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Name

 Guns N' Boxes 

 

Developer

 LightArrow Games 

 

Publisher

 LightArrow Games 

 

Tags

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2016-09-22 

 

Steam

 € £ $ / % 

 

News

 36 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/483850 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Guns N' Boxes Linux [138.48 M] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)




March Development Update

Welcome back

We've just release Update 19. I you haven't checked it out simply follow this link.


With the patch now live it's time to talk about what we've been up to this month. We have some news to share.

Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release.

Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around.

We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam.

There's been some more work behind the scenes that we'll be sharing at a later date.

That wraps up the March update.
We occasionally post work in progress on our twitter page.
The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team.

Cheers!
Mauri


[ 2018-03-23 22:36:45 CET ] [ Original post ]

March Development Update

Welcome back

We've just release Update 19. I you haven't checked it out simply follow this link.


With the patch now live it's time to talk about what we've been up to this month. We have some news to share.

Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release.

Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around.

We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam.

There's been some more work behind the scenes that we'll be sharing at a later date.

That wraps up the March update.
We occasionally post work in progress on our twitter page.
The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team.

Cheers!
Mauri


[ 2018-03-23 22:36:45 CET ] [ Original post ]