Good day, explorers!
Today marks the one year anniversary of Mirrors being released on Steam. To celebrate this milestone; Mirrors is currently on sale for 50% off, so grab it while you can!
We would also like to announce that Mirrors is now available on iOS and Android devices! We have looked closely at how the mobile version plays, editing a lot of the mechanics and adding new features to complement the game play.
Android: https://play.google.com/store/apps/details?id=com.monocool.mirrors
iOS: https://itunes.apple.com/us/app/mirrors/id1412077128?ls=1&mt=8
Thank you so much for your support so far! We have a variety of projects on the horizon and we look forward to bringing more games out towards the end of the year.
Rhys
[ 2018-10-11 06:46:20 CET ] [ Original post ]
For the last few weeks we have been working towards getting the mobile and tablet version of Mirrors ready for release. This has forced us into developing a variety of new tutorials and functionality to ensure its straight forward and easy to play.
We have also been working on a few different games and we look forward to announcing them soon.
This update is pretty minor in regards to what can be noticed, but necessary all the same.
------------------------------------------------------
New Language
Added support for Spanish for the entire of Mirrors as well as Steam and Steam Achievements.
Achievement Tracking
Fixed bug where Steam achievements weren't tracking correctly. ------------------------------------------------------ The mobile version of Mirrors is pretty much ready and we will be ready with a release date in the coming weeks. Once more it'd be great to get feedback on Mirrors and we would especially love to hear what you'd like to see changed or added in the future. Rhys
[ 2018-08-01 14:09:26 CET ] [ Original post ]
We've been working hard on getting our much anticipated mobile version of Mirrors ready. We've had some amazing new artwork done and added some great features to improve the playability of Mirrors. This has taken us quite a bit of time but we will save that for the release and we'll focus on the PC version here.
------------------------------------------------------
Title Screen Overhaul
After playing a lot of indie games it became stupidly obvious how dated our title screen menu looked. This has been rectified with a far fresher modern feel. We have also included links to our social media pages - you should follow us and see the other games we're working on!
Scarabs
As part of the way to improve the aesthetics of Mirrors, we have added Scarabs that will randomly spawn and roam around the ancient Egyptian tombs. Scarabs can be crushed by the player and are linked to several Steam achievements.
Ice Trap Changes
We have changed the mechanics of how the Ice Traps work. We felt that the traps were far too harsh and punished the player far too much. The new mechanics of the Ice Trap mean that once triggered you will have 1.5 seconds to disable the trap before it is fired. Traps can be disabled by clicking or tapping on the trap and the timer is reset. Hitting the trap again or leaving the beam of light on it will trigger it again and require it to be disabled once more. We believe these changes keep the challenge within Mirrors but stops certain tombs being tedious to complete.
Bug Fixes
Fixed a bug where the language window would randomly not open. Fixed a possible bug with audio settings not saving. ------------------------------------------------------ Mobile is so very close to being released but we want to ensure its perfect on release. We'd love to hear any thoughts you've got on this update and any ideas you may have for the mobile version. Rhys
[ 2018-06-20 22:01:32 CET ] [ Original post ]
This is just a small update fixing some necessary bugs and adding some additional improvements to the whole game.
------------------------------------------------------
Improvements
- Language Screen will only appear on the first play. From then on you can change language from the options window in the main menu.
- Emitter now rotates randomly at the start of every new level.
- Upon completing an entire stage for the first time, a map piece will appear prompting the unlocking of a new stage.
Bug Fixes
- Validation when naming your level will avoid duplicates.
- Resolution drop down list no longer displays duplicates.
- Fixed multiple navigation bugs.
[ 2018-04-14 14:37:04 CET ] [ Original post ]
Since the last update we've been working really hard on fixing a vew of our persistent issues as well as overhauling the entire level creator.
------------------------------------------------------
New Features
Control Overhaul It took a long time to get this in but it was far more awkward / complicated than you'd imagine. All Mirrors and Emitters have a new control system; when clicking anywhere on them, they will start to rotate. This fixes the issue with the smallest mirror that often refuses to turn. Level Creation Overhaul We have overhauled a lot of the level creator that improves how easy it is to make levels, provides guidance on making a level as well as a few tweaks here and there.
- Added a back button at the naming window.
- Added validation that requires all levels to have at least one mirror, one emitter and one receptacle.
- It is no longer possible to have more than one emitter or receptacle on a single level.
- Added names to each of the buttons.
- Fixed a bug where the mummy would go active after a few seconds within the level creator.
- No longer possible to place Mirrors when naming a level.
- Removed Settings window on launch.
- Added Graphics Settings to the main menu Options.
- We will be adding additional settings as time goes on.
New Platform
We have also made it possible to play Mirrors on Linux platforms. We know there may be a few functionality issues but we have done our best to weed these out. If you do encounter any please let us know and we'll get them fixed asap.
Bug Fixes
Fixed a lag issue when hitting an ice trap with an emitter. ------------------------------------------------------ We are currently working on getting Mirrors ready for release on touch screen devices. As ever we will continue working on new features for mirrors. These will be released in the next few months. We are also looking at updating our current website to inform you about other projects that we're working. The new site will be far more directed at our games rather than the services we offered. As ever, if you have any feedback we would love to hear it. Rhys
[ 2018-03-28 18:55:04 CET ] [ Original post ]
Since the last update we've been working really hard on fixing a vew of our persistent issues as well as overhauling the entire level creator.
------------------------------------------------------
New Features
Control Overhaul It took a long time to get this in but it was far more awkward / complicated than you'd imagine. All Mirrors and Emitters have a new control system; when clicking anywhere on them, they will start to rotate. This fixes the issue with the smallest mirror that often refuses to turn. Level Creation Overhaul We have overhauled a lot of the level creator that improves how easy it is to make levels, provides guidance on making a level as well as a few tweaks here and there.
- Added a back button at the naming window.
- Added validation that requires all levels to have at least one mirror, one emitter and one receptacle.
- It is no longer possible to have more than one emitter or receptacle on a single level.
- Added names to each of the buttons.
- Fixed a bug where the mummy would go active after a few seconds within the level creator.
- No longer possible to place Mirrors when naming a level.
- Removed Settings window on launch.
- Added Graphics Settings to the main menu Options.
- We will be adding additional settings as time goes on.
New Platform
We have also made it possible to play Mirrors on Linux platforms. We know there may be a few functionality issues but we have done our best to weed these out. If you do encounter any please let us know and we'll get them fixed asap.
Bug Fixes
Fixed a lag issue when hitting an ice trap with an emitter. ------------------------------------------------------ We are currently working on getting Mirrors ready for release on touch screen devices. As ever we will continue working on new features for mirrors. These will be released in the next few months. We are also looking at updating our current website to inform you about other projects that we're working. The new site will be far more directed at our games rather than the services we offered. As ever, if you have any feedback we would love to hear it. Rhys
[ 2018-03-28 18:55:04 CET ] [ Original post ]
Mirrors is now supported in both Chinese Simplified and Chinese Traditional. We have also expanded the supported platforms to Mac OS though we fear there may be a few bugs here and there. If so it would be extremely helpful if you could let us know what you're experiencing.
Over the next few weeks we'll be changing a few things that are in high demand including changing how you interact with mirrors, an overhaul on the level creator and additional languages and platforms.
As ever we look forward to hearing your feedback and thanks for your support throughout.
Rhys
[ 2018-02-14 18:57:58 CET ] [ Original post ]
Mirrors is now supported in both Chinese Simplified and Chinese Traditional. We have also expanded the supported platforms to Mac OS though we fear there may be a few bugs here and there. If so it would be extremely helpful if you could let us know what you're experiencing.
Over the next few weeks we'll be changing a few things that are in high demand including changing how you interact with mirrors, an overhaul on the level creator and additional languages and platforms.
As ever we look forward to hearing your feedback and thanks for your support throughout.
Rhys
[ 2018-02-14 18:57:58 CET ] [ Original post ]
Over the last 6 weeks we have been looking at a variety of aspects of Mirrors and weve made a few changes that will drastically improve the gameplay as well as the replay ability.
------------------------------------------------------
New Feature
Mirror Rotations Mirrors now start rotating at an extremely slow speed but build up over a short time to its current speed. This allows for better control of the mirrors. Quick clicks will rotate the target at a tiny distance but if you require a big rotation you simply hold as normal. Emitter Rotations Probably well overdue but the Emitter can now be rotated in the same way in which Mirrors can be rotated. This allows for far more possible ways of completing tombs as well as more possibilities when creating your own levels. Reflection Count The algorithm which worked out reflections now has a higher cap so it is possible to use every mirror within a tomb twice although very difficult. Options Menu You can now access the options menu from the pause screen. Mummies Mummies have been reworked. Upon damaging a mummy they now leave a trail of bindings behind them as well have better sound effects. File System Changes We have made a variety of changes to how levels and trophies are saved. Unfortunately this means that any levels you have made to date are in a different location and will not appear in game. This change was extremely necessary and paves the way for a large amount of big updates that are coming in the New Year.
Bug Fixes
The You havent created any levels yet. at Curators Well wasnt translating properly. This has been fixed. Font sizes on larger resolutions didnt scale correctly but should now be covered up to 4k resolutions. Original Mummy bindings were appearing behind certain assets. This has been fixed when reworking the Mummy. ------------------------------------------------------ We really hope you like the new update and look forward to hearing your feedback. Rhys
[ 2017-12-20 21:58:11 CET ] [ Original post ]
Over the last 6 weeks we have been looking at a variety of aspects of Mirrors and we’ve made a few changes that will drastically improve the gameplay as well as the replay ability.
------------------------------------------------------
New Feature
Mirror Rotations Mirrors now start rotating at an extremely slow speed but build up over a short time to its current speed. This allows for better control of the mirrors. Quick clicks will rotate the target at a tiny distance but if you require a big rotation you simply hold as normal. Emitter Rotations Probably well overdue but the Emitter can now be rotated in the same way in which Mirrors can be rotated. This allows for far more possible ways of completing tombs as well as more possibilities when creating your own levels. Reflection Count The algorithm which worked out reflections now has a higher cap so it is possible to use every mirror within a tomb twice – although very difficult. Options Menu You can now access the options menu from the pause screen. Mummies Mummies have been reworked. Upon damaging a mummy they now leave a trail of bindings behind them as well have better sound effects. File System Changes We have made a variety of changes to how levels and trophies are saved. Unfortunately this means that any levels you have made to date are in a different location and will not appear in game. This change was extremely necessary and paves the way for a large amount of big updates that are coming in the New Year.
Bug Fixes
The “You haven’t created any levels yet.” at Curator’s Well wasn’t translating properly. This has been fixed. Font sizes on larger resolutions didn’t scale correctly but should now be covered up to 4k resolutions. Original Mummy bindings were appearing behind certain assets. This has been fixed when reworking the Mummy. ------------------------------------------------------ We really hope you like the new update and look forward to hearing your feedback. Rhys
[ 2017-12-20 21:58:11 CET ] [ Original post ]
Mirrors is currently one of the finalists on the Free Galaktus 2017 competition. If we secure either the judges vote or the publics vote we will receive a large a mount of support to help us advertise Mirrors throughout Europe. This is on top of opportunities to have Mirrors featured are gaming events.
So we need your help!
[olist]
[ 2017-11-11 22:28:30 CET ] [ Original post ]
Mirrors is currently one of the finalists on the Free Galaktus 2017 competition. If we secure either the judges vote or the public’s vote we will receive a large a mount of support to help us advertise Mirrors throughout Europe. This is on top of opportunities to have Mirrors featured are gaming events.
So we need your help!
[olist]
[ 2017-11-11 22:28:30 CET ] [ Original post ]
Over the last few weeks we've been working hard to implement a variety of languages and additional features to Mirrors, some of which we are able to make live. Some are still in progress and will be coming over the next few weeks. ------------------------------------------------------
New Features
Steam Achievements Mirrors now has 20 achievements! The achievements range from simply completing a number of levels to completing levels in a complex way. This will add a new dynamic to Mirrors and also add to the replayability of some of the modes. Achievements are also supported by each of the languages that have been implemented. New Languages Mirrors is now supported in four new languages: French German Portuguese Russian The Mirrors store page has also been translated into each of the above languages. Tutorial One of the more common forms of feedback we have received is that players weren’t aware that they could both left and right click statues within the tombs. When playing the first tomb within Pakhet’s Chamber a simple tutorial will now appear over a mirror indicating which mouse button should be clicked.
Bug Fixes
Fixed a bug within the level creator where clicking ‘New’ would overwrite your current level instead of actually creating a new one. Fixed a shadowing issue where details would appear above Mirrors and Statues. ------------------------------------------------------ Over the coming weeks we will be working towards adding a new game mode to Mirrors as well as making some really cool improvements to the foundations of how Mirrors is played. As ever we look forward to hearing your feedback and any ideas you have. Rhys
[ 2017-11-05 00:43:38 CET ] [ Original post ]
Over the last few weeks we've been working hard to implement a variety of languages and additional features to Mirrors, some of which we are able to make live. Some are still in progress and will be coming over the next few weeks. ------------------------------------------------------
New Features
Steam Achievements Mirrors now has 20 achievements! The achievements range from simply completing a number of levels to completing levels in a complex way. This will add a new dynamic to Mirrors and also add to the replayability of some of the modes. Achievements are also supported by each of the languages that have been implemented. New Languages Mirrors is now supported in four new languages: French German Portuguese Russian The Mirrors store page has also been translated into each of the above languages. Tutorial One of the more common forms of feedback we have received is that players werent aware that they could both left and right click statues within the tombs. When playing the first tomb within Pakhets Chamber a simple tutorial will now appear over a mirror indicating which mouse button should be clicked.
Bug Fixes
Fixed a bug within the level creator where clicking New would overwrite your current level instead of actually creating a new one. Fixed a shadowing issue where details would appear above Mirrors and Statues. ------------------------------------------------------ Over the coming weeks we will be working towards adding a new game mode to Mirrors as well as making some really cool improvements to the foundations of how Mirrors is played. As ever we look forward to hearing your feedback and any ideas you have. Rhys
[ 2017-11-05 00:43:22 CET ] [ Original post ]
First off we would like to thank everyone who has taken part in getting Mirrors to where it is today. Over the last few weeks Mirrors has received so much support and positive feedback as well as a load of great ideas to improve on what we have so far, as well as things we can definitely look at in the future. Over the past few days we've wrapped up a few issues and improved on a few things that were somewhat detrimental to the game, that for specific reasons had either been overlooked or put on hold. ------------------------------------------------------
Curators Well Update
The Curators Well allows you to play levels that you have created through the level creator. If no levels have been created there will obviously be no levels playable, but this looked more like a bug than anything. This has been fixed by providing a prompt to remind you that no levels have been created yet.
Fixed Resolutions
The shape of the tombs are designed to work perfectly at a 16:9 resolution so we've now fixed it that Mirrors is only playable at one of the supported resolutions.
Pause Screen
Throughout all the testing that we have done, we have never really needed to leave a tomb early. Upon being asked 'how do I go back' it was a slap in the face how obvious it was that we needed an exit plan. As a result we've now coded in a pause screen which can be accessed by press ESC. While paused the tomb you're in is no longer visible so that people cannot cheat while playing timed mode and other similar modes.
90 Degree Mirror
Something we have struggled with for a while is the first simple mirror found in the tombs. As a result of complications between our light coding and the hitboxes of the mirror, it became either really buggy when the light hit the statue or really glitchy when rotating. We wanted to see what others thought before we try and make drastic changes to the game and so far it has been unanimous in the fact that the mirror needed to be improved. So we have slightly enhanced the basic mirror and given it a far bigger surface area which makes rotating a lot easier.
Mirror Speeds
The speeds of all mirrors have been increased by 25%.
Next Button
When completing the last level of a tomb the completion screen would show as well as a next button. This next button no longer displays.
Map Button
On the level completion screen, the Menu button has been replaced with a Map button.
Level Exit
Upon reflecting light onto the receptical, the exit of the tomb now lights up indicating it is able to be used.
Level Completion Bug
When getting more reflections than were required for the full award of 3 Canopic Jars, you became cursed and were actually awarded no Jars and the game would break. Oops! By replacing a = with a > this no longer happens. ------------------------------------------------------ So as mentioned, we have a lot planned for the next few weeks and we really want to see the feedback coming aswell as any ideas you have. Rhys
[ 2017-10-12 23:09:29 CET ] [ Original post ]
First off we would like to thank everyone who has taken part in getting Mirrors to where it is today. Over the last few weeks Mirrors has received so much support and positive feedback as well as a load of great ideas to improve on what we have so far, as well as things we can definitely look at in the future. Over the past few days we've wrapped up a few issues and improved on a few things that were somewhat detrimental to the game, that for specific reasons had either been overlooked or put on hold. ------------------------------------------------------
Curators Well Update
The Curators Well allows you to play levels that you have created through the level creator. If no levels have been created there will obviously be no levels playable, but this looked more like a bug than anything. This has been fixed by providing a prompt to remind you that no levels have been created yet.
Fixed Resolutions
The shape of the tombs are designed to work perfectly at a 16:9 resolution so we've now fixed it that Mirrors is only playable at one of the supported resolutions.
Pause Screen
Throughout all the testing that we have done, we have never really needed to leave a tomb early. Upon being asked 'how do I go back' it was a slap in the face how obvious it was that we needed an exit plan. As a result we've now coded in a pause screen which can be accessed by press ESC. While paused the tomb you're in is no longer visible so that people cannot cheat while playing timed mode and other similar modes.
90 Degree Mirror
Something we have struggled with for a while is the first simple mirror found in the tombs. As a result of complications between our light coding and the hitboxes of the mirror, it became either really buggy when the light hit the statue or really glitchy when rotating. We wanted to see what others thought before we try and make drastic changes to the game and so far it has been unanimous in the fact that the mirror needed to be improved. So we have slightly enhanced the basic mirror and given it a far bigger surface area which makes rotating a lot easier.
Mirror Speeds
The speeds of all mirrors have been increased by 25%.
Next Button
When completing the last level of a tomb the completion screen would show as well as a next button. This next button no longer displays.
Map Button
On the level completion screen, the Menu button has been replaced with a Map button.
Level Exit
Upon reflecting light onto the receptical, the exit of the tomb now lights up indicating it is able to be used.
Level Completion Bug
When getting more reflections than were required for the full award of 3 Canopic Jars, you became cursed and were actually awarded no Jars and the game would break. Oops! By replacing a = with a > this no longer happens. ------------------------------------------------------ So as mentioned, we have a lot planned for the next few weeks and we really want to see the feedback coming aswell as any ideas you have. Rhys
[ 2017-10-12 23:04:09 CET ] [ Original post ]
Mirrors is finally live on Steam! We have received a lot of supportive feedback over the past week and we look forward to hearing what you think after you've had a chance to play it. As mentioned in our most recent blog post on our website, we have a load of plans for Mirrors that we will be working on over the coming weeks and hope to get live before Christmas.
Fixing Bugs and Responding to Feedback
We want to hear everything? If you love Mirrors, amazing but why? What are we doing right? If you hate it, also why? What could we do to improve it? Based on feedback, we will be focusing on fixing bugs as they are found. We are confident that Mirrors is mostly bug free, but were not infallible and bugs can appear from nowhere. In addition to this we will be taking on board the opinions of the players and any issues that seem to be game breaking. Improving Mirrors benefits everyone. For this reason we look forward to getting as much feedback as possible as well as hearing your ideas.
Steam Achievements and Trading Cards
We will also be adding a range of Steam Achievements to Mirrors. Weve done a lot of research and Steam Achievements seem to be a big selling point for games. Some of the achievements we have planned will be self explanatory but others will take time to execute such as hitting a mummy with an ice trap. If you can think of a good achievement that we may want to implement then let us know!
Dynamic Shadows
We are in the process of adding a really cool shadow system which will see the lighting from the previous tombs lighting up the current tomb. Its really great as it casts a silhouette of the current assets around the tomb and makes our high quality graphics that much more impressive. This shouldnt take too long to implement and we look forward to sharing it with you.
Adding additional Game Mode(s)
We have a lot of intentions to add a variety of extra modes and game play to Mirrors but these things will take time. We have the idea for implementing an Arcade Mode which will see you clearing as many tombs as possible within a set time limit. There is also the plans to implement a multiplayer mode where you can compete against other players to see who can clear tombs the quickest. Finally, more personally, I would like to thank you for your support. It has been a long few years that I have been developing games and its great to finally publish my own game instead of contract work for other companies. I look forward to seeing how well Mirrors does as well as look forward to expanding on Mirrors and making it the best it could possibly be - but with your help. If you'd like to get in touch with my directly feel free to follow me on twitter @rhyswilly Rhys
[ 2017-10-11 16:44:22 CET ] [ Original post ]
Mirrors is finally live on Steam! We have received a lot of supportive feedback over the past week and we look forward to hearing what you think after you've had a chance to play it. As mentioned in our most recent blog post on our website, we have a load of plans for Mirrors that we will be working on over the coming weeks and hope to get live before Christmas.
Fixing Bugs and Responding to Feedback
We want to hear everything? If you love Mirrors, amazing but why? What are we doing right? If you hate it, also why? What could we do to improve it? Based on feedback, we will be focusing on fixing bugs as they are found. We are confident that Mirrors is mostly bug free, but we’re not infallible and bugs can appear from nowhere. In addition to this we will be taking on board the opinions of the players and any issues that seem to be game breaking. Improving Mirrors benefits everyone. For this reason we look forward to getting as much feedback as possible as well as hearing your ideas.
Steam Achievements and Trading Cards
We will also be adding a range of Steam Achievements to Mirrors. We’ve done a lot of research and Steam Achievements seem to be a big selling point for games. Some of the achievements we have planned will be self explanatory but others will take time to execute such as hitting a mummy with an ice trap. If you can think of a good achievement that we may want to implement then let us know!
Dynamic Shadows
We are in the process of adding a really cool shadow system which will see the lighting from the previous tombs lighting up the current tomb. It’s really great as it casts a silhouette of the current assets around the tomb and makes our high quality graphics that much more impressive. This shouldn’t take too long to implement and we look forward to sharing it with you.
Adding additional Game Mode(s)
We have a lot of intentions to add a variety of extra modes and game play to Mirrors but these things will take time. We have the idea for implementing an Arcade Mode which will see you clearing as many tombs as possible within a set time limit. There is also the plans to implement a multiplayer mode where you can compete against other players to see who can clear tombs the quickest. Finally, more personally, I would like to thank you for your support. It has been a long few years that I have been developing games and its great to finally publish my own game instead of contract work for other companies. I look forward to seeing how well Mirrors does as well as look forward to expanding on Mirrors and making it the best it could possibly be - but with your help. If you'd like to get in touch with my directly feel free to follow me on twitter @rhyswilly Rhys
[ 2017-10-11 16:44:22 CET ] [ Original post ]
- Mirrors Content Linux [158.59 M]
Mirrors is a light reflecting puzzle game inspired by The Mummy and the Ancient Egyptian method of reflecting light with mirrors.
You play as an adventurer searching for treasure in a vast number of tombs. To navigate through the tombs, reflect beams of light around using the mirrors that are at your disposal. Hit the receptacle with the light and the door to the next tomb will become unlocked. The deeper into the ruins you venture, the more dangerous it becomes. Overcome obstacles, avoid traps and defeat enemies while attempting to complete each tomb and retrieve the Canopic Jars.
When you're done searching for treasure there are other ways to put your adventuring skills to good use. Why not put yourself to the test in the timed mode? Think you're better than a Pharaoh? Try your hand at creating your own levels with the Level Creator, then head on over to the Curator's Well and show them off to your friends.
Good luck, adventurer!
- Processor: Dual Core 3.0 GHzMemory: 512 MB RAMStorage: 250 MB available space
- Memory: 512 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
- Processor: Quad Core 3.0 GHzMemory: 1 GB RAMStorage: 250 MB available space
- Memory: 1 GB RAMStorage: 250 MB available space
- Storage: 250 MB available space
[ 6132 ]
[ 2625 ]