Update #3: New Features and Bug Fixes
Mirror Rotations Mirrors now start rotating at an extremely slow speed but build up over a short time to its current speed. This allows for better control of the mirrors. Quick clicks will rotate the target at a tiny distance but if you require a big rotation you simply hold as normal. Emitter Rotations Probably well overdue but the Emitter can now be rotated in the same way in which Mirrors can be rotated. This allows for far more possible ways of completing tombs as well as more possibilities when creating your own levels. Reflection Count The algorithm which worked out reflections now has a higher cap so it is possible to use every mirror within a tomb twice – although very difficult. Options Menu You can now access the options menu from the pause screen. Mummies Mummies have been reworked. Upon damaging a mummy they now leave a trail of bindings behind them as well have better sound effects. File System Changes We have made a variety of changes to how levels and trophies are saved. Unfortunately this means that any levels you have made to date are in a different location and will not appear in game. This change was extremely necessary and paves the way for a large amount of big updates that are coming in the New Year.
The “You haven’t created any levels yet.” at Curator’s Well wasn’t translating properly. This has been fixed. Font sizes on larger resolutions didn’t scale correctly but should now be covered up to 4k resolutions. Original Mummy bindings were appearing behind certain assets. This has been fixed when reworking the Mummy. ------------------------------------------------------ We really hope you like the new update and look forward to hearing your feedback. Rhys
[ 2017-12-20 21:58:11 CET ] [ Original post ]
Over the last 6 weeks we have been looking at a variety of aspects of Mirrors and we’ve made a few changes that will drastically improve the gameplay as well as the replay ability.
------------------------------------------------------
New Feature
Mirror Rotations Mirrors now start rotating at an extremely slow speed but build up over a short time to its current speed. This allows for better control of the mirrors. Quick clicks will rotate the target at a tiny distance but if you require a big rotation you simply hold as normal. Emitter Rotations Probably well overdue but the Emitter can now be rotated in the same way in which Mirrors can be rotated. This allows for far more possible ways of completing tombs as well as more possibilities when creating your own levels. Reflection Count The algorithm which worked out reflections now has a higher cap so it is possible to use every mirror within a tomb twice – although very difficult. Options Menu You can now access the options menu from the pause screen. Mummies Mummies have been reworked. Upon damaging a mummy they now leave a trail of bindings behind them as well have better sound effects. File System Changes We have made a variety of changes to how levels and trophies are saved. Unfortunately this means that any levels you have made to date are in a different location and will not appear in game. This change was extremely necessary and paves the way for a large amount of big updates that are coming in the New Year.
Bug Fixes
The “You haven’t created any levels yet.” at Curator’s Well wasn’t translating properly. This has been fixed. Font sizes on larger resolutions didn’t scale correctly but should now be covered up to 4k resolutions. Original Mummy bindings were appearing behind certain assets. This has been fixed when reworking the Mummy. ------------------------------------------------------ We really hope you like the new update and look forward to hearing your feedback. Rhys
Update #3: New Features and Bug Fixes
Mirror Rotations Mirrors now start rotating at an extremely slow speed but build up over a short time to its current speed. This allows for better control of the mirrors. Quick clicks will rotate the target at a tiny distance but if you require a big rotation you simply hold as normal. Emitter Rotations Probably well overdue but the Emitter can now be rotated in the same way in which Mirrors can be rotated. This allows for far more possible ways of completing tombs as well as more possibilities when creating your own levels. Reflection Count The algorithm which worked out reflections now has a higher cap so it is possible to use every mirror within a tomb twice although very difficult. Options Menu You can now access the options menu from the pause screen. Mummies Mummies have been reworked. Upon damaging a mummy they now leave a trail of bindings behind them as well have better sound effects. File System Changes We have made a variety of changes to how levels and trophies are saved. Unfortunately this means that any levels you have made to date are in a different location and will not appear in game. This change was extremely necessary and paves the way for a large amount of big updates that are coming in the New Year.
The You havent created any levels yet. at Curators Well wasnt translating properly. This has been fixed. Font sizes on larger resolutions didnt scale correctly but should now be covered up to 4k resolutions. Original Mummy bindings were appearing behind certain assets. This has been fixed when reworking the Mummy. ------------------------------------------------------ We really hope you like the new update and look forward to hearing your feedback. Rhys
[ 2017-12-20 21:58:11 CET ] [ Original post ]
Over the last 6 weeks we have been looking at a variety of aspects of Mirrors and weve made a few changes that will drastically improve the gameplay as well as the replay ability.
------------------------------------------------------
New Feature
Mirror Rotations Mirrors now start rotating at an extremely slow speed but build up over a short time to its current speed. This allows for better control of the mirrors. Quick clicks will rotate the target at a tiny distance but if you require a big rotation you simply hold as normal. Emitter Rotations Probably well overdue but the Emitter can now be rotated in the same way in which Mirrors can be rotated. This allows for far more possible ways of completing tombs as well as more possibilities when creating your own levels. Reflection Count The algorithm which worked out reflections now has a higher cap so it is possible to use every mirror within a tomb twice although very difficult. Options Menu You can now access the options menu from the pause screen. Mummies Mummies have been reworked. Upon damaging a mummy they now leave a trail of bindings behind them as well have better sound effects. File System Changes We have made a variety of changes to how levels and trophies are saved. Unfortunately this means that any levels you have made to date are in a different location and will not appear in game. This change was extremely necessary and paves the way for a large amount of big updates that are coming in the New Year.
Bug Fixes
The You havent created any levels yet. at Curators Well wasnt translating properly. This has been fixed. Font sizes on larger resolutions didnt scale correctly but should now be covered up to 4k resolutions. Original Mummy bindings were appearing behind certain assets. This has been fixed when reworking the Mummy. ------------------------------------------------------ We really hope you like the new update and look forward to hearing your feedback. Rhys
Mirrors
Monocool Interactive
Monocool Interactive
2017-10-11
Indie Strategy Casual Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
9 user reviews
(9 reviews)
http://www.monocool-interactive.com/mirrors
https://store.steampowered.com/app/709470 
The Game includes VR Support
Mirrors Content Linux [158.59 M]
Mirrors is a light reflecting puzzle game inspired by The Mummy and the Ancient Egyptian method of reflecting light with mirrors.
You play as an adventurer searching for treasure in a vast number of tombs. To navigate through the tombs, reflect beams of light around using the mirrors that are at your disposal. Hit the receptacle with the light and the door to the next tomb will become unlocked. The deeper into the ruins you venture, the more dangerous it becomes. Overcome obstacles, avoid traps and defeat enemies while attempting to complete each tomb and retrieve the Canopic Jars.
When you're done searching for treasure there are other ways to put your adventuring skills to good use. Why not put yourself to the test in the timed mode? Think you're better than a Pharaoh? Try your hand at creating your own levels with the Level Creator, then head on over to the Curator's Well and show them off to your friends.
Good luck, adventurer!
MINIMAL SETUP
- Processor: Dual Core 3.0 GHzMemory: 512 MB RAMStorage: 250 MB available space
- Memory: 512 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
- Processor: Quad Core 3.0 GHzMemory: 1 GB RAMStorage: 250 MB available space
- Memory: 1 GB RAMStorage: 250 MB available space
- Storage: 250 MB available space
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