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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi Everyone, We're releasing the next patch a little early since I heard of at least a couple people with problems on the title screen. So better to release an unfinished build than to let that problem persist. This patch will definitely feel a little incomplete, with a bunch of missing textures and some untested features in the late game. So, what's new: - Brand new graphics for the UI! - A skill tree for learning Blacksmithing Recipes!!! - Some improved graphics for the basic Armour sets and Handles! - A whole heap of new Armour to go with the skill tree! (Untextured!) - A reworking of the Shop. You can no longer run your own shop, but instead Sid also now sells everything in the game but at an increased price. - More Sound Effects. - Several fixes and improvements as always. - If you are a returning player you may find your save doesn't work anymore. I'm sorry if that's the case, but you can be assured that there will be no more problems with that post version 1.0. And what is going to be broken in this patch! Caution for: - Some missing/bad textures in the UI, and some of the colours are wrong. We are still figuring this out and as always I am waiting for more assets from my artist. - Almost all the new Armour is missing a texture. We will have those soon. All of the pre-existing weapons and armour should be fine. - New features like the Skill Tree and Sid's Trade MAY be bugged, they are relatively untested, but should work for the most part. I will be working to turn this into a finished build asap. If you see any bugs besides those in the list above, it's because I don't know about them! So please tell me. So what's next? - I will hotfix as new art assets are given to me and bugs are discovered, until this build is completely stable. - The next build will have an Apprenticeship! This will be an optional tutorial at the start of the game. When you hit New Game you will be given the option to take on a 3 day Apprenticeship with the Legendary John Smith! - Once all of that is stable, we will examine how much time we have between then and release, and see what we can do until then. - Version 1.1 will release not long after full release, and we have a lot of plans for that. So, look out for hot fixes and I hope to see you on the 11th of January for the full release. We also have a very special announcement coming on the 23rd of December. So, keep your forges bright and strong as we hammer our way into 2019! Cheers, Otis and Maly
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