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Weekly Dev Update - 12/10/2017
Outbreak: The New Nightmare has now been in Early Access for nearly six months. In that time, I've added huge amounts of content, features, fixes and polish. Much of this work and the shape of the game has been driven by YOU! Community feedback has been frequent and very constructive. A lot of the features present today are because the community requested them. I'm very thankful that everyone has shown the game such support!
Now that the game is content complete, we're preparing to transition to a full release. Games are never perfect and there will always be areas that could use a bit more polish, or more features necessary, but it's important to know when it's time to cut a release. As a single developer (with virtually no budget), I'm very proud of the game that was produced. I've learned a lot during the development of this title and I'm very excited to lend that experience towards future survival horror titles.
Thanks to everyone in the community for supporting both Outbreak: The New Nightmare and Outbreak. Thanks very much for the contributions of Standemonium towards the scenario design for the office and city locations. Thanks to Mr RSpeedy for his massive community contributions (and the great gif above). And a massive thank you to everyone who played the game and took the time to provide Steam reviews as well!
With the imminent transition out of Early Access, it seems like an excellent time to announce the upcoming release of the Xbox One version of the game. Outbreak: The New Nightmare launches on Xbox One on January 3rd, 2018! Preorders will start about two weeks before the release date. As with the XB1 version of Outbreak, this will launch as a single-player affair at a lower price point. But it'll still be great fun!
I'm currently spending my dev time looking into upgrading the underlying engine to see if we can get any additional performance or graphics polish gains. The upgrade is fairly rough now with the size of the project so no promises, but it would be useful to be able to be on the latest version of Unity.
Thank you again for making the development of Outbreak: The New Nightmare and Outbreak successful and positive experiences! We have an awesome community and I'm very excited for the larger Steam community to be able to play and enjoy the game! Thank you!
[ 2017-12-11 00:16:28 CET ] [ Original post ]
Outbreak: The New Nightmare is leaving Steam Early Access in early January 2018. When it transitions to full release, the price will be increasing. Grab it while it's cheap and save some $$$! The game will also be releasing as a single-player title on Xbox One on January 3rd. Preorders will be starting about 2 weeks prior to the launch date.
Heck of a ride
Outbreak: The New Nightmare has now been in Early Access for nearly six months. In that time, I've added huge amounts of content, features, fixes and polish. Much of this work and the shape of the game has been driven by YOU! Community feedback has been frequent and very constructive. A lot of the features present today are because the community requested them. I'm very thankful that everyone has shown the game such support!
Now that the game is content complete, we're preparing to transition to a full release. Games are never perfect and there will always be areas that could use a bit more polish, or more features necessary, but it's important to know when it's time to cut a release. As a single developer (with virtually no budget), I'm very proud of the game that was produced. I've learned a lot during the development of this title and I'm very excited to lend that experience towards future survival horror titles.
Thanks to everyone in the community for supporting both Outbreak: The New Nightmare and Outbreak. Thanks very much for the contributions of Standemonium towards the scenario design for the office and city locations. Thanks to Mr RSpeedy for his massive community contributions (and the great gif above). And a massive thank you to everyone who played the game and took the time to provide Steam reviews as well!
Console port?
With the imminent transition out of Early Access, it seems like an excellent time to announce the upcoming release of the Xbox One version of the game. Outbreak: The New Nightmare launches on Xbox One on January 3rd, 2018! Preorders will start about two weeks before the release date. As with the XB1 version of Outbreak, this will launch as a single-player affair at a lower price point. But it'll still be great fun!
So what other development is happening right now?
I'm currently spending my dev time looking into upgrading the underlying engine to see if we can get any additional performance or graphics polish gains. The upgrade is fairly rough now with the size of the project so no promises, but it would be useful to be able to be on the latest version of Unity.
Thank you!
Thank you again for making the development of Outbreak: The New Nightmare and Outbreak successful and positive experiences! We have an awesome community and I'm very excited for the larger Steam community to be able to play and enjoy the game! Thank you!
[ 2017-12-11 00:16:28 CET ] [ Original post ]
Outbreak: The New Nightmare
Dead Drop Studios LLC
Developer
Dead Drop Studios LLC
Publisher
2018-01-05
Release
Game News Posts:
96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(238 reviews)
The Game includes VR Support
Public Linux Depots:
- Outbreak: The New Nightmare Linux [9.51 G]
Available DLCs:
- Outbreak: The New Nightmare - Flashlight Effects
- Outbreak: The New Nightmare - Camera Effects
Enter an unforgiving survival horror experience as you fight for your life against oppressive odds. The horrors of Arzt Memorial Hospital were just the beginning of the outbreak. As the infection spread across the city, local law enforcement fell quickly. You now find yourself trapped in a hellscape with only a few remaining survivors. Scavenge the environment for supplies, face off against the undead and do anything it takes to survive. You have only one life. Make it count!
Beauty: Experience the nightmare in beautiful high definition 3D.
Film: Fixed and panning camera angles bring the cinematic feel.
Campaign Mode: Attempt to escape the quarantine zone.
Onslaught Mode: Survive endless waves of the undead.
Experiments Mode: Bonus game modes and challenges.
Classic: Hardcore survival horror in an unforgiving apocalypse.
Cast: Choose from unique characters with their own attributes.
Progression: Earn XP, level up and customize each character.
Friends: 4-player online co-op multiplayer featuring voice chat.
Alone: Play single-player offline in all game modes.
Inventory: Choose wisely, your inventory is dangerously limited.
Destruction: Numerous firearms, explosives and melee weapons.
Replay: Semi-random enemy and item layouts.
Controller: Customizable gamepad, mouse and keyboard controls.
Worldwide: Cloud-based multiplayer with region selector means no NAT issues.
MINIMAL SETUP
- OS: Ubuntu (64-bit)
- Processor: Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 750 TI / AMD Radeon R9 270XNetwork: Broadband Internet connection
- Storage: 12 GB available space
- OS: Ubuntu (64-bit)
- Processor: Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 970 / AMD Radeon R9 290XNetwork: Broadband Internet connection
- Storage: 12 GB available space
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