Update #1
The Curators Well allows you to play levels that you have created through the level creator. If no levels have been created there will obviously be no levels playable, but this looked more like a bug than anything. This has been fixed by providing a prompt to remind you that no levels have been created yet.
The shape of the tombs are designed to work perfectly at a 16:9 resolution so we've now fixed it that Mirrors is only playable at one of the supported resolutions.
Throughout all the testing that we have done, we have never really needed to leave a tomb early. Upon being asked 'how do I go back' it was a slap in the face how obvious it was that we needed an exit plan. As a result we've now coded in a pause screen which can be accessed by press ESC. While paused the tomb you're in is no longer visible so that people cannot cheat while playing timed mode and other similar modes.
Something we have struggled with for a while is the first simple mirror found in the tombs. As a result of complications between our light coding and the hitboxes of the mirror, it became either really buggy when the light hit the statue or really glitchy when rotating. We wanted to see what others thought before we try and make drastic changes to the game and so far it has been unanimous in the fact that the mirror needed to be improved. So we have slightly enhanced the basic mirror and given it a far bigger surface area which makes rotating a lot easier.
The speeds of all mirrors have been increased by 25%.
When completing the last level of a tomb the completion screen would show as well as a next button. This next button no longer displays.
On the level completion screen, the Menu button has been replaced with a Map button.
Upon reflecting light onto the receptical, the exit of the tomb now lights up indicating it is able to be used.
When getting more reflections than were required for the full award of 3 Canopic Jars, you became cursed and were actually awarded no Jars and the game would break. Oops! By replacing a = with a > this no longer happens. ------------------------------------------------------ So as mentioned, we have a lot planned for the next few weeks and we really want to see the feedback coming aswell as any ideas you have. Rhys
[ 2017-10-12 23:09:29 CET ] [ Original post ]
First off we would like to thank everyone who has taken part in getting Mirrors to where it is today. Over the last few weeks Mirrors has received so much support and positive feedback as well as a load of great ideas to improve on what we have so far, as well as things we can definitely look at in the future. Over the past few days we've wrapped up a few issues and improved on a few things that were somewhat detrimental to the game, that for specific reasons had either been overlooked or put on hold. ------------------------------------------------------
Curators Well Update
The Curators Well allows you to play levels that you have created through the level creator. If no levels have been created there will obviously be no levels playable, but this looked more like a bug than anything. This has been fixed by providing a prompt to remind you that no levels have been created yet.
Fixed Resolutions
The shape of the tombs are designed to work perfectly at a 16:9 resolution so we've now fixed it that Mirrors is only playable at one of the supported resolutions.
Pause Screen
Throughout all the testing that we have done, we have never really needed to leave a tomb early. Upon being asked 'how do I go back' it was a slap in the face how obvious it was that we needed an exit plan. As a result we've now coded in a pause screen which can be accessed by press ESC. While paused the tomb you're in is no longer visible so that people cannot cheat while playing timed mode and other similar modes.
90 Degree Mirror
Something we have struggled with for a while is the first simple mirror found in the tombs. As a result of complications between our light coding and the hitboxes of the mirror, it became either really buggy when the light hit the statue or really glitchy when rotating. We wanted to see what others thought before we try and make drastic changes to the game and so far it has been unanimous in the fact that the mirror needed to be improved. So we have slightly enhanced the basic mirror and given it a far bigger surface area which makes rotating a lot easier.
Mirror Speeds
The speeds of all mirrors have been increased by 25%.
Next Button
When completing the last level of a tomb the completion screen would show as well as a next button. This next button no longer displays.
Map Button
On the level completion screen, the Menu button has been replaced with a Map button.
Level Exit
Upon reflecting light onto the receptical, the exit of the tomb now lights up indicating it is able to be used.
Level Completion Bug
When getting more reflections than were required for the full award of 3 Canopic Jars, you became cursed and were actually awarded no Jars and the game would break. Oops! By replacing a = with a > this no longer happens. ------------------------------------------------------ So as mentioned, we have a lot planned for the next few weeks and we really want to see the feedback coming aswell as any ideas you have. Rhys
Mirrors
Monocool Interactive
Monocool Interactive
2017-10-11
Indie Strategy Casual Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
9 user reviews
(9 reviews)
http://www.monocool-interactive.com/mirrors
https://store.steampowered.com/app/709470 
The Game includes VR Support
Mirrors Content Linux [158.59 M]
Mirrors is a light reflecting puzzle game inspired by The Mummy and the Ancient Egyptian method of reflecting light with mirrors.
You play as an adventurer searching for treasure in a vast number of tombs. To navigate through the tombs, reflect beams of light around using the mirrors that are at your disposal. Hit the receptacle with the light and the door to the next tomb will become unlocked. The deeper into the ruins you venture, the more dangerous it becomes. Overcome obstacles, avoid traps and defeat enemies while attempting to complete each tomb and retrieve the Canopic Jars.
When you're done searching for treasure there are other ways to put your adventuring skills to good use. Why not put yourself to the test in the timed mode? Think you're better than a Pharaoh? Try your hand at creating your own levels with the Level Creator, then head on over to the Curator's Well and show them off to your friends.
Good luck, adventurer!
MINIMAL SETUP
- Processor: Dual Core 3.0 GHzMemory: 512 MB RAMStorage: 250 MB available space
- Memory: 512 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
- Processor: Quad Core 3.0 GHzMemory: 1 GB RAMStorage: 250 MB available space
- Memory: 1 GB RAMStorage: 250 MB available space
- Storage: 250 MB available space
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