The jeep flew along the deserted road. Kira saw, heard, and understood nothing. But she was a good driver, and she didn't go off the highway even in that state.
"What the hell is going on here?" - Kira began to come to her senses. Her foot, choking the gas pedal, let go of its victim. The Jeep gradually slowed down.
"CALM DOWN! You didn't kill anyone. That creature was standing at full height on the road when you yanked away from there." - Kira told herself.
The paved road ended at the supermarket. The narrow country road went on, across the river. Gravel rustled under the wheels. After passing a wooden bridge, Kira stopped to catch her breath and collect her thoughts.
It was quiet and calm here, as if nothing strange was going on. Maybe she was imagining things, maybe the nervous tension was playing tricks on her. What had happened did not fit into her mind and did not reconcile with the calmness of the nature surrounding her. The leaves were rustling in the forest, bushes covered with juicy lingonberries, clustered along the road. A quiet river of a strange greenish hue flowed under the bridge. Some fish skeletons could be seen on the bank, among the stones. A sour smell began to penetrate through the closed window. The chirping of birds was replaced by the buzzing of flies.
The tranquility of the landscape reeked of danger.
"I need to take pictures of the river and make notes in the notebook," thought Kira - "The notebook and camera are in my backpack, but the backpack was left on the road. Far behind. Next to the monster. Great! So... The important thing now is to get to the camp. I'm sure I'll find a notebook there. I just need to go through the woods, then the gorge, cross the canyon, and then it's just a stone's throw away. In any case, it would be foolish to go back for the backpack alone. Ill have to figure it out and gather material later.
Kira started the car and drove on. But no sooner had she picked up speed that the car started to lurch, there was a rumble, then a rattle, something rattled and collapsed, the ground was gone from under the wheels, the car was thrown around. Kira suddenly felt a frightening lightness, then a sharp shock, a white veil covered her eyes, and she lost consciousness.
"Here we are" she thought when she woke up. The car, which had crashed into a guardrail, refused to start. Steam was rising from under the hood. Kira was saved by her seat belt and airbag, and she didn't have time to accelerate. She got out of the car and examined herself carefully. Luckily, she was in one piece. She was dizzy and her throat felt awfully dry. She had to decide what to do next. Not far from the car dropped the box Rainer had packed for her, just in case of emergency like this one. The impact on the guardrail threw the box out of the car. Kira went over to it and opened the lid.
The box was full of supplies. On top, in the most prominent place, was a flask. Under the flask there was a map of the area and a note written in familiar handwriting. Water! How fantastic!
After draining the flask in a few gulps, Kira picked up the note.
"Kira, if you're reading this, it means something didn't go according to your plan. Otherwise, you wouldn't have even looked in here. I don't know exactly what happened. That's why I packed a little bit of everything. Get out in the open and fire the rocket. I'll make sure they pick you up. Now I'm going to have to explain something to you.
The area around the road you're on has been cleared recently. But the longer you stay out of camp, the more chance you'll run into the rotten ones.
Kira, remember, these aren't people anymore. They'll rip you to shreds any chance they get and eat you while you're still warm. Don't let them do that. I packed you a gun, your first aid kit and your supplies. You know how to use it all. Don't drink the water from the river. It's poisoned. You know how to make a water catchpot. You can still catch fish in the lakes. Study a map of the area. A lot's changed in the last six months. Where the bunkers came from doesn't matter. I've marked the less dangerous areas and the ones where it's best not to go. I also marked the places where we dump supplies for our guys. Under no circumstances go to the cordons by yourself. You can't go back through the cordons alone.
I'm waiting for your signal. I hope you didn't manage to lose the flare gun on the way.
Don't spare the rotten ones. They don't spare anyone.
And most importantly, survive."
"Rainer, you bloody seer! Why didn't you pack me a second flare gun then? I dont have anything to signal you with. Now I understand why you didn't want to let me in here. I'll have to get to the camp on my own. So I wasn't imagining things. They're not people. And they really are dangerous. I have to protect myself. So, I've got a rifle, a bat, sturdy clothes, enough food for a couple of days. There are lingonberry bushes all around. I know sooner or later I'm gonna have to switch to those, too. It's time to shake off my old ways and use what I know.
I will survive and get out of here!"
[ 2021-01-03 18:33:50 CET ] [ Original post ]
Greetings, Survivors!
Congratulations on the upcoming year 2021! I'm excited to bring you a great new update. We tried to prepare an interesting update, which will allow you to pass new locations again and again. Today is the time to sum up the results of the year. But we are summing up the results of the last update. With great pleasure I present you the changes.
UCP-Mechanism
Our Programming Teams worked day and night to create a new UCP-Mechanism - Unlimited Cave Production. On some locations you can now find special levers:
If you pull this lever - the countdown will start. And when the countdown ends - the location will be completely restarted. Yes, completely: all items left in the location will be deleted; all zombies will reappear; all loot boxes will be filled with new items; and even some maps will be replaced by other ones. Welcome to endless dungeons! What locations can I find these levers in?
The first UCP-location is the Gas Station.
In the Gas Station location, hatches have been added through which you can go down into dungeons. These dungeons contain boxes with very cool items, but also mutants there are quite strong. Look for these hatches carefully, they always appear in different places. In future updates, our Innovation Team will add special unique items to these dungeons.
The second UCP-location is the Supermarket.
There are a lot of changes with the supermarket in general. As you may recall, from the beginning there was a supermarket in the game, but players couldn't get to it. We've changed that. The supermarket is now much closer, right behind the Wooden Bridge. The ground side of the Supermarket is just the tip of the iceberg. The Supermarket now has two entire dungeons. The first, a small one, allows you to get inside the Supermarket itself. Yes yes, the entrance to the inside of the supermarket is through the dungeon. The second dungeon is large, very large. One of the dungeon maps has as many as four pathways to an even lower level.
Only one random pathway will be available at a time. And only after restarting the location will another random pathway be selected. Each such pathway can lead to one of four different locations. So the Supermarket dungeons will change a lot after each location restart. I can safely say that the Supermarket with all the dungeons is the biggest location in the game! It is simply huge. Not every player will be able to pass it completely and explore all its nooks and crannies. The ground part is just the tip of the iceberg. Underneath it is a two-story labyrinth of a basement. The entrance to the inside of the store will also have to be searched for.
Changes to the Global Map.
Changing the position of the Supermarket is the main, but not the only change to the global map. In addition, our Landscape Engineers have shifted the river so that there is more dry land in the center of the map. And more land means more space for other locations. What's more, boats now come to different shores, too.
Other changes.
Our Penetration Masters have created a unique in-game item: the picklock. It can now be created in the crafting menu. The picklock will come in handy to crack some locked doors. A great way to get to places you couldn't get to. Also, our Department of Artwork was able to create brand new graphic effects such as the "disappearing supermarket roof" and the "dungeon lighting blackout". Well, I guess I didn't forget to write anything. I hope you enjoy this update. Check out the new locations. They are made with care and attention just for you! And try to survive :)
[ 2020-12-31 16:58:47 CET ] [ Original post ]
The jeep raced from cordon to cordon. The last roadblock loomed ahead. It was the only thing separating Kira from the mysterious zone and the sensational scoop. Here she could have been searched with her camera confiscated. Or even she might be detained, have they happen to find inconsistencies in her documents. A reporter wouldn't be allowed in. That's why Kira was going as a servicewoman. The plan was simple: drive to the military camp, look around, talk to people, gather all possible material, and leave with the first group heading for the city. Kira had run similar scams in undercover operations before. Still, she was quite nervous.
Her fear was not justified. It was surprisingly easy to get through. The checkpoint greeted her with a raised barrier and a dead silence. Kira got out and looked around. Doors were open wide, and there was a slight mess in the offices, as if they had left here in a hurry or something had happened. The pass wasnt even needed. There was no one to show it to. The guarded zone welcomed her with open arms, asking no questions. The whole thing was suspicious, but it also beckoned with a mystery that demanded to be solved.
Jeep drove on. The familiar and strangely empty road led south into the mountains. A backpack with the camera, flare gun, and first-aid kit was next to Kira. She was lost in thought.
- You're not going there. - Reiner cut Kira off as she gathered for the cordoned-off zone. - It's too dangerous there. No news story is worth dying for.
- Don't tell me what to do. You're not my daddy. - Kira smiled.
Kira and Rainer grew up side by side. Their fathers were military men, and good friends, too. Kira got used to Rainer the way you get used to the landscape outside your window, she thought he was sweet and simple-minded, and she never noticed how the boy next door grew a head taller than her, as he followed in his father's footsteps and advanced in the service.
- I should break your leg. You'll be crippled, but you'll live. You'll thank me later.
- You know I'll walk on crutches or crawl on all fours for a scoop if I have to.
- So I can't stop you. Are you really going alone?
- Don't be silly. I barely got myself a pass as it is. If I had an escort, I'd never make it. I just need to get to the military camp. I'll look around, talk to people, take pictures, notes, then I'll go home. That's it. Just a Sunday stroll.
- I'd provide you with escort, if I could. I'd go with you myself, but somebody's got to back you up from here. Take a flare gun with you. I'll arrange for a rescue helicopter to fly to the flare. That's in case you do get into trouble. Youre good at that. Besides, it's dangerous out there.
- You sound like you know a lot about this thing. Spit it out.
- I don't know much. And what I do know, I'm not at liberty to divulge. Especially not to the press. I'm sorry.
Realizing that Kira could not be persuaded, Rainer took her to the shooting range to test her shooting skills, and packed her a box of supplies for all occasions. Kira only chuckled. Her father wanted a son, and he had no idea how to raise a daughter. Kira had been hanging around martial arts classes since she was a little girl, and on vacations she went to the mountains. She learned early not only to drive, but she was also an excellent shot. She knew the place like she knew her 10 fingers, she could easily build a fire without matches, and she could make a spear or a trap for an animal from sticks and stones, or maybe something even more intricate. As for the camp kitchen, Kira could write a book about delicious and healthy food that can be prepared from whatever grows and runs in the woods. Except that it feels bad doing that to the furry little creatures theyre so cute.
- Since you're going after all, listen carefully, - Rainer said his goodbyes to Kira. - Don't stop. Don't swerve. Don't stop even if you hit someone. Your life is more important. Seriously. If you stop, but the car can move on, don't get out, start the engine and drive on. If you do get out, take your gun with you and use it at the first sign of danger, or run. If the threat is not eliminated, run fast. If the car malfunctions, find an open and safe place and fire a flare into the sky.
Suddenly a figure appeared right in front of the jeep. The brakes screeched, the car shook and bounced like a bump.
"Don't stop even if you hit someone."
Kira stopped the car abruptly and sat in a daze for a minute.
"Don't get out under any circumstances, but start the engine and keep going."
Kira picked up her backpack with the first aid kit and ran out of the car to help the victim.
-Thank God you're alive! - Kira exclaimed, as the figure lying on the road moved and began to rise. -Dont move! I'll call for help.
Kira threw off her backpack and started looking for the flare gun. Something was wrong. The man did not react to her words. He got to his feet and slowly staggered toward her. Kira clutched the flare in her hand and couldn't take her eyes off the man she had hit. He was already close. His eyes were cloudy and almost lifeless, the skin peeling off half of his face, revealing muscles and gritted teeth. He moved in a frighteningly unnatural way. And he reeked of the nauseating smell of rotting flesh. The creature had once been human, but not anymore. Kira didn't know what was happening or what she was doing. There was a throbbing emptiness in her head, where only Rainer's orders sounded.
"If you do get out, take your gun with you and use it at the first sign of danger."
She already had the flare gun in her hand. Kira pointed it at the dangerous figure and pulled the trigger. The shot rang out. The huge Bengal flame struck the stranger in the chest, knocking him a couple of meters away and throwing him to the pavement. But no sooner had the rocket burned out and the smoke cleared, than he began to rise again.
"If you can't eliminate the threat, run fast."
Kira rushed to the car. The Jeep sped off. The dead man remained standing in the middle of the empty road. Kira's backpack and flare gun laying beside him.
[ 2020-12-30 11:06:47 CET ] [ Original post ]
Hello. My name is Kira. I'm a journalist.
When I've taken on a case, I won't leave without a juicy smoking news story. Gossip, scandal, corruption, sexual harassment Oh yeah, those are mine! But now I don't care about such small issues. This one feels like the scoop of the year, and I've never had a poor hunch before.
Right now my town lives on as it always has. Sex, drugs, murder, suffocating office routine, homeless people and some old ladies feeding stray cats Nothing looks out of the ordinary. Normal civilized life. The city buzzes like a beehive.
But it is dead silent on the southern edge. There the military cordons begin, towers and walls with barbed wire. Several hundred square kilometers are cordoned off. However, it wasnt always like this. All was built in a matter of days, around six months ago. Even I don't know whats going on there.
When the explosion happened on the southern outskirts, the whole town was evacuated. The military cordoned off everything they could. It was a sensational story! The mayor at the time stated that the radiation from Mercury had refracted into the ozone layer of the atmosphere and caused a gas explosion on the marsh. A rare and dangerous natural phenomenon. And the cordon was built ostensibly because there is still a danger of toxic gas emissions from the resulting natural fault. But half a year has passed. The hype has subsided, and new occasions for gossip have appeared. Life went on as usual. The barbed wire separating the suburbs and mountains from ordinary people became a familiar part of the landscape. They truly are amazing creatures, these people they get used to everything. Although many since then are still searching for missing relatives, most have not cared for a long time. The city lives on as if nothing had happened. The police avoid that area. The media keeps silent. No one has seen brave men who would've broke through the cordon. Silence.
Swamp gas. Hah, don't be ridiculous! There is something the authorities are not telling us. The rumors are the most ominous. Some talk about a meteorite falling, others about a virus leaking out of a secret laboratory.
Once, in a bar, I was talking to this big guy from those suburbs. He was drinking in big gulps yet he couldn't get drunk. He was shaking like a mouse. The guy managed to evacuate in time, but I guess he was a bit cuckoo. The poor chap kept telling that people suddenly started attacking each other with their bare teeth. At the same time, the military was shooting everyone, without distinguishing between attackers and victims. Of course, this could not be true. But what was it that frightened this mountain of a man?
I come from a military family. I have a lot of acquaintances in the army. But even from my closest friends I couldn't get the information I needed. There are all kinds of rumors, of course. Yet still I can't make a great scoop out of rumors. The only thing I know for sure is that there is a military camp in the zone. Something is being guarded there, or something is being investigated. What exactly is it? I am going to the danger zone on my own today. Devil only knows how many acquaintances and connections I had to raise, how many strings I had to pull to be accepted as one of their own, to be issued a pass and allowed into the guarded area. Scary. But this investigation promises to be the loudest of my career. And I've never backed down before. I don't intend to now.
To be continued...
[ 2020-12-28 19:07:59 CET ] [ Original post ]
Hello folks. As I wrote recently, we've prepared a little backstory for the game events. While the update is almost ready and we're finishing polishing it up, it gives me great pleasure to present you the first of three episodes of the backstory. I'm sure it will be interesting. Enjoy reading. PS. I look forward to your feedback and reviews. Let me know if it was interesting, what you liked, and what you didn't like.
[ 2020-12-28 17:51:46 CET ] [ Original post ]
Greetings, Survivors. I've been working on the next update for almost 6 months now, but there' s still not much information about it. And now it's the moment the update is almost ready. It will take several more days for me to do more testing. I really want the update to come out without any critical bugs or flaws. The update will have a lot of improvements: changes to the global map, new location restart mechanics and new maps, sound and graphics improvements and a lot of other minor improvements. We also prepared a little story that will allow you to look back into the past and know how it all began. The first episode will be published in the coming days, before the release of the update. Happy holidays to you all and best wishes for your survival in the new year. Good luck.
[ 2020-12-25 19:44:46 CET ] [ Original post ]
Hi friends!
We have some very good news today.
With the support of our community, we've released the Steam trading cards for LifeZ - Survival.
Play, collect them, and profit while enjoying the game. If you have no idea what Steam Trading Cards are and how they work, I recommend you to read this material.
We've put a lot of work into those and hope you'll enjoy adorning your Steam profile with LifeZ badges and backgrounds. If not, you can always sell them to the connoisseurs over at the Steam Market.
If you've played LifeZ before, check your Steam Inventory. You've most likely already received several cards ^_^
Have a nice day and have fun.
[ 2020-07-06 18:39:56 CET ] [ Original post ]
Hello friends. Today we're releasing small Update #16: Quality of Life. A lot of different improvements and fixes. A list of changes:
- added: production effects for some workbenches
For example, now you can see what is being cooked at the bonfire at the moment. What's how it looks:
- added: ability to move the global map using WASD (hello @Der_Scanner)
- added: the Craft window now shows how many Craft Points are no enough to learn the new recipe
- added: the Building window now shows the number of objects available for building
- fixed: not it's possible to bind "space" to the "interaction" hotkey
- changed: when a stone is mined, the mini-map icon disappears immediately when the stone is mined (not when the stone's object is removed as it was before)
- fixed: you could have hurt yourself while building barricades
- fixed: water bottles sometimes became empty when trying to put them in the Watermaker
- fixed: the building grid was sometimes not shown
I hope you'll enjoy the game even more after this update. Good luck and keep surviving!
[ 2020-06-27 19:33:47 CET ] [ Original post ]
Hi friends, LifeZ now supports Steam Cloud to save the game progress. So now you won't lose your save data when reinstalling the game or logging into Steam from another computer. Feel good ^_^
[ 2020-06-02 18:37:40 CET ] [ Original post ]
Hey, my friends. The long-awaited Update #15 is coming out today. This update wasn't as easy as I had originally planned. But nevertheless, the work is done. Here's a list of changes.
KATANA
Of course, the first item on the change list is Katana.
Very effectively destroys zombies! This weapon is so powerful and great, it can't even be crafted. This weapon can only be found in Air-Drops or on rare locations. Just one new weapon. Why is this whole update focused on Katana? It's all about a unique set of animations and special attacks, available only to Katana. It's the most unusual weapon in Life Z.
NEW ANIMATIONS
As I wrote above, Katana got a unique set of animations. But all the other weapons have not been left out. In total, this update added or changed more than 30 animations. I could say - almost all of them. So, now there are 8 groups of melee weapons (knives, spears, bats, knuckles, etc.). Each group has its own set of animations. I think everybody's gonna love a knife attack or a heavy sledgehammer grip attack. In addition to the attack animations, stone mining animations, tree cutting and some other secondary animations were redesigned or added.
BUILDING
Added ability to build arches. Two kinds. Hello @Lothmore ^_^ Also, all the icons of the house parts have been updated. Now they look like this:
NEW ITEM ICONS
Traditionally, we update the item icons. Here's one more set of icons in a new style:
OTHER CHANGES
- added: weapon trail effect
- added: new models for stone \ iron \ copper mines
- fixed: movement towards a location on a global map was stuck
[ 2020-06-01 18:28:04 CET ] [ Original post ]
Hey, guys. Yesterday, we released a new Update for Life Z: Update #14: "Concrete Ways". I'm happy to present you with a list of changes.
NEW QUEST AND NEW LOCATIONS
We did not want to make a banal repair of the concrete bridge with handy materials. That's why we made a separate, big enough quest, performing which the player can move to the other side of the river and get access to new resources, locations and opportunities. In fact, this quest is the largest and most elaborate quest in Life Z. Two special locations have been added specifically for this quest, which will need to be visited to complete the quest. Several screenshots of locations:
CRAFT CHANGES
We've added a new building: Coal pit. It allows to produce coal more efficiently and from different types of logs. Some other buildings have changed their production recipes. Also after the concrete bridge repair quest, new locations with new resources such as oak and aluminium ore are available.
These, in turn, provide access to a large number of new recipes using oak boards and aluminium plates.
NEW WEAPONS
First, a new type of weapon has been added to the game: knuckles. Three types of knuckles are available for Craft.
Second, a new pistol has been added: Colt.
It's a very powerful firearm, but it can't be created yet. It's the only way to find it.
OTHER CHANGES
New building window view The construction window is now much more compact and corresponds to the general graphic style of the game.
New icons of objects and buildings We keep bringing all the icons to the same style.
It's only part of the new icons. ^_^ Other changes
- changed: the sound of a zombie's breath is much rarer now.
- changed: on the global map, the view of some locations has been changed
- fixed: sometimes the target wasn't chosen for an attack.
- corrected: saving the container state (open \ closed)
- fixed: passability for some places on K-62 military base location
[ 2020-03-21 10:35:22 CET ] [ Original post ]
Greetings, survivors
"Delicious" update #13 is released today. The update is very "tasty" for two reasons: First, this update is very big and cool. Second, this update adds many new food, delicacies, recipes and mechanics. Welcome to the list of changes. CAMPING Added possibility to build small objects outside the base, on every location. We call it "camping" or just "camp".
New buildings do not have to be created using Craft. They are immediately available for building at level 1 if you have enough resources in your inventory to construct it. New items that can be built on any location:
- Minibox
Allows you to temporarily put valuable items in order to take them back to the base later or to sort the inventory more easily - Campfire
You can fry berries or meat here without going back to base - Simple trap
Necessary for stag hunting (more on this below).
- a long weapons (e.g. a spear, a hammer) got an increased range of attack
- a short weapons (e.g. a machete) got a reduced range of attack
HUNTING Due to the change in the rules of damaging, it is now very difficult to kill a stag: it almost always runs away from hitting So you can now use Simple trap to hunt stags. Or a firearm such as a Pistol COOKING In this update, we have added a new item for cooking: Self-made stove
The stove is available on level 25. Using this stove you can make new delicacies:
Since stag meat is now much harder to obtain, it must be more valuable than the meat of a rabbit or a dog. That's why we decided to introduce more variety into recipes for different types of meat. Raw meat is now only available from stags. And of course, now it is cooked in a very different way. Here are the recipes for cooking raw meat
Piece of meat can now be picked up by killing a puppy or a rabbit That's how a piece of meat is cooked now
Fresh fish, added in the last update, can be cooked using self-made stove
Some changes for vegetables. Added new item: vegetable stew. It's cooked from baked potatoes and fried carrots using self-made stove:
The berries can now also be cooked at the campfire to produce berry jam:
Berry jam restores health and hunger perfectly. MINIMAP IMPROVEMENTS
- minimap's appearance has been changed
- minimap icons of most workbenches have been changed
- added icons for floors, walls, windows and doors; orientation on the base is now much easier
GAME SETTINGS A number of changes have affected the game settings:
- the settings window has a new look
- added option to disable blood; also some effects of blood and zombie death have been improved
- redesigned key assignments according to @xaviersxmen suggestions
- triggers are now binded to attacks and actions, face buttons - for interface actions
- added "take all" action to the right stick button
- Added ability to use items without leaving the container
- and more...
OTHER CHANGES - added: pre-deletion confirmation
- changed: player's move-pointer - changed: some lighting and shadow settings - changed: the number of experience required to achieve the level has been rounded off - changed: healing gel and ointment bandage removed from craft - fixed: the mark on the box was not removed - fixed: volume level was reset when the game restarted
[ 2020-01-17 13:23:27 CET ] [ Original post ]
An update for the case, when the player is dead on the global map:
- changed: if a player is dead on the global map, he can respawn after entering any location (if you got this case, we recommend you to enter to Home location)
- changed: the player will no longer take any damage during his exit to the global map (it's done to prevent death on the global map)
[ 2020-01-09 16:04:45 CET ] [ Original post ]
A small update:
- Fixed a rare bug that caused damage to save-game
[ 2019-12-31 15:59:40 CET ] [ Original post ]
A small update with some fixes and improvements Change list:
- the player no longer suffers any damage during exit to the global map
- added the ability to respawn on the global map
[ 2019-12-23 17:52:19 CET ] [ Original post ]
A small update with some fixes and improvements Change list:
- added: informational messages when the armor breaks and when the player receives a new level
- added: in the item's tooltip is now indicated whether this item can be disassembled using the Recycler
- added: in the Recycler window you can now see the list of items that can be disassembled
- changed the hammer crafting recipe (now cast iron is required instead of steel)
- fixed: a bug with the duration of different types of fuel burning
- changed: patency for all Boxes and Workbenches; now the character will not get stuck when trying to pass two boxes
- fixed: bushes without berries are no longer saved
- fixed: sometimes a wooden pole was crafted in the crafting window instead of the selected item
- fixed item strength indicator
[ 2019-12-20 20:29:51 CET ] [ Original post ]
A small update with some fixes and improvements Change list:
- changed: the recipe for making steel (now you can create it using coal instead of coal dust)
- fixed: rotation for built objects in the player's shelter
- fixed: some seeds didn't work on an improved bed
- fixed: saving for hotkeys settings
- changed: now you can attack by holding down the attack key
- added: new hotkey "Attack and action" (default: G): just one key for both actions
- added: 6 new icons:
[ 2019-12-17 18:08:25 CET ] [ Original post ]
Greetings, survivors Explosive update # 12 has already been released. Do you know why this update is called explosive? Because there have never happened as cool updates in Life Z before. And also because we added a huge bomb that you can install in the canyon and blow it up! Tear this canyon to dust. And beyond the Canyon, you can find new locations, new resources and other stuff. But first things first.
QUEST SYSTEM AND FIRST QUEST
Life Z's first quest: "Clearing the Canyon". The leading object is a bomb.
You have to find it, activate it, deliver it to the Canyon, prepare everything for the explosion and caboom! To do this, you will need a special terminal, which can be found in the location "Military Base K-62." After successful bombing, you can go through the Canyon to new locations!
NEW LOCATIONS
We have redesigned the global map, mainly cosmetically. New fog of war added; landscape changed, locations behind the Wooden Bridge and the Canyon reworked. In the new locations beyond the Canyon, you can get birch wood and copper, which, in turn, are used in many other crafting and production recipes. The location of the Lake is also completely changed. Now this is a huge location with special content. There is an island in the lake; to get to it you need to repair the bridge. Also at this location there are Fishing Places. With the help of a fishing net you can fish here. Fried fish perfectly satisfies hunger, and fish soup (cooked on a fire using dried fish) perfectly restores health. Here is a general list of new fishing related items.
NEW INTERFACE
We have completely redesigned almost the entire interface. There are still echoes of the old interface in some places, but in general, the whole interface is now made in the same style. We hope that the new interface will make the game even more fun. Also, some icons were redrawn in a new style so that they better fit with the new interface style. We will continue to work on new icons and on the interface improvement. TAGS FOR CHESTS As many already know from the update announcement, now there can be spotted some chests in the base. This is great news for those who have always wanted to be able to organise things better at the base. Now you can quickly and easily understand where the logs are and where are the machines.
OTHER CHARGES
- new save system As we already wrote in the announcement, saving is now done more often (each time you enter the location or exit to the global map). Also, many locations are now saved for a certain time or even permanently.
- new sounds The first version of sounds using the new sound engine. There are much more sounds in the game, but we still have work to do. In the next updates we plan to make sounds even better.
[ 2019-12-12 17:42:51 CET ] [ Original post ]
Greetings, survivor.
I would like to share with you information about the next update.
As you know, we are preparing a very big update for Life Z.
On one hand, the update is ready. All the key features that we would like to add are ready and tested.
On the other hand, there is another feature that we really want to include in this update.
This feature is a new sound engine and a complete processing of in-game sound.
Finally, Life Z will have a good, high-quality sound.
The sound engine itself and all sound events are ready, but the sounds still require polishing.
It is because of the work on the sound update has been delayed for a week.
In order not to waste time of the delay, we decided to add the new interface that I showed earlier.
Yes yes, the next update will be even larger than expected. The new interface is also almost completely there. Here are some examples:
Well, for the sake of completeness, here are a few more key features that will be added in the next update.
QUESTS
The quest system and the first quest: clearing the canyon.
The objective is to find a subversive charge, activate it using a special terminal, install it in the place of detonation, provide power and to finally, detonate.
After clearing the canyon, access to new locations with new types of resources will open.
It will be possible to extract copper and birch wood.
The important point is that a quest system have been implemented. In the future we are going to use our new quest system for generating further quests.
SAVE SYSTEM
The save system has been completely redesigned. The game is now saved every time you enter the location or exit to the global map.
But the main thing is that now all locations have their own life. Some of the locations are now saved between visits forever, and others just for a while. For example, the "Airdrop location is available for about 10 minutes and you can go home a few times and return to the location to collect all the goods.
But the location "Gas Station" and "Military base K-62" are preserved forever. This means you can safely put some item in a box at the named locations and then pick it up anytime later.
LAKE
The "Lake" location has been completely redesigned. Now this is a huge area with many features. You can even catch fish for subsequent drying or cooking at the stake.
Following fishing, we are going to add some new items and recipes for cooking fish.
MARKING BOXES
Small but pleasant change: now you can mark your boxes to always know what is inside. This is how it looks
We realise that these changes took us longer than we expected.
Yet the truth be told, this update will completely transform the game.
Here just the greatest changes have been listed.
We expect to publish this update as soon as possible.
Good luck to everyone, and happy survival!
[ 2019-12-07 10:25:57 CET ] [ Original post ]
Greetings, survivors!
I'm happy to present you with an Update #11, which brings a lot of new items to the game.. Changes, let's go:
NEW BUILDINGS
Repair workbench
Yeah. That's what everyone's been waiting for. Now you can repair items! This workbench allows you to fix only basic items and is available on level 15
Improved furnace
Allows you to create high quality alloys from iron and other materials. Available on level 25
Improved repair workbench
For repairing more complex items, available on 30 levels
NEW ITEMS
A piece of meat
Now it drops out of puppies and rabbits
Coal dust
Can be obtained by processing coal using Recycler
Glue
Can be obtained at almost any location; a universal tool
Cold Welding and Chemicals
They're no longer produced after the Incident. But they can still be found at dangerous locations
Rubber
Versatile material for a wide range of applications
Cast iron and Steel
Very strong alloys. Can be created with Improved furnace
Steel plate
You can create it with Metal Workbench using Steel
IN-GAME BALANCE CHANGES
Changed the damage and attack speed of Machete: Damage: 80-110 (it was 122-147) Attack speed: 1.2 (it was 0.6) Increased strength for most types of weapons: The strength is increased by 3 times for: - arc, machete, hammer, screw hammer, short shovel The strength is increased by 2 times for: - cleaver, crutch, knife, morgenstern The strength is increased by 20-50% for: - homemade machete, bat, shovel, steel spear Craft recipes for some weapons have been changed, such as Hammer, short shovel, screw hammer, etc. I would like to thank everyone who participated in the discussions and balance tests. Your contribution to the development of the game is very important! Stay alive and have fun!
[ 2019-06-22 16:18:12 CET ] [ Original post ]
Good news, everyone!
10th Anniversary Update has been released yesterday! It brings to the game a lot of new features and positive changes. One of the most important change is that the rate of hunger attrition is changed. The player can now not starve. Hello to Mirona1; Ein Gr an nobbevonobbe. So, let's take a look, what is changed.
A LEVELING SYSTEM
A new leveling system has been added. Now the player is able to get experience for various actions, such as mining resources and killing zombies.
When getting enough experience, the chatacter gets a new level. Leveling allows you to learn new crafting recipes, get access to new workbenches and workkshops, create new types of weapons and armor. In future updates, "Perks" will be added: with each new level the character will be able to get one of the available bonuses to choose from. This will make leveling event more interesting and important.
RECYCLING
A new workbench has been added: Recycler
It's available for learn at level 20. After you craft and build it, allows you to instantly recycle all unnecessary items into basic resources. You can disassemble weapons and armor, which have very little strength left. Thus, it is possible to get some of the resources spent on their crafting. A new resource has been added: Scrap metal
This resource can be found at varios locations or obtained as a result of disassembling unnecessary items. It can be melted into an iron ingot in a furnace. Also in the future, scrap metal will be used in other crating and repair recipes.
UI IMPROVEMENTS
The main screen got a lot of changes. All buttons are smaller now. Also, the parameters of the character, such as attack and protection, are removed from the main screen. These parameters can now be viewed by the Inventory window. Due to this, the main screen has more free space now. The buttons "Craft" and "Building" show counters of new recipes \ building.
You do not miss important changes now. :) The durability of the equipped weapons and armor is now shown as a silhouette of the character only when items with a little durability left are weared on the character.
OTHER CHANGES
- hunger attrition rate significantly reduced; 100 hunger points is now enough for 19.3 minutes (before it was 13 minutes)
- fixed: incorrect animations when changing weapons quickly
- fixed: Russian tips on English and German languages
[ 2019-04-06 08:51:19 CET ] [ Original post ]
Good day, Survivor!
Update #9.3 has been released today. This update introduces many different improvements and fixes, as well as completely changes the approach to the in-game economy. Next, after #9.3, there will be an anniversary update #10, which will introduce new animations, locations and much more. But more about that later. Overall, LifeZ completely changed after #9.3. Now this is completely new in-game experience, craft, economy, etc. It's just not possible to describe absolutely all changes in this update. Therefore, I describe only the most significant and key changes. And in order to fully meet and feel all the changes - you just need to go into the game and start a new game :) So, the list of changes # 9.3.
CRAFTING
Reworked almost all crafting recipes. Changed resource requirements for creating workbenches. Many workbenches can now be created very easy! Also changed the recipes on the workbenches themselves. Most items are now made faster, and in some cases less resources are spent. Many resources can now not only be found on locations, but also create on workbenches. For example, the springs needed to create a firearm can now be created on a plumbing bench.
NEW ITEMS
Added 4 new items: Wooden box
You can craft it using pine logs. This is a small box for the initial stage of the game. Allows you to save the first surplus of resources Threads
You can create it by sewing machine using ropes. Required to craft some types of armor. Sweater
You can craft it using threads and cloth. It's a initial armor. Worker boots
You can create it by craft. boots with good protection.
EQUIPMENT CHANGES
- changed damage and strength for almost all weapons
- changes armor protection values
- in the boxes on the location you can now find various types of armor and weapons
- Firearms are now much more common in Air Drops
INVENTORY CHANGES
- usable slot removed and quick slots panel added instead
- usable items (food, treatment) can now be used directly from quick slots
- inventory base capacity changed from 8 to 10 slots
- capacity of all backpacks changed:
- lightweight backpack adds 5 slots
- combat backpack adds 10 slots
- army backpack adds 15 slots
SILHOUETTE
Added silhouettes, if the character is hidden behind any obstacle, such as a tree. Here's what it looks like:
Likewise, zombies are now highlighted when they are hidden behind trees or other obstacles.
OTHER CHANGES
- A GUI-cure of game is fully reworked. Now all interfaces work smoother, and the response has become more comfortable. Moreover, the load on the CPU is significantly reduced.
- The tooltips for items now show more parameters, such as "attack speed" for weapons and "burning time" for fuel.
- Zombies are no longer attacking the player until the map is fully loaded.
[ 2019-03-03 13:21:39 CET ] [ Original post ]
Hello, Survivor!
A new LifeZ update has been released today. It brings some fixes and improvements:
- reduced the amount of resources needed for craft some item like garden bed, worker helmet, pants, etc
- improved support for ultra-wide monitors and custom screen resolutions
- fixed: resolution settings were not saved when leaving the game
- fixed: it was impossible to interact with the box if it is built near the door
- a number of decorative objects added to the global map
- in the game settings you can now switch between full screen and window modes
[ 2019-02-12 22:36:38 CET ] [ Original post ]
Greetings, Survivor!
A new LifeZ Update has been released today. The main part of this update is fixes and improvements. So, release notes
NEW BLOOD SYSTEM FOR ZOMBIES
As we said before, we developed a new blood system for zombies. The amount of blood now depends on the damage done, the health of the zombies, and other factors. The blood itself now looks even better and more beautiful. Tell us please, how do you feel about it? Leave your feedback about new blood please. It's very important for us.
INTERFACE IMPROVEMENTS
This update brings a completely rewritten code responsible for interaction with items. Everything works better now. Inventory, containers, merging or separation of items. Everything is more intuitive and more stable now Other interface improvements:
- many GUI elements has hints now. What does this icon mean? Does she have a hot key?
- now you can use \ delete \ splitt items in every window with the inventory
- improved tooltips for items: changed layout, important parameters of items are now highlighted in a special color
- character parameters (health, hunger, thirst) are now shown in all windows the inventory, and the order of displaying these parameters is reduced to a single form
OTHER GAME IMPROVEMENTS
- when dying at self-own base, item that were in the inventory are not lost; they can be easily picked up
- dead zombies fade away after a while
- after killing a zombie, loots now appears next to the zombie in the bag
- prohibition to unequipping a backpack when there are items in the backpack's slots (protection from items disappearing)
- support for Numpad enter
- on the global map it shows how many berries and treasures can be found at each location
- improved land textures on some forest maps
- changed empty bottle icon
FIXES
- fixed: empty bottle was not always given when using the bottle
- fixed: when loading a saved game, the player did not appear near the survivor's flag
- fixed: player's minimap icon jerked when picking up items
- fixed: if a player died at the base, then many objects on the map disappeared
- fixed: a message with damage was displayed when loading a saved game
- fixed: zombies were turning around
- fixed: coal could not be used as fuel
- added: boards can now be used as fuel
[ 2019-02-07 16:31:00 CET ] [ Original post ]
Hello survivors!
It's a small announcement about a next update. I'd like to tell you a bit about it. The next update is a small update with the number #9.1, which brings bux-fixes and improvements of some game parts. Of course, there will be more blood in the game and the blood will be even more beautiful. It will be released next week. What's next? What would you like to have in the game in the 10th anniversary update? Let's talk about it. Tell us about your vision, about your desired features. Share your opinion. Write it in the comments to this announce or let's talk about it in Discussions. Thank you for playing and watching LifeZ - Survival. Have fun =_-
[ 2019-01-30 19:50:09 CET ] [ Original post ]
Greetings, Survivor!
A new LifeZ update has been released today. New location, events, improvements and fixes. So, release notes!
K-62 MILITARY BASE
A new location has been added to the game: K-62 Military Base. It's located southwest of Home
But to get it - you have to repair the Wooden bridge. The military forces has long left this base and now it's inhabited by mutants. Very strong mutants. K-62 is a very dangerous location. Only the strongest Survivors will be able to clear it! Good luck, Survivor.
NEW RANDOM EVENT
Not everyone who survived the Catastrophe was lucky enough to survive to this day. Many tried to escape in self-made boats. Sometimes the sea throws such boats ashore. No one was left there alive, but some of the supplies could have survived. A good opportunity to profit by goods and prepare for the raid on the K-62 Military Base.
IMPROVED LOCALIZATION
Much work has been done to correct errors in the texts of the game. Improved translations for all supported languages. Also added support for some new languages.
CHARACTER THOUGHTS
Now the character, from time to time, will share his thoughts. For example, when she wants to eat or drink. Indeed, in the post-apocalypse, it is very important to eat in a timely manner.
OTHER CHANGES
- fixed: zombies attacked from a distance and stuck around obstacles
- fixed: sometimes drag-n-drop worked in the inventory window incorrectly
- fixed: the achievement "Master Crafter" did not work
- fixed: after re-entering the location, zombies lacked HP bars
- fixed: current screen resolution was not displayed correctly
- optimized: reduced GPU load
[ 2019-01-24 18:03:22 CET ] [ Original post ]
Welcome to 2019, survivor!
Yesterday, on the last day of the outgoing 2018, Update #9 has been released. We've done a lot of work for LifeZ. And in the new year, LifeZ should be much better. So, a list of changes:
GAMEPAD SUPPORT
LifeZ now supports Gamepad! Yes, you can play with all the comfort and pleasure. I tested the game on a Xbox One gamepad. However, other gamepads from other manufacturers shpuld also work fine. Feel free to write me any comments about your gamepad experience. What can be improved? Or what needs to be corrected? We will discuss it.
NEW GLOBAL MAP
The global map has been completely redesigned. New look, new locations, new efects and more. The positions and conditions of accessibility of some locations were also changed. For example, the new location "Gas Station" is now avaialble before clearning the canyon.
NEW LOCATION "GAS STATION"
Dangerous and interesting place where you can find a lot of useful supplies. Be careful, this place attracts many dangerous and powerful zombies! To hike "Gas Station" you need to prepare well.
NEW MAPS
Added more than 10 new maps for all locations: forest, rocks, lake, air-drop, etc. Let's explore it!
TOTAL REBALANCE
Almost everything has been changed: crafting recipes, resource extraction, weapon parameters and zombie power. The new location generation system now creates and fills maps on each visit. All changes are intended to make the game more interesting and exciting. Feel free to leave me your feedback and suggestions. Thank you for reading. Have fun. ^_^
[ 2019-01-01 13:56:43 CET ] [ Original post ]
Welcome, survivor!
Hungry? - Garden beds at you service! But first, briefly about blood. Zombie apocalypse after all.
Blood. Beautiful. Natural.
As we wrote earlier, we have made great strides in creating the effects of blood. Therefore, one more update brings new effect to the game. Here are some examples of how the blood looks in the game now:
More effects are in the game itself.
General changes
The farmer simulator comes to LifeZ Added two new buildings:
GARDEN BED
It can be created using boards, stones and nails. You need one shovel to dig up the ground. After construction, you can plant seeds and you will get a great harvest!
ADVANCED GARDEN BED
It can be created using birch boards, bricks and iron. Well, and shovels. :) When using water in the advanced garden bed, the crop grows up at four times faster.
NEW ITEMS
Many new items have been added. For example, carrot seeds. Then can be planted in a garden, grow carrots and then cook it on a fire.
->
->
Similarly with potatoes.
->
->
A lot of changes were made to existing items, for example:
- when using a water bottle, an empty bottle is added to the inventory
- changed the parameters of berries, meat and roasted meat
- changed recipes cooking on the fire
- increased water storage rate in the water collector
- hunger and thirst are spent a little faster now
OTHER CHANGES
UI improvements Many UI improvements have been made, including:
- support for double click on the item (equip item, unequip item, put item to container, etc)
- improved drag-n-drop
- improved interface visualization
Reworked minimap The view range of minimap is increased. And the size of zombie's icon depends on its power. New maps Added several new maps for forest and rock locations.
[ 2018-12-01 20:54:14 CET ] [ Original post ]
Good news everyone!
The update #6 is finally available! My apologies for such a delay. I faced some massive developement difficulties in the past few weeks. I had to comb-through every single line of code to make it compatible with the latest engine version but this work simply had to be done to provide some new features and to make further developement fast and convinient. Finally, a list of changes.
Random events
Military forces closely monitor the zone. From time to time they drop support loads.
You can find a lot of useful things there, event firearms! Pistol, assault rifle M16 and classic AKM at your service!
Next level buildings
Survivors have always tried to make their homes more save and secure. Now you can upgrade the walls of your home to protect yourself even better. Now the following imprevements are available to every survivor: Armored walls:
Armored windows:
Armored doors:
Keep in mind, zombies may start attacking your homes very soon (in future updates ;] )
Better blood. More blood.
Zombies want to look their best. Therefore, it is the turn of blood. When killing a zombie blood will be even more, and it will look better.
And something else. I learned a lot while I was working with blood effects. In the next update, the blood will be completely reworked and it will look much more better.
Other improvements and fixes
- added a few tip when starting a new game
- improved some animations
- quick slots are moved to the lower side
- fixed bugs with craft
Thanks to everyone and enjoy the game. Have fun.
[ 2018-10-27 20:20:12 CET ] [ Original post ]
New global mechanic of goods drops
Hard work has been done and now almost every zombie will drop goods after his death. The stronger zombie - the better goods. Also added new military bags. They may be randomly spawned on the locations and may contain bonus goods.
New weapons
Bonecrusher A simple beginners level weapon
Pick/Axe A rare weapon and tool and the same time; allows you to mine stones, iron ore and to chop trees. May be found on the Mutant corpse
New buildings
New buildings are added as a shelter-defense gameplay line. You'll need it in future updates, when zombies will visit your shelter ;)
Wood barricade A simplest way to protect your shelter
Mettal barricade Improved base defense barricade
Metal trap Very good trap, but it should be reloaded after it triggered Other fixes: fixed: wrong icons and icon's sizes on Minimap fixed: interface of craft or inventory didn't work sometimes
[ 2018-05-05 01:36:29 CET ] [ Original post ]
Some updates and fixes:
- fixed: wrong GUI scale on the Global map
- fixed: brocken GUI with custom screen resolutions
- few GUI improvements for building mode
- a little bit more info at item's tooltips
- some blood improvements
[ 2018-04-16 18:28:46 CET ] [ Original post ]
NEW ITEMS
- Survivor's flag: allows you to build a flag that will be used as an entry point from a global map. - Cat paw: a simple and effective weapon that will help you at a difficult moment - Healing mixture: is made by grass and berries; heals well
NEW LOCALIZATIONS
New localizations have been added to the game: - Spanish - French - German - Chinese - Japanese
OTHER CHANGES
- a lot of GUI improvements - a recipe of meat jerky is changed (1 meat -> 1 meat jerky) - amount of healing by bandage is increased - fixed bugs with maps loading Have fun with LifeZ.
[ 2018-04-13 15:42:02 CET ] [ Original post ]
Steam Achievements is here!
Hello to all survivors! This update brings Steam Achievements to LifeZ! There are 10 common and 1 hidden achievement. Enjoy searching for it ^_^
Smart animals
All animals will now try to run away from you. Hunt them down carefully. Prevent them from escaping a location!
Controls improvements
New hotkeys are added: - i - inventory - c - craft - b - building - q - quick use - enter - enter to lication (while on global map) or apply the building (while in building mode) Now you can bind any item to quick slot: press ctrl+1...4 while mouse pointer hovers desired item
Craft and economy changes
- a craft recipes of Machete and Bad Machete are changed - a craft recipes of shovel and crowbar are simplified - durability of many types of weapons are increased - time to make boards now depends on type of log - time to make iron is reduced - all spear are improved
Other changes
- now you can rotate objects, which are already built - fixed some bugs with saveload systems, including reset of object's rotation - fixed infinity messages near character - fixed usage of item from Container window
[ 2018-04-06 18:24:54 CET ] [ Original post ]
Stop, Police!
Added new zombie type: zombie-policeman.
He may be encountered on high tier forest locations; drops 9mm ammo :)
Other changes and fixes:
- Shelter parameters rebalanced
- Added new shelter parameter "capacity" that depends on number of builded boxes
- Fixed resources and NPC vanishing from starting scene on exit to Global Map
- Starting boxes (near the car) is now saved with all content
- Fixed mouse attack
- Fixed mutated dogs drop (empty containers)
- Forest locations now have more grass
- Fixed workbench icon appearance on other locations minimaps
- Fixed sound volume control
- Fixed marking of extraneous objects in building mode
- Fixed application hangup after destroying of constructed objects
- Initial items craft is simplified (wooden box, backpack, starting workbenhes)
- English translation corrections
Feel free to tell me about your wishes and found bugs in Discusstion section of LifeZ.
Thanks to everyone.
Have fun ^_^
[ 2018-04-02 18:34:08 CET ] [ Original post ]
Hello everybody. First update of LifeZ is here. Main part of update is that LifeZ is supporting Linux Steam OS now. Linux users, welcome to Quarantined area +_- A lof of fixes and improvements, like: - you can target zombies with mouse now ^_^ - rabbits and stags may be found on most locations - dogs and rabbits may chanced drop a meat - dogs may chanced drop a leather - better UI localization; - location info window on global map is improved - few minimap icon sizes improvements - fixed Bat attack speed Thanks to everyone and have fun ^_^
[ 2018-03-30 16:08:42 CET ] [ Original post ]
Good news everyone! LifeZ is released on Early Access. Have fun and be patient to bugs. Fell free to make a bug-reports in a Bugs forum. Thank you.
[ 2018-03-29 13:34:10 CET ] [ Original post ]
Hello everybody. Today is the important day for LifeZ. LifeZ is getting ready for Early Access. Please, note that it's only Early Access with all the attendant consequences. Thus, you may experience some bugs, incomplete features, missing content and other minor inconveniences. You may also experience savegames compatibility issues after major updates which may cause the loss of current game progress. Please, keep all of the above in mind to avoid frustration. You should only subscribe for Early Access if you wish to take part in developement process and able put up with all the ensuing inconveniences. Nevertheless, you should at least check it out if you happen to be hardcore survival games fan. Bug fixes and content updates will be done as frequently as possible considering my one-person company humble capabilities.
[ 2018-03-28 16:17:04 CET ] [ Original post ]
- LifeZ - Linux [358.79 M]
You are able to:
- to seek food and water to quench thirst and hunger
- hunt the animals
- build a safe hideout
- manufacture the mined resourced to get better materials
- explore global map with multiple locations
- fight against zombies
- OS: Ubuntu 12.04 LTS or greater
- Processor: Core 2 duo or betterMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: HD 5xxx series or greaterSound Card: Optional
[ 6132 ]
[ 2625 ]