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March Development Update
We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release. Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around. We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam. There's been some more work behind the scenes that we'll be sharing at a later date. That wraps up the March update. We occasionally post work in progress on our twitter page. The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team. Cheers!
[ 2018-03-23 21:36:45 CET ] [ Original post ]
Welcome back
We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release. Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around. We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam. There's been some more work behind the scenes that we'll be sharing at a later date. That wraps up the March update. We occasionally post work in progress on our twitter page. The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team. Cheers!
Mauri
[ 2018-03-23 21:36:45 CET ] [ Original post ]
March Development Update
We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release. Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around. We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam. There's been some more work behind the scenes that we'll be sharing at a later date. That wraps up the March update. We occasionally post work in progress on our twitter page. The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team. Cheers!
[ 2018-03-23 21:36:45 CET ] [ Original post ]
Welcome back
We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release. Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around. We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam. There's been some more work behind the scenes that we'll be sharing at a later date. That wraps up the March update. We occasionally post work in progress on our twitter page. The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team. Cheers!
Mauri
[ 2018-03-23 21:36:45 CET ] [ Original post ]
Guns N' Boxes
LightArrow Games
Developer
LightArrow Games
Publisher
2016-09-22
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(82 reviews)
The Game includes VR Support
Public Linux Depots:
- Guns N' Boxes Linux [138.48 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Guns N’ Boxes is a top-down single screen arena-style multiplayer shooter in which you shoot boxes, collect random weapons and use special items to unleash destruction upon everything that moves! Choose your favorite character from across the space-time continuum and duke it out using rifles, hot dog launchers, rail guns, tomatoes, arrows and tons of other weapons.
Pick-up-and-play!
Guns N' Boxes is surprisingly easy to pick up and play with your friends. Learning the basics takes a minute, but becoming an expert takes lots of effort. Foes of all skill levels will feel welcome in Guns N' Boxes.
Multiplayer Frenzy!
Brought friends? No problem! Up to 4 player local and online competitive modes. Fight for survival and prove your skills against the internet. Outshoot your foes, run for cover and become the best in this non-stop, wacky multiplayer gauntlet of bullets!
A Classic Charm
Pixel Art-style aesthetic and animations made with more love than your grandmother's cookies. Modern visuals with a classic feel that will take you back to the 16-bit era as if time hadn’t gone by. Guns N’ Boxes is some sort of a... "neoclassic" with unrelenting action to sate your thirst for adrenaline in pixels.
Pistols, Rifles, Foodstuffs and more!
Arm yoursef with the myriad weapons that are hidden within the boxes! Quick-firing pistols, foe-smiting railguns, exploding hot dogs and many other kinds of armaments can be used to wreak havoc around you. Master and fire laser beams, grenades and shotguns as you adapt to your situation. Oh wait... such a pity they all drop randomly!
Features
-Retro-flavored action and aesthetic.
-Online and local multiplayer craziness.
-Lots and lots of weapons!
-Addictive, action-packed and easy to play but hard to master gameplay!
-Full Gamepad Support (includes Steam Controller)
-Play with the zaniest characters —there's even a deadly washing machine!
Pick-up-and-play!
Guns N' Boxes is surprisingly easy to pick up and play with your friends. Learning the basics takes a minute, but becoming an expert takes lots of effort. Foes of all skill levels will feel welcome in Guns N' Boxes.
Multiplayer Frenzy!
Brought friends? No problem! Up to 4 player local and online competitive modes. Fight for survival and prove your skills against the internet. Outshoot your foes, run for cover and become the best in this non-stop, wacky multiplayer gauntlet of bullets!
A Classic Charm
Pixel Art-style aesthetic and animations made with more love than your grandmother's cookies. Modern visuals with a classic feel that will take you back to the 16-bit era as if time hadn’t gone by. Guns N’ Boxes is some sort of a... "neoclassic" with unrelenting action to sate your thirst for adrenaline in pixels.
Pistols, Rifles, Foodstuffs and more!
Arm yoursef with the myriad weapons that are hidden within the boxes! Quick-firing pistols, foe-smiting railguns, exploding hot dogs and many other kinds of armaments can be used to wreak havoc around you. Master and fire laser beams, grenades and shotguns as you adapt to your situation. Oh wait... such a pity they all drop randomly!
Features
-Retro-flavored action and aesthetic.
-Online and local multiplayer craziness.
-Lots and lots of weapons!
-Addictive, action-packed and easy to play but hard to master gameplay!
-Full Gamepad Support (includes Steam Controller)
-Play with the zaniest characters —there's even a deadly washing machine!
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