I want to get all of you up to speed on where we are and how we're moving forward.
We noticed some issues with the launch of the singleplayer update today. Here are some squashed bugs:
Hello! I hope everyone's enjoying the update. Patch 15.1 is now live with some bug fixes.
1 Year ago we launched Guns N' Boxes on Early Access. Today we're celebrating our first year on Steam with our biggest content update yet.
Next week marks 1 year since we released Guns N' Boxes on Early Access. It's a big milestone for us and we want to celebrate with something special.
Welcome to the Anniversary Update, the culmination of months of work and our biggest content update yet. Introducing a brand new look and feel to the game. Two new faces join the brawl, a new stage to battle in and a bunch of new weapons to try out. All sorts of technical issues have been ironed, and the game boasts an improved multiplayer experience.
We have lots of details we'll be sharing in the upcoming days. We hope you enjoy it.
Hey everyone! It's been some time since we've updated the game. I wanted to share what we've been up to these past weeks with Guns N' Boxes and why the next patch is taking so long. Update 15 has been delayed. We planned to update the game shortly after the Linux tests but we ran into a few roadblocks. The biggest one being an issue with online connectivity that we're working to fix. We want the next update to be as stable as possible so we're taking our time. The delay also means we're pushing more content into it. If you played the Linux preview you've seen a sneak peak of what's coming next. Development time has took its toll as we're in the middle of relocating the studio and half the team. Once we've settled in things should go back to normal. In the meantime we're ironing out some of the biggest issues with the game and working on feedback from you guys. We'll share news on what we've been working hopefully soon. For now we want to let you know that development hasn't stopped and we're excited to show what's coming up next. Thanks for all the support <3
Hello everyone.
It's been a long time since the last update and we wanted to let you all know what we've been working on. The next patch should be releasing soon, and with it we want to start supporting the Linux platform.
We're looking for players to help us test Linux builds and report bugs before the update goes live. If you have any Linux distribution installed and would like to help please let us know below and/or in our Discord server.
Thanks!
-Mauricio
Hey everyone. It's been a couple of busy weeks here at the office. We wanted to let you know what we're currently working on and what's coming to Guns N' Boxes soon. Online multiplayer is getting a huge boost in quality. There are some issues preventing us from patching the game but once they're resolved you should see noticable improvements in latency and stability. We're really happy how it's shaping up. New Weapons! We've been hard at work preparing new additions to the arsenal designed to provide new and inventive ways to dispatch opponents. Stealthy, explosive, fiery, short, and long-range eliminations await. Stay tuned! Most of the team will be flying to San Francisco for the Game Developers Conference in the following weeks. If any of you are there, give us a hoot! We'd love to hear from you in person.
Hi everyone. Update #14 is now live. Following our recent network patches we started working on reducing online latency. In the meantime we're improving our bots' behaviour and fixing some issues they had when we first launched them. Patch notes are below. We'd love to hear some feedback. We're always working on ways to improve the AI and make them more fun to play against. Cheers!
Hi. Welcome to Update #13. We're fixing some new bugs introduced on out last update (sorry!) and a some older ones we couldn't get in on time. If the main menu's theme felt a bit too high volume it's because it probably was. We toned it down along with some other high-sounding sfx. And that's about it for now. Patch notes are below. Be sure to join our Discord server if you want to chat with us and other players. https://discord.gg/XcQgYYs Cheers!
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