





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello Everyone, First of all hotfixes: - There was a bug in a scene with Kage. Most of you probably didn't find it unless your Akira was amazingly fast. That's fixed. - Fixed an issue where the game would crash on saving. Thank Goda for that. - A few UI fixes to do with overlapping. - A book explaining the Hero Stats in your Bookshelf. - New voices for Eric, Fleur, Inuenda. Many thanks to the community for helping me find and identify the bugs. Changes to Combat: Big experimental changes that are mostly untested. 1. Heroes and Enemies in positions 2 and 3 will now do less damage. 75% damage for position 2 and 50% for position 3. This does not effect Abilities and is calculated after the armour reduction. 2. Some abilities, including the Frostbolt, Heal and Bow and Arrow, now do damage based on the Weapon the Hero is carrying. 3. Ability Quantities are now increased by the Hero's Intelligence. With these changes, Dungeons should be a little less one sided either way. If you still want Akira to deal crazy damage per second, you have to risk him up front. Despite the damage nerfs, the more powerful and numerous Abilities should make for faster combat with a greater feeling of agency. With Intelligence boosting Ability Quantity, 'Shieldbearer' or 'Archer' builds become viable. Try Kage with Dex boosting gear and Arrows. Try Chris with Int boosting gear and a Shield. Make sure to Chat with the Heroes and Townsfolk of Ironwell for story content! The Quench is still on the way for the 26th of April 2018. Most of it is released already with these hotfixes, but some bugs we can't leave unsquashed! Cheers, Otis and Maly
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