Mirrors is finally live on Steam! We have received a lot of supportive feedback over the past week and we look forward to hearing what you think after you've had a chance to play it. As mentioned in our most recent blog post on our website, we have a load of plans for Mirrors that we will be working on over the coming weeks and hope to get live before Christmas.
Fixing Bugs and Responding to Feedback
We want to hear everything? If you love Mirrors, amazing but why? What are we doing right? If you hate it, also why? What could we do to improve it? Based on feedback, we will be focusing on fixing bugs as they are found. We are confident that Mirrors is mostly bug free, but we’re not infallible and bugs can appear from nowhere. In addition to this we will be taking on board the opinions of the players and any issues that seem to be game breaking. Improving Mirrors benefits everyone. For this reason we look forward to getting as much feedback as possible as well as hearing your ideas.
Steam Achievements and Trading Cards
We will also be adding a range of Steam Achievements to Mirrors. We’ve done a lot of research and Steam Achievements seem to be a big selling point for games. Some of the achievements we have planned will be self explanatory but others will take time to execute such as hitting a mummy with an ice trap. If you can think of a good achievement that we may want to implement then let us know!
Dynamic Shadows
We are in the process of adding a really cool shadow system which will see the lighting from the previous tombs lighting up the current tomb. It’s really great as it casts a silhouette of the current assets around the tomb and makes our high quality graphics that much more impressive. This shouldn’t take too long to implement and we look forward to sharing it with you.
Adding additional Game Mode(s)
We have a lot of intentions to add a variety of extra modes and game play to Mirrors but these things will take time. We have the idea for implementing an Arcade Mode which will see you clearing as many tombs as possible within a set time limit. There is also the plans to implement a multiplayer mode where you can compete against other players to see who can clear tombs the quickest. Finally, more personally, I would like to thank you for your support. It has been a long few years that I have been developing games and its great to finally publish my own game instead of contract work for other companies. I look forward to seeing how well Mirrors does as well as look forward to expanding on Mirrors and making it the best it could possibly be - but with your help. If you'd like to get in touch with my directly feel free to follow me on twitter @rhyswilly Rhys
Mirrors is finally live on Steam! We have received a lot of supportive feedback over the past week and we look forward to hearing what you think after you've had a chance to play it. As mentioned in our most recent blog post on our website, we have a load of plans for Mirrors that we will be working on over the coming weeks and hope to get live before Christmas.
Fixing Bugs and Responding to Feedback
We want to hear everything? If you love Mirrors, amazing but why? What are we doing right? If you hate it, also why? What could we do to improve it? Based on feedback, we will be focusing on fixing bugs as they are found. We are confident that Mirrors is mostly bug free, but were not infallible and bugs can appear from nowhere. In addition to this we will be taking on board the opinions of the players and any issues that seem to be game breaking. Improving Mirrors benefits everyone. For this reason we look forward to getting as much feedback as possible as well as hearing your ideas.
Steam Achievements and Trading Cards
We will also be adding a range of Steam Achievements to Mirrors. Weve done a lot of research and Steam Achievements seem to be a big selling point for games. Some of the achievements we have planned will be self explanatory but others will take time to execute such as hitting a mummy with an ice trap. If you can think of a good achievement that we may want to implement then let us know!
Dynamic Shadows
We are in the process of adding a really cool shadow system which will see the lighting from the previous tombs lighting up the current tomb. Its really great as it casts a silhouette of the current assets around the tomb and makes our high quality graphics that much more impressive. This shouldnt take too long to implement and we look forward to sharing it with you.
Adding additional Game Mode(s)
We have a lot of intentions to add a variety of extra modes and game play to Mirrors but these things will take time. We have the idea for implementing an Arcade Mode which will see you clearing as many tombs as possible within a set time limit. There is also the plans to implement a multiplayer mode where you can compete against other players to see who can clear tombs the quickest. Finally, more personally, I would like to thank you for your support. It has been a long few years that I have been developing games and its great to finally publish my own game instead of contract work for other companies. I look forward to seeing how well Mirrors does as well as look forward to expanding on Mirrors and making it the best it could possibly be - but with your help. If you'd like to get in touch with my directly feel free to follow me on twitter @rhyswilly Rhys
Mirrors
Monocool Interactive
Monocool Interactive
2017-10-11
Indie Strategy Casual Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
9 user reviews
(9 reviews)
http://www.monocool-interactive.com/mirrors
https://store.steampowered.com/app/709470 
The Game includes VR Support
Mirrors Content Linux [158.59 M]
Mirrors is a light reflecting puzzle game inspired by The Mummy and the Ancient Egyptian method of reflecting light with mirrors.
You play as an adventurer searching for treasure in a vast number of tombs. To navigate through the tombs, reflect beams of light around using the mirrors that are at your disposal. Hit the receptacle with the light and the door to the next tomb will become unlocked. The deeper into the ruins you venture, the more dangerous it becomes. Overcome obstacles, avoid traps and defeat enemies while attempting to complete each tomb and retrieve the Canopic Jars.
When you're done searching for treasure there are other ways to put your adventuring skills to good use. Why not put yourself to the test in the timed mode? Think you're better than a Pharaoh? Try your hand at creating your own levels with the Level Creator, then head on over to the Curator's Well and show them off to your friends.
Good luck, adventurer!
- Processor: Dual Core 3.0 GHzMemory: 512 MB RAMStorage: 250 MB available space
- Memory: 512 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
- Processor: Quad Core 3.0 GHzMemory: 1 GB RAMStorage: 250 MB available space
- Memory: 1 GB RAMStorage: 250 MB available space
- Storage: 250 MB available space
[ 5951 ]
[ 3154 ]