Hello,
We have some honest exciting news to share today.
The singleplayer campaign mode is now live!
Update 20 is live for Windows and Mac. This is probably the biggest one we've done so far. We couldn't be more proud, and we'll love to tell you all about it. To commemorate, we will be running a sale for 2 weeks starting now! It's now the perfect time to pick up the game.
The campaign mode is a whole new game, inspired by our love for fast action games and roguelikes. In it, you break free from the arenas you were forced to fight in, and must make your way through everchanging levels to defeat the mastermind behind the deadly game show 'Guns N' Boxes'.
https://www.youtube.com/watch?v=j8vp2Fk_O0Q
It's a challenging but rewarding experience. After clearing the singleplayer, compete for best time in online leaderboards with global and friend rankings. (This is also an invitation to beat our best times. Good luck)
If you're a Twitch Streamer, enable Twitch integration and have Twitch Chat join your runs, changing elements as you play. Help or harm? You decide!
All stages have received a graphic quality upgrade and they're looking better then ever. This is true for multiplayer as well.
Please check the patch notes below for the full list of changes.
Our Discord server:
https://discord.gg/gunsnboxes
Follow us on Twitter for news and other game development updates:
https://twitter.com/lightarrowgames
Patch Notes
- Added the singleplayer campaign (1st half)
- Added cloud save functionality
- Added Twitch integration
- Added dash sfx
- Added ui sfx
- Added V-Trigger gun
- Added sniper sfx
- Added reload sfx for some weapons (others to follow)
- Added option to toggle aiming with the left analog stick on controller
- Added option to toggle fps display on the main menu
- Added particles to multiplayer crown
- Improved Moonwing accuracy
- Improved level generation time
- Improved audio latency
- Updated stage graphics and names
- Updated stage music (& fixed looping issues)
- Updated bullet hit particle effect
- Overhauled game lighting
- Balanced music volumes
- Countdown is now the default multiplayer game mode
- Removed Banana gun
- Weapons and bullets now show a silhouette behind walls
- Players now emit light (singleplayer only)
- Weather presets no longer loop (no more day-dusk-night-rain cycle) and are now handled with more variations
- Menu buttons are no longer selected while fading in
- Low quality settings no longer affect texture quality
- Bow arrows no longer clip through walls on impact
- Fixed issue where the game would solftlock when completing a multiplayer battle
- Fixed rare issue where the forest's thunder flash would stay on screen between rounds (this is because there's no longer thunder on the forest)
- Fixed issue where knockback would apply forward on low framerates
- Fixed issue where player would join and confirm a character on the same frame in the multiplayer lobby
- Fixed issue where vsync options would be swapped
- Fixed issue where some decorations would render on top of players
- Fixed issue where some decorations would have incorrect lighting
- Fixed max powerups spawned simultaneously
- Fixed issue where the Celsius fire would prevent other sound effects from playing correctly
- Fixed Discord rich presence not updating properly
So, what's next?
This update marks an important milestone but there's still much to do. The second half of the campaign is in development and will launch later on. Feedback from the first half will help us balance it.
Our focus now shifts back to the online multiplayer. We will be switching to a dedicated server approach and improve our overall net code in hopes of a much smoother online experience. We will have more info on this as we start working on it.
Thank you
LightArrow games is a team of 3 people, but many more have contributed and made this game possible. We would like to thank everyone who has in any way given us a hand. Please head over to the new credits menu ingame for a full list. Thank you <3
We hope you enjoy Guns N' Boxes.
The LightArrow Team
[ 2018-09-27 17:06:46 CET ] [ Original post ]