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Name

 Blacksmith 

 

Developer

 Otis Miller 

 

Publisher

 Otis Miller 

 

Tags

 Indie 

 

RPG 

 

Simulation 

 

Singleplayer 

Release

 2019-01-11 

 

Steam

 € £ $ / % 

 

News

 45 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/787840 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Blacksmith Linux [234.19 M] 




LINUX STREAMERS (0)




Better 21:9 support

Better 21:9 support.


[ 2024-02-21 16:48:27 CET ] [ Original post ]

Hotfix 1.113

Pierce is properly removed after being kidnapped.
- Fixed a few critical bugs at the ending.

That's it for this round of hotfixes. Please let me know if you encounter any bugs and I will fix them as soon as possible.


[ 2023-02-22 16:15:44 CET ] [ Original post ]

Hotfix!

Blacksmith:
- Fixed Ultimo and the Dragon cutscene.
- Fixed buying multiples of same Dye.
- Fixed rounding down on Smelter.
- Fixed Trading for negative prices.

Please leave a review if you're enjoying the game.

Here's the latest Developer Commentary: https://www.youtube.com/watch?v=cObVHPwegQ4

As always, let me know what you'd like to see in the future.


[ 2023-02-20 18:55:02 CET ] [ Original post ]

Minor Hotfix 1.112

Minor Hotfix:
- Proper tooltips for Workbench.
- Fixed some incorrect dialogue.

Developer Commentary is still going. Check it out with the link below and let me know what you'd like to see in the next update.
https://www.youtube.com/watch?v=qZmYAtQAgfg


[ 2023-02-18 18:45:17 CET ] [ Original post ]

Blacksmith Big Update!

This update includes:
- Big overhaul to the Daily Report. This is where you see the effects of what you've done as a Blacksmith, and now you get to see exactly how your work is improving the town of Ironwell.
- Improved Combat Tutorial to better explain how the game works.
- Cutscenes are now click to advance.
- Lots of little fixes here and there and more to come as I continue my Developer Commentary.

Hope you enjoy! Let me know what other fixes you'd like to see!


[ 2023-02-16 17:05:17 CET ] [ Original post ]

Hotfix and more updates to come!

Fixed bugs with the Hero named Pierce.
- Some other minor bug fixes.

Stay tuned, more updates to come in the near future as I complete my Developer Commentary.

https://www.youtube.com/watch?v=LmHlZdUbGZg


[ 2023-02-04 14:15:09 CET ] [ Original post ]

Blacksmith Dev Commentary

Join Otis, the developer of Blacksmith, as he plays through the entire game and comments on what worked, what didn't work, and how we can do better in future.

https://www.youtube.com/watch?v=LmHlZdUbGZg


[ 2023-01-21 21:32:54 CET ] [ Original post ]

Steam Winter Sale 2022

Hi everyone!

We're really happy to announce that Blacksmith will be a part of the Steam Winter Sale 2022: it will be a great opportunity to buy Blacksmith for you or a loved one!

Thank you for being part of the Fire Cycle Games family, and have a happy Christmas!

The FCG team.


[ 2022-12-22 17:00:38 CET ] [ Original post ]

Minor Bug Fixes

Greetings fellow Blacksmiths.

Bug fixes:
- The Results Panel on clicking on a piece of Armour from the Client Panel now displays correctly.
- Minor fix to bug where ending a day while talking to a client caused some very peculiar images.

That is all for now. If more bugs are reported, I will fix them.

If you are enjoying Blacksmith, consider checking out our new game Human Factory which releases in Early Access on the 2nd of November. Spooky times ahead!


[ 2020-10-18 13:17:22 CET ] [ Original post ]

Bug Fixes

Hi,

I was informed of a few bugs and so I fixed them.

- Fixed bug with progress on Tailor/Tanner recipes.
- Fixed bug where the Daily Report screen got stuck after a main story event.

If anyone encounters any bugs with this game please let me know and I will fix them as soon as I can.

Right now we are looking for testers for my next game, Human Factory, so send an email to firecyclegames@gmail.com to get free access to that.

Cheers,
Otis


[ 2020-08-10 15:38:12 CET ] [ Original post ]

Blacksmith 1.1 is here!

Hi Everyone,

Blacksmith just got a huge update! Completely overhauled UI design makes for a much smoother, intuitive and more visual experience.



There have been some gameplay tweaks as well, including more Coin for Heroes and some free Coal each day. I hope these changes, like the UI, help make the game better and more satisfying without compromising difficulty.



Tons of bug fixes new and old. But there may still be some left over. We currently have a stable build so if you encounter any please let me know and I'll be able to fix them quickly.



I'm going to be doing hotfixes over the next few days at least.

I hope you enjoy the new and improved Blacksmith! Let me know what you would like to see in future updates.

Cheers,
Otis and Maly


[ 2020-05-01 17:00:23 CET ] [ Original post ]

Blacksmith 1.07

Greetings, Citizens of Ironwell,

Patch notes:
- All bugs reported by players since the last patch have been fixed.
- The problem with getting the Wizard Tower has now been fixed! Be sure to chat to Wizard Alf after you've gained over 5 Rapport.
- The Farming UI has been slightly improved.

Also I'm loving Wee Hourz and Geek Cupboards Youtube videos here. Check them out here!

https://www.youtube.com/watch?v=U8-JBuiqfw4&index=3&list=PLPkg-KkS3KGcdsALmqUC55613cz2JawNp

https://www.youtube.com/watch?v=cf0y7MvXrjY&

Seems that Monday is becoming my dedicated Blacksmithing day.

What do you want to see in future content?

Cheers,
Otis and Maly


[ 2019-01-28 16:34:10 CET ] [ Original post ]

Blacksmith 1.05

Hi Everyone,

Check out these Youtube videos:

https://www.youtube.com/watch?v=vA0gc3Uy_a0&

https://www.youtube.com/watch?v=uhY0fs-rpHw&

Heroes now have more dialogues, many containing useful tips for playing the game.

There's a bunch of fixes and little hints dropped throughout the game.

Cheers,
Otis and Maly


[ 2019-01-21 19:03:20 CET ] [ Original post ]

New Hero, Townsfolk and Reagents!

Hello Everyone!

Really pleased with the build going up today. New content!

Patch notes.
- Hero and Townsfolk! Send Heroes to the Orc Camp to meet Orko. Get enough Goblin Ears and Gob will pay you a visit.
- New Reagents! Meteor, Diamond, Timeite and Philosopher's Stone have been added. Trader Gob sells a whole bunch of new Reagents in exchange for Goblin Ears.
- Added daily tutorial hints based on what the Innkeeper tells you if you Chat to him. This should really help people who were struggling with the game.
- New Achievement for completing Orko's Quest and meeting Gob.
- Ongoing minor bug fixes and balances.

-

- New Youtubes.
https://www.youtube.com/watch?v=vuWJQC4if3s&

https://www.youtube.com/watch?v=jXN7uqJqpiY&

Have fun, Blacksmiths!

Cheers,
Otis and Maly


[ 2019-01-16 22:37:16 CET ] [ Original post ]

Blacksmith 1.01

Hello Everyone,

Patch notes:
- New Music by Aliki Lef. Every odd day you will have piano instead of guitar. Personally, I think this really enhances the game. alikilef@gmail.com
- 'Salt of the Earth' Achievement fixed.
- I've attempted a fix for the Smelter issue. Please let me know if there are still issues.
- This build also uses different setting for Linux. Players reported that some of the videos were not playing. Please report if there are any problems on Linux.

I am on duty to quickly fix any game breaking issues any players might be having.

Also here are some Youtubers who have been playing Blacksmith:
https://www.youtube.com/watch?v=2SKk1r2TdbY
https://www.youtube.com/watch?v=ushEkSwR-KI

Keep Forging and I'll see you for the next build.

Cheers,
Otis and Maly


[ 2019-01-14 17:09:53 CET ] [ Original post ]

Blacksmith has left Early Access!

Greetings, citizens of Ironwell,

Blacksmith has now left Early Access!

As I've said before, this does not mean the end. I will continue to resolve bugs as they are reported, and work to make Blacksmith as good as it can be before going full steam with my next project.

I just want to say a huge thank you to all the people who have endured this game in Early Access, either through purchasing the game or through a bundle. Thanks to you, Blacksmith is vastly better than we could have ever made it on our own.

Ultimo may have been defeated for now, but there is much left to do for the Blacksmith of Ironwell. Stay tuned and keep your forges hot!

Cheers,
Otis and Maly


[ 2019-01-11 18:34:30 CET ] [ Original post ]

The Future of Blacksmith

Hi Everyone,

Blacksmith 0.974 is now live. There are a few more bug fixes and art assets and Achievements should now all be working smoothly.

As we approach the transition to full release on the 11th of January, we're pretty much looking at the final product here. Every time someone reports a bug or makes a suggestion and every time I play through myself, Blacksmith is made better. I hope that continues to be the case moving forward into 2019 and beyond.

We do plan to add more content, and when that is will depend on demand. Will the Blacksmith take on an Apprentice? Will we equip Ironwell's military? Will there be more Heroes and Quests? Will there be a sequel?

We will see as we transition into full release. Keep the feedback coming.

Stay tuned for more updates and news in the near future as we work on localization and applying community feedback.

Until then, see you January 11th if not sooner! Hasta pronto!

Cheers,
Otis


[ 2019-01-07 20:12:01 CET ] [ Original post ]

Blacksmith 0.971

Hi Everyone,

Latest build has lots of minor bug fixes.

I have decided to, at least for now, remove the tutorial at the beginning of the game. It may come back later at some point, but for now I think it actually has a net negative effect on the game. I will more likely improve on the mini tutorial that is already there when you press New Game.

There are also a couple new art assets you might spot, and more incoming.

Cheers,
Otis


[ 2019-01-03 12:39:22 CET ] [ Original post ]

Happy New Year!

Happy new year everyone,

With today's upload, Blacksmith is very stable. This is in many parts thanks to the Yogscast/Humble Bundle Jingle Jam and all the people who have been playing and giving feedback.

The game is also a little easier now, with Heroes earning more Coin each day based on their gear. This also should make the game feel more 'punchy', with gear having a stronger impact on the Heroes' growth.

I'm going to focus on fixing the Achievements next and anything else that comes up. We're also working on Spanish localization.

Chat soon and keep the feedback coming!

Cheers,
Otis and Maly


[ 2019-01-01 14:31:19 CET ] [ Original post ]

Blacksmith 0.964

Hi Everyone,

A few things to say, I'll start with the patch notes.

- 2 game breaking bugs with the Daily Report screen and after drinking Beer have been fixed.
- Problems with Linux users have been fixed.
- A few bugs that could interfere greatly with the Tutorial have also been fixed. I will do more tweaking to the Tutorial in the next few days.
- Lots of minor fixes as well.
(edit: - You will be able to continue your save game as normal in all cases.)

We have tons of new Blacksmiths playing the game. So far I think I have fixed all the bugs that were reported and will continue to address any feedback. Please keep it coming!


A very special and Christmassy thanks to Yogscast and Humble Bundle for the boost. Not only does the feedback mean vast improvements for Blacksmith, but I am very happy to have been involved in such a great event. Lots of money raised for charity and many cheers all round.

Between now and the 11th of January 2019 I want to make Blacksmith as good as it can possibly be. I will always be there to address bugs and if there is demand, more content and improvements to the game.


So, Blacksmiths, forge on into 2019! It's far from over here in Ironwell!

Cheers,
Otis and Maly


[ 2018-12-28 16:16:27 CET ] [ Original post ]

Blacksmith + Yogscast Jingle Jam 2018

Hi everyone!

Blacksmith is a part of this year's selection for Yogscast Jingle Jam!

There are also other amazing games on the Bundle, you can donate what you can and all profits go to Charity, sharing the good spirit of Christmas!

Check it out on this link!

Also, check out this gameplay video by Funghis Canale Grande (in German) and Yogscast Twitch playing the game!

Felices Fiestas!
Maly.


[ 2018-12-24 17:08:49 CET ] [ Original post ]

Merry Christmas from Ironwell + New Armour Art!

Merry Christmas!

Today's build includes a heap of bug fixes and improvements as well as a ton of new art. We now have proper late-game Armour!

I feel confident that the game is feature complete and that this is all the content we need for now, unless there is demand. At the moment the game takes between 10-20 hours to complete, depending how diligent you are with the side quests.

From now until Full Release on January 11th 2019, besides family commitments, we will be fixing bugs, adding art and improving the experience. We will then plan updates depending on how much demand there is.

Special event coming up tomorrow!

Cheers,
Otis and Maly

ps Be sure to say hi to Chris the Paladin on his birthday!


[ 2018-12-22 16:31:30 CET ] [ Original post ]

Update 6th December 2018

Hi Everyone,

Hotfixes have been going well. There were a few bugs, as expected, with the last patch, but they should be mostly fixed.

Also, we now have a tutorial! Check it out!

So, between now and release I'll be inserting the art as I get it, playtesting and fixing, taking feedback and otherwise getting started on the first update.

Cheers,
Otis


[ 2018-12-06 17:48:08 CET ] [ Original post ]

Blacksmith Pre-emptive Update

Hi Everyone,

We're releasing the next patch a little early since I heard of at least a couple people with problems on the title screen. So better to release an unfinished build than to let that problem persist.

This patch will definitely feel a little incomplete, with a bunch of missing textures and some untested features in the late game.

So, what's new:
- Brand new graphics for the UI!
- A skill tree for learning Blacksmithing Recipes!!!
- Some improved graphics for the basic Armour sets and Handles!
- A whole heap of new Armour to go with the skill tree! (Untextured!)
- A reworking of the Shop. You can no longer run your own shop, but instead Sid also now sells everything in the game but at an increased price.
- More Sound Effects.
- Several fixes and improvements as always.
- If you are a returning player you may find your save doesn't work anymore. I'm sorry if that's the case, but you can be assured that there will be no more problems with that post version 1.0.

And what is going to be broken in this patch! Caution for:
- Some missing/bad textures in the UI, and some of the colours are wrong. We are still figuring this out and as always I am waiting for more assets from my artist.
- Almost all the new Armour is missing a texture. We will have those soon. All of the pre-existing weapons and armour should be fine.
- New features like the Skill Tree and Sid's Trade MAY be bugged, they are relatively untested, but should work for the most part.

I will be working to turn this into a finished build asap. If you see any bugs besides those in the list above, it's because I don't know about them! So please tell me.


So what's next?

- I will hotfix as new art assets are given to me and bugs are discovered, until this build is completely stable.
- The next build will have an Apprenticeship! This will be an optional tutorial at the start of the game. When you hit New Game you will be given the option to take on a 3 day Apprenticeship with the Legendary John Smith!
- Once all of that is stable, we will examine how much time we have between then and release, and see what we can do until then.
- Version 1.1 will release not long after full release, and we have a lot of plans for that.


So, look out for hot fixes and I hope to see you on the 11th of January for the full release. We also have a very special announcement coming on the 23rd of December.

So, keep your forges bright and strong as we hammer our way into 2019!

Cheers,
Otis and Maly


[ 2018-12-04 12:54:26 CET ] [ Original post ]

Build 0.93 is live!

Blacksmith 0.93 is live!

Latest build has some new and exciting things.

New features:
- Each Townsfolk now has 3 different default 'Chat' dialogues, offering more insight into the characters and tips for playing.
- Potionmaster Jake has a couple new Abilities to sell and a short quest line!
- There is also a new magical Hero coming to Ironwell, complete with his own quest line and a special Enchant!
- New Spell animations.
- There is some extra dialogue and animation in the final Dungeon.
- Minor tweaks and fixes.
- Reprogrammed Catalysts.
- Improved some camera work.
- Improved spell animations.

There are a few Art assets missing, so we will put them in the next build. Also there may be a couple bugs there that weren't before, to do with retreating or failing a dungeon, but I will get to that over the next couple of days. Last thing to note is that if you call your save game 'EasySpells', all Heroes will have 5 Int and you have access to all Spells (this will be removed at some point).

For the next build we plan to have an updated UI, a fully implemented Skill Tree for learning recipes and also some improved sound effects are in the pipeline. Needless to say, I'm really excited about these things.

So keep Smithing and see you soon with the next update.

Cheers,
Otis and Maly


[ 2018-11-14 17:26:51 CET ] [ Original post ]

Hotfix and Final Release Date!

Hotfix today with a few minor fixes and improvements. Please send me your feedback and thoughts on the game, what should I prioritize improving? Is the tutorial clear? How could the UIs be improved?

Blacksmith 1.0 will be released on the 11th of January 2019! Until then, there will be hotfixes to address any bugs or issues but I won't be making an official update until that time.

What new to expect in Blacksmith 1.0.
- An extended ending sequence.
- New and improved sound effects, animations, sprites etc.
- Your feedback addressed.
- Anything else I have time for.

Until then, play some Blacksmith and have a say in the final product!

We have also committed to a few post-release updates. More news on that when appropriate.

ps Name your game EasyMode as in the trailer and you'll get 10 Steel, 1 Frozen Tear and 1 Phoenix Feather a day.


[ 2018-10-30 16:56:14 CET ] [ Original post ]

The Music Update + Next Update is Blacksmith 1.0!

Hi Everyone,

I'm proud to announce The Music Update for Blacksmith, with music from the very talented Aliki Lef.

What's new?
- Lots of original music that changes dynamically based your your gameplay!
- You can now finish the main story of the game!!!
- Several new Story Quests, Dungeons and Enemies.
- Tons of bug fixes as always.
- Send yourself into battle as Ironwell's most handsome Hero! (Must be unlocked through the Main Story)

There is a lot of new stuff and improvements. The game can now be called complete! Therefore the next update will be version 1.0. Until then I need as much data from the players as possible to make the game shiny for the final release.

More details about the Final Release and a new trailer to follow in the next few days. Expect hotfixes to address bugs, missing art assets and anything else that comes up (things that shouldn't effect your save game).

So I hope you enjoy the latest update and if you have any suggestions or bug reports, now is the time!

Cheers,
Otis


[ 2018-10-25 23:49:16 CET ] [ Original post ]

The Sparks Update

Hi Everyone,

It's been a few weeks since an update. I'm waiting for the music before I unlock the final scenes in the game and get ready for final release.

I have, however, received some new art. So this update includes more decorations in the Dungeons, sprites for Weapon Handles and a few basic fixes and tweaks.

Also, we've introduced a new Hero complete with their own Story, as a thank you for your patience bearing with us while we wait for the music. This is a pure homage to my favourite anime. It is unlocked after finishing Val's Story.

At present the game is very stable and playable. Once I get the music I can finish the Main Story and release an update which should be much more representative of the final product.

Until then, let those Sparks fly and see you in a couple weeks or so.

Cheers,
Otis


[ 2018-09-09 11:36:13 CET ] [ Original post ]

Progress Update

Hi Everyone,

I've just uploaded a build which deals with a lot of little bugs in the story and gameplay.

Right now what I'm doing is fixing the final cutscenes. I'm currently waiting for art and music assets before I upload that content. We're looking at having the first draft of the finished game by the end of August.

The main thing I want feedback on is the Farms/Food system. I'm happy that the player gets to do some farming, but I feel that actually it's quite tedious. I'm thinking of overhauling it with a much simpler system where you get 'ingredients' in the Dungeon, then Trade with the Farmer to cash in combinations of those ingredients for meals with permanent stat boosts. Or perhaps I'll just streamline the current system. Everyone's thoughts are appreciated on that.


There may still be a couple of instances of Hero Stats changing permantly after a cutscene or something similar. If you spot any instances like this, please let me know and I'll fix them promptly.

See you all later in August as Blacksmith approaches the finish line! Get your Heroes strong for the end!

Cheers,
Otis and Maly


[ 2018-08-04 15:48:46 CET ] [ Original post ]

Achievements are now here!

Greetings fellow citizens of Ironwell,

Today's patch includes Achievements! I heard people like achievements, I'm not one of them, but it does feel good when you get that 'Master Blacksmith' notification in the bottom right. Or the funny message when you first make a Knife. Some of the achievements will be impossible to obtain with this build but you can make progress towards them.

There are also a ton of bug fixes and balance improvements as usual. Some of the things that I announced as fixed last week were, unfortunately, not fixed so I apologize for that. They should be this time.

With regards to the story, everything from the previous patch seems to work so there's nothing new there. I will continue to address any bug reports with prompt hotfixes, otherwise I will be working on the final stages of the story. Exciting stuff ahead, but it may take a while.

Until then, keep gathering the scrolls of John Smith and be prepared for loss, devastation and eventual glorious victory against the forces of Evil!


[ 2018-07-10 21:39:43 CET ] [ Original post ]

The Story Update 0.5

There have been a huge amount of bug fixes and balance improvements since the last patches. Problems with Hero Stats and Abilities, the later stages of the Mines, chicken, dodgy Goblins. Those seem to be fixed now.

We also have a few new main story cutscenes. Nothing special just yet, but enough to keep you going until the next update.

I will continue to release updates for Blacksmith every 2 weeks at least with complete story chunks. If I or any of my fellow Blacksmiths find any more bugs, I will release hotfixes to address those.

If you're having problems equipping Heroes with Abilities because their stats are off, then I'm afraid you might have to start a new game. Alternatively, you can work around it by trying to make their stats no lower than 0. If you find any more instances of Heroes losing stats (usually when they are dismissed for a cutscene), please let me know.

Next update coming when it's ready. Until then you can meet the Wizard, find the Scrolls of John Smith, obtain the Golden Hearts of your favourite Heroes and get your guys strong for the next batch of content!

Cheers,
Otis and Maly


[ 2018-06-29 18:20:02 CET ] [ Original post ]

Hotfixes

There have been a couple hotfixes over the last couple of days. 1 solution creates more bugs etc. It should be ok now, but please let me know if there are any problems with this update.

The Story Update is coming along nicely. If all goes to plan, it might be coming sooner than we thought.

Cheers,
Otis


[ 2018-06-22 13:40:51 CET ] [ Original post ]

The Silk Road Update is here!

The Silk Road Update is here!

What's new?
- You can now sell your goods on display racks and open your own shop!
- You can name 3 Champions to gain more Reagents and help them earn Coin.
- A more detailed Daily Report at the end of each day.
- Lots of balancing and bug fixing.
- Sound options.
- More Mine Nodes and Farm Plots.
- Global dodge chance has been reduced by request.

The next update will be the Forge your Story Update. This will focus on and expand the main story for the player. I hope that by mid-July, the game is basically feature and story complete, then we will spend July filling the gaps, doing the art and improving the balance etc. Music should be on its way soon too!

I will try to stick to the bi-weekly update, but the priority now is just getting it done. The next one should be mid-July at the latest but we'll see.

If there are any problems with the new features, please let me know and I'll get right on them.

Cheers,
Otis and Maly


[ 2018-06-18 17:33:29 CET ] [ Original post ]

The Silk Road Update is on its way.

The latest update for Blacksmith is having a few delays.

With the Champions and the Shop Keeping features there are a lot of bugs. I expect to have this update fully ready and balanced by the end of next week, which seems likely.

So, instead of making a buggy release now, the next update will be released when it's ready.

We have Farms, Mines, Shop Keeping and a whole bunch of new stuff since the game entered Early Access. These need to be properly balanced and tied together and then we'll focus on the main story. We've also started the process of having some proper music!

Hasta pronto!

Cheers,
Otis and Maly


[ 2018-06-08 07:20:28 CET ] [ Original post ]

The Mines Update is here!

Greetings, fellow Blacksmiths.

The Mines Update is here!

So what's new?

- As promised, the mines feature has now been implemented. Oof has been joined by Orville, Silvio and Willy to go deeper into the mines, allowing the player to control the amount of Ore they get as well as adding another layer of progression and customization to the game.
- The ancient Dwarven Kingdom has been uncovered beneath Ironwell! Join new Heroes Minnie and Ironbeard in their quest to restore the Dwarfs to their former glory and find love in Ironwell. That makes 7 Dwarfs.
- New weapons and food to go with them.

Other new and exciting features have also been added.
- Repair! Now, instead of having to make a new piece of gear each time, you can repair it.
- Fast Forward! People were asking for faster combat, so now you can speed it up.
- You can now level up each Hero once after finishing their Story.
- Various other improvements and minor bug fixes.

There are still a few placeholder textures and balancing issues there in the late game, but those should be addressed with hotfixes over the next few days. New video for the Store Page coming later tonight.

The next update will be The Silk Road, which will introduce a shop keeping feature. The description on the Store Page should now outline our plans between the end of May and transition to full release in August.

So, grab your Pickaxe and get mining! I'll see you all on the 7th of June for the Silk Road Update!

Cheers,
Otis and Maly


[ 2018-05-25 18:20:04 CET ] [ Original post ]

Announcing The Mines Update

Here are the plans for The Mines Update, planned for the 24th of May, 2018, as part of our 14 day update cycle.

- Much like the new Farms feature, we will be adding a Mines feature which will make it possible to control the type and amount of Ore you get. There will be a progression system to this and it should be fun.
- A couple new Heroes and Townsfolk, mostly dwarf themed, with dialogues and scenes to go with them.
- A couple new dungeons and enemies to go with the Mines.
- New Weapons, Armour, Tools and Food.

If there are any bugs reported I will likely do hotfixes between now and then. At the moment the game is mostly bug free unless you tell me otherwise.

So, keep your pickaxes sharp for the coming content!

Cheers,
Otis and Maly


[ 2018-05-14 16:04:31 CET ] [ Original post ]

The Farms Update

The Farms Update is here!

Blacksmith has a major update every 2 weeks, so stay tuned for news on the next one.

- As promised, the Farms update introduces a whole new farming mechanic. Choose your crops, choose what meals you want to make from them, and then eat them at the Inn or feed them to Heroes on before Dungeons for big bonuses. To access this content, talk to Lord Alphonse, and then build the new buildings from Mason Phil. Good food will be necessary to beat the later dungeons!

- New Heroes and Townsfolk added with full stories and trade functionality.
- New Dungeons and Enemies.
- Lots of little fixes and features.
- So much new food! Many thanks to my artist and girlfriend Maly.

I hope you all enjoy this new update. There's at least a couple hours of new content there for returning players and a much meatier and 'smoothier' ride for new players.

There have been no hotfixes recently because there have been no new bugs reported! There are hotfixes planned in the next few days.

So have a cup of tea, grab your hammer, and come on down to Ironwell!

Cheers,
Otis and Maly


[ 2018-05-11 20:21:39 CET ] [ Original post ]

The Farms Update Coming Soon

The next official Update for Blacksmith will be The Farms Update.

- A whole new farming system. You will be able to Trade with Farmer Eric to gain access to a very simple farming game. Once you have the right seeds and blueprints, you will be able to plant Crops on a small grid. These crops will produce meals, which provide bonuses for the Heroes and Townsfolk.

For example: A Potato will produce the meal ‘Potato’, which heals Heroes each day and can be bought by the Blacksmith at the Inn. Start growing a Leak, and now you will have access to ‘Leak and Potato Soup’, which is far more powerful.

I’m really excited about this new feature. This is going to be in place of an XP based levelling system.

- With all this new food, the Heroes of Ironwell will be much stronger, so we’re adding a couple more Dungeons and Enemies to the mix.
- Also a couple new Buildings, Heroes, Townsfolk and Weapons each, with a couple dialogues and cutscenes to go with them.
- As always I will be addressing bugs and fixes as I see them and responding to community input.


Hotfix today includes:
- Bugs, balancing and improvements.
- A new Book telling the story of the Blacksmith.
- Clients will now automatically Chat when you talk to them.
- An explanation for in-game hangovers.


So forge on, Blacksmith! Keep your weapons sharp for the incoming new content!

Cheers,
Otis and Maly


[ 2018-04-28 19:49:00 CET ] [ Original post ]

The Quench Update!

The Quench Update is here!

The Quench is the first official update for Blacksmith. The aim of this update is to bring Blacksmith to a stable standard so that we can add more content, addressing any bugs and suggestions raised by the community.

As planned, new features for The Quench Update include:
- A Quenching feature for the crafting system.
- Many basic belated fixes and improvements.
- Multiple saves feature added.
- New voices added.
- Tons of balance and bug fixes.

That’s not all. We also have:
- A ‘Story Book’ feature. Each Hero in the game now has a book about them. Once unlocked and purchased from the Librarian, you can get hints about how to proceed the Hero's story. This should allow people to quickly access all the hidden content in the game, if that’s what they want.
- Loads more Tutorials! The Bookshelf has been tidied and filled with video tutorials.
- New scenes for a few characters. Why not buy some books from Tori and find out who?
- New difficulty setting for Dungeons.
- Some fairly big changes to Combat.
- You can now buy Buildings to increase the amount of Heroes per Dungeon.
- A zoom out function by request, for players with larger screens.
- Maly has been hard at work ironing out all the kinks in the sprites.
- Lots more bug fixes and balances since the last hotfix.

The next official update is planned for 10th of May 2018, two weeks from now. There will be hotfixes over the next few days at least. In a couple days I will be releasing more information about the next update so stay tuned.

’Til next time!

Cheers,
Otis and Maly


[ 2018-04-26 17:57:28 CET ] [ Original post ]

Hotfix and Changes to Combat

Hello Everyone,

First of all hotfixes:
- There was a bug in a scene with Kage. Most of you probably didn't find it unless your Akira was amazingly fast. That's fixed.
- Fixed an issue where the game would crash on saving. Thank Goda for that.
- A few UI fixes to do with overlapping.
- A book explaining the Hero Stats in your Bookshelf.
- New voices for Eric, Fleur, Inuenda.

Many thanks to the community for helping me find and identify the bugs.


Changes to Combat:
Big experimental changes that are mostly untested.

1. Heroes and Enemies in positions 2 and 3 will now do less damage. 75% damage for position 2 and 50% for position 3. This does not effect Abilities and is calculated after the armour reduction.
2. Some abilities, including the Frostbolt, Heal and Bow and Arrow, now do damage based on the Weapon the Hero is carrying.
3. Ability Quantities are now increased by the Hero's Intelligence.

With these changes, Dungeons should be a little less one sided either way. If you still want Akira to deal crazy damage per second, you have to risk him up front. Despite the damage nerfs, the more powerful and numerous Abilities should make for faster combat with a greater feeling of agency. With Intelligence boosting Ability Quantity, 'Shieldbearer' or 'Archer' builds become viable. Try Kage with Dex boosting gear and Arrows. Try Chris with Int boosting gear and a Shield.


Make sure to Chat with the Heroes and Townsfolk of Ironwell for story content!

The Quench is still on the way for the 26th of April 2018. Most of it is released already with these hotfixes, but some bugs we can't leave unsquashed!

Cheers,
Otis and Maly


[ 2018-04-23 19:05:30 CET ] [ Original post ]

Blacksmith First Week

Greetings fellow Blacksmiths,

New hotfix today.

I am proud to announce that all the known bugs in the game are now dealt with. They will surely be replaced with new bugs down the line. Unless any more are reported, this should be the last hotfix before the official Quench Update.


What's New?

- Hero Story Books! Every Hero in Ironwell has their own unique story. Now you can buy Books from the Librarian to help you see all the dialogues and cutscenes in the game. Once complete, each Book should tell a short tale about its Hero, with a few new insights as to what happened behind the scenes. Bare in mind that not all books and Hero stories are complete (Krush, Pierce, Lao Tzu).
- Some Dungeons now have a 'Sharp' mode. This should test your Armour making and Hero setup skills.
- A bunch of small UI improvements and bug fixes.


For finding or creating Blacksmith content on YouTube, use the tag 'forge your story'. The Store Page has been updated to reflect that change.


See you again for the Quench Update on the 26th of April 2018. After that the updates get really interesting. If there are any problems or suggestions please use the forums and I'll respond quickly.

Cheers,
Otis and Maly


[ 2018-04-19 16:54:37 CET ] [ Original post ]

Important: Multiple Saves Feature

Hi Everyone,

A little belatedly, I've just implemented a feature for multiple save files. There will be no limit to the number of save files you can have.

Unfortunately, this update will not be compatible with previous save files. If you want to continue with your current file, I suggest disabling Auto-Updates. Better to do this sooner rather than later.

I expect that future updates will not break your progress in the same way, so I want to get this one out as soon as possible.

I will upload this tomorrow rather than today so you have a chance to opt out.

Also included in this update is the new and improved Quench feature and video tutorials at the start in place of the static images.

Everything is well on schedule for The Quench Update on the 26th of April 2018!

Cheers,
Otis


[ 2018-04-15 19:02:09 CET ] [ Original post ]

Ongoing Hotfixes and Next Update

First of all Hotfixes. There have been ongoing hotfixes over the last few days since release. If you encountered a bug in your first few days, it's likely that's gone now. For example Headbands no longer make Heroes bald, no more getting stuck in the floor at the Inn and the audio has been fixed for the 'dream sequence'. Lots of little things as well.

As a result of needing to upload hotfixes, there's a preview of the new Quenching feature in the latest build. I'm very keen for feedback on this feature.

The Quench Update is planned and on schedule for the 26th of April 2018. This will include video tutorials at the start of the game, more voices and a few UI upgrades including a better way to access Heroes and their Abilities during Combat. If possible I would also like to add the ability to use multiple save files. There are some other things planned but this is the bare minimum I hope to achieve. More information will come with the update.

I hope you're all enjoying life in your new Forge. Make sure to Chat to customers and remember the Bookshelf, the Innkeeper and me, the Developer, are all here to help you if needed!


[ 2018-04-14 15:53:53 CET ] [ Original post ]

Blacksmith is available now!

We're very proud to announce the release of Blacksmith on Steam Early Access.

The first update, The Quench, is already planned for the 26th of April 2018 and will include many bug fixes and improvements. For example; An animation for Quenching the blade, multiple save files, improved UI for combat. More details on that will be announced here in the next few days.

Until then, please let me know via the forums if there are any issues and enjoy playing Blacksmith!


[ 2018-04-12 14:43:05 CET ] [ Original post ]

Blacksmith is Coming Soon

Hello,

Blacksmith will release on Early Access in less than 2 weeks!

Until then, you can visit the website at blacksmiththegame.com and see our frequently updated development log.

After a short Easter break to kill some small bugs (as well as large monsters in another game), this week I am finishing up a whole bunch of new cutscenes.

On the Art side, Maly has just finished a substantial batch of new customizations for the Armour. Once this is implemented, there will be so much more attractive stuff that I will have to re-do the trailer.

Once those two large chunks are out of the way, we will plan the workflow for the next build. I expect this to take about a week. Then we can have an update ready soon after the Early Access release.

I'll be posting again here with each update.

Please share your thoughts and ask me anything.

Cheers,
Otis


[ 2018-04-02 17:52:03 CET ] [ Original post ]