
Over the last 6 weeks we have been looking at a variety of aspects of Mirrors and we’ve made a few changes that will drastically improve the gameplay as well as the replay ability.
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New Feature
Mirror Rotations
Mirrors now start rotating at an extremely slow speed but build up over a short time to its current speed. This allows for better control of the mirrors. Quick clicks will rotate the target at a tiny distance but if you require a big rotation you simply hold as normal.
Emitter Rotations
Probably well overdue but the Emitter can now be rotated in the same way in which Mirrors can be rotated. This allows for far more possible ways of completing tombs as well as more possibilities when creating your own levels.
Reflection Count
The algorithm which worked out reflections now has a higher cap so it is possible to use every mirror within a tomb twice – although very difficult.
Options Menu
You can now access the options menu from the pause screen.
Mummies
Mummies have been reworked. Upon damaging a mummy they now leave a trail of bindings behind them as well have better sound effects.
File System Changes
We have made a variety of changes to how levels and trophies are saved. Unfortunately this means that any levels you have made to date are in a different location and will not appear in game. This change was extremely necessary and paves the way for a large amount of big updates that are coming in the New Year.
Bug Fixes
The “You haven’t created any levels yet.” at Curator’s Well wasn’t translating properly. This has been fixed.
Font sizes on larger resolutions didn’t scale correctly but should now be covered up to 4k resolutions.
Original Mummy bindings were appearing behind certain assets. This has been fixed when reworking the Mummy.
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We really hope you like the new update and look forward to hearing your feedback.
Rhys
[ 2017-12-20 21:58:11 CET ] [ Original post ]