
Good day, Survivor!
Update #9.3 has been released today. This update introduces many different improvements and fixes, as well as completely changes the approach to the in-game economy.
Next, after #9.3, there will be an anniversary update #10, which will introduce new animations, locations and much more. But more about that later.
Overall, LifeZ completely changed after #9.3. Now this is
completely new in-game experience, craft, economy, etc.
It's just not possible to describe absolutely all changes in this update.
Therefore, I describe only the most significant and key changes.
And in order to fully meet and feel all the changes - you just need to go into the game and start a new game :)
So, the list of changes # 9.3.
CRAFTING
Reworked almost all crafting recipes.
Changed resource requirements for creating workbenches. Many workbenches can now be created very easy!
Also changed the recipes on the workbenches themselves. Most items are now made faster, and in some cases less resources are spent.
Many resources can now not only be found on locations, but also create on workbenches. For example, the springs needed to create a firearm can now be created on a plumbing bench.
NEW ITEMS
Added 4 new items:
Wooden box

You can craft it using pine logs. This is a small box for the initial stage of the game. Allows you to save the first surplus of resources
Threads

You can create it by sewing machine using ropes. Required to craft some types of armor.
Sweater

You can craft it using threads and cloth. It's a initial armor.
Worker boots

You can create it by craft. boots with good protection.
EQUIPMENT CHANGES
- changed damage and strength for almost all weapons
- changes armor protection values
- in the boxes on the location you can now find various types of armor and weapons
- Firearms are now much more common in Air Drops
INVENTORY CHANGES
- usable slot removed and quick slots panel added instead
- usable items (food, treatment) can now be used directly from quick slots
- inventory base capacity changed from 8 to 10 slots
- capacity of all backpacks changed:
- lightweight backpack adds 5 slots
- combat backpack adds 10 slots
- army backpack adds 15 slots
Now the maximum inventory capacity is 25 slots. 10 base + 15 for the army backpack!
A new type of items will be added later: a belt. And the number of available quick slots will depend on the grade of the equipped belt.
SILHOUETTE
Added silhouettes, if the character is hidden behind any obstacle, such as a tree.
Here's what it looks like:

Likewise, zombies are now highlighted when they are hidden behind trees or other obstacles.
OTHER CHANGES
- A GUI-cure of game is fully reworked. Now all interfaces work smoother, and the response has become more comfortable. Moreover, the load on the CPU is significantly reduced.
- The tooltips for items now show more parameters, such as "attack speed" for weapons and "burning time" for fuel.
- Zombies are no longer attacking the player until the map is fully loaded.
[ 2019-03-03 13:21:39 CET ] [ Original post ]