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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Good day, explorers!
Today marks the one year anniversary of Mirrors being released on Steam. To celebrate this milestone; Mirrors is currently on sale for 50% off, so grab it while you can!
We would also like to announce that Mirrors is now available on iOS and Android devices! We have looked closely at how the mobile version plays, editing a lot of the mechanics and adding new features to complement the game play.
Android: https://play.google.com/store/apps/details?id=com.monocool.mirrors
iOS: https://itunes.apple.com/us/app/mirrors/id1412077128?ls=1&mt=8
Thank you so much for your support so far! We have a variety of projects on the horizon and we look forward to bringing more games out towards the end of the year.
Rhys
For the last few weeks we have been working towards getting the mobile and tablet version of Mirrors ready for release. This has forced us into developing a variety of new tutorials and functionality to ensure its straight forward and easy to play.
We have also been working on a few different games and we look forward to announcing them soon.
This update is pretty minor in regards to what can be noticed, but necessary all the same.
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We've been working hard on getting our much anticipated mobile version of Mirrors ready. We've had some amazing new artwork done and added some great features to improve the playability of Mirrors. This has taken us quite a bit of time but we will save that for the release and we'll focus on the PC version here.
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This is just a small update fixing some necessary bugs and adding some additional improvements to the whole game.
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Since the last update we've been working really hard on fixing a vew of our persistent issues as well as overhauling the entire level creator.
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Since the last update we've been working really hard on fixing a vew of our persistent issues as well as overhauling the entire level creator.
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Mirrors is now supported in both Chinese Simplified and Chinese Traditional. We have also expanded the supported platforms to Mac OS though we fear there may be a few bugs here and there. If so it would be extremely helpful if you could let us know what you're experiencing.
Over the next few weeks we'll be changing a few things that are in high demand including changing how you interact with mirrors, an overhaul on the level creator and additional languages and platforms.
As ever we look forward to hearing your feedback and thanks for your support throughout.
Rhys
Mirrors is now supported in both Chinese Simplified and Chinese Traditional. We have also expanded the supported platforms to Mac OS though we fear there may be a few bugs here and there. If so it would be extremely helpful if you could let us know what you're experiencing.
Over the next few weeks we'll be changing a few things that are in high demand including changing how you interact with mirrors, an overhaul on the level creator and additional languages and platforms.
As ever we look forward to hearing your feedback and thanks for your support throughout.
Rhys
Over the last 6 weeks we have been looking at a variety of aspects of Mirrors and weve made a few changes that will drastically improve the gameplay as well as the replay ability.
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Over the last 6 weeks we have been looking at a variety of aspects of Mirrors and we’ve made a few changes that will drastically improve the gameplay as well as the replay ability.
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Mirrors is currently one of the finalists on the Free Galaktus 2017 competition. If we secure either the judges vote or the publics vote we will receive a large a mount of support to help us advertise Mirrors throughout Europe. This is on top of opportunities to have Mirrors featured are gaming events.
Mirrors is currently one of the finalists on the Free Galaktus 2017 competition. If we secure either the judges vote or the public’s vote we will receive a large a mount of support to help us advertise Mirrors throughout Europe. This is on top of opportunities to have Mirrors featured are gaming events.
Over the last few weeks we've been working hard to implement a variety of languages and additional features to Mirrors, some of which we are able to make live. Some are still in progress and will be coming over the next few weeks. ------------------------------------------------------
Over the last few weeks we've been working hard to implement a variety of languages and additional features to Mirrors, some of which we are able to make live. Some are still in progress and will be coming over the next few weeks. ------------------------------------------------------
First off we would like to thank everyone who has taken part in getting Mirrors to where it is today. Over the last few weeks Mirrors has received so much support and positive feedback as well as a load of great ideas to improve on what we have so far, as well as things we can definitely look at in the future. Over the past few days we've wrapped up a few issues and improved on a few things that were somewhat detrimental to the game, that for specific reasons had either been overlooked or put on hold. ------------------------------------------------------
First off we would like to thank everyone who has taken part in getting Mirrors to where it is today. Over the last few weeks Mirrors has received so much support and positive feedback as well as a load of great ideas to improve on what we have so far, as well as things we can definitely look at in the future. Over the past few days we've wrapped up a few issues and improved on a few things that were somewhat detrimental to the game, that for specific reasons had either been overlooked or put on hold. ------------------------------------------------------
Mirrors is finally live on Steam! We have received a lot of supportive feedback over the past week and we look forward to hearing what you think after you've had a chance to play it. As mentioned in our most recent blog post on our website, we have a load of plans for Mirrors that we will be working on over the coming weeks and hope to get live before Christmas.
Mirrors is finally live on Steam! We have received a lot of supportive feedback over the past week and we look forward to hearing what you think after you've had a chance to play it. As mentioned in our most recent blog post on our website, we have a load of plans for Mirrors that we will be working on over the coming weeks and hope to get live before Christmas.
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