Good news, everyone!
10th Anniversary Update has been released yesterday! It brings to the game a lot of new features and positive changes.
One of the most important change is that the rate of hunger attrition is changed.
The player can now
not starve. Hello to
Mirona1; Ein Gr an
nobbevonobbe.
So, let's take a look, what is changed.
A LEVELING SYSTEM
A new leveling system has been added. Now the player is able to get experience for various actions, such as mining resources and killing zombies.

When getting enough experience, the chatacter gets a new level.
Leveling allows you to learn new crafting recipes, get access to new workbenches and workkshops, create new types of weapons and armor.
In future updates, "Perks" will be added: with each new level the character will be able to get one of the available bonuses to choose from. This will make leveling event more interesting and important.
RECYCLING
A new workbench has been added: Recycler

It's available for learn at level 20. After you craft and build it, allows you to instantly recycle all unnecessary items into basic resources.
You can disassemble weapons and armor, which have very little strength left.
Thus, it is possible to get some of the resources spent on their crafting.
A new resource has been added: Scrap metal

This resource can be found at varios locations or obtained as a result of disassembling unnecessary items. It can be melted into an iron ingot in a furnace.
Also in the future, scrap metal will be used in other crating and repair recipes.
UI IMPROVEMENTS
The main screen got a lot of changes. All buttons are smaller now. Also, the parameters of the character, such as attack and protection, are removed from the main screen. These parameters can now be viewed by the Inventory window.
Due to this, the main screen has more free space now.
The buttons "Craft" and "Building" show counters of new recipes \ building.

You do not miss important changes now. :)
The durability of the equipped weapons and armor is now shown as a silhouette of the character only when items with a little durability left are weared on the character.
OTHER CHANGES
- hunger attrition rate significantly reduced; 100 hunger points is now enough for 19.3 minutes (before it was 13 minutes)
- fixed: incorrect animations when changing weapons quickly
- fixed: Russian tips on English and German languages
Thanks to everyone for the feedback and support of LifeZ.
Stay alive and have fun ^_^
[ 2019-04-06 08:51:19 CET ] [ Original post ]