Update #17. We open Supermarket
Congratulations on the upcoming year 2021! I'm excited to bring you a great new update. We tried to prepare an interesting update, which will allow you to pass new locations again and again. Today is the time to sum up the results of the year. But we are summing up the results of the last update. With great pleasure I present you the changes.
Our Programming Teams worked day and night to create a new UCP-Mechanism - Unlimited Cave Production. On some locations you can now find special levers:
If you pull this lever - the countdown will start. And when the countdown ends - the location will be completely restarted. Yes, completely: all items left in the location will be deleted; all zombies will reappear; all loot boxes will be filled with new items; and even some maps will be replaced by other ones. Welcome to endless dungeons! What locations can I find these levers in?
In the Gas Station location, hatches have been added through which you can go down into dungeons. These dungeons contain boxes with very cool items, but also mutants there are quite strong. Look for these hatches carefully, they always appear in different places. In future updates, our Innovation Team will add special unique items to these dungeons.
There are a lot of changes with the supermarket in general. As you may recall, from the beginning there was a supermarket in the game, but players couldn't get to it. We've changed that. The supermarket is now much closer, right behind the Wooden Bridge. The ground side of the Supermarket is just the tip of the iceberg. The Supermarket now has two entire dungeons. The first, a small one, allows you to get inside the Supermarket itself. Yes yes, the entrance to the inside of the supermarket is through the dungeon. The second dungeon is large, very large. One of the dungeon maps has as many as four pathways to an even lower level.
Only one random pathway will be available at a time. And only after restarting the location will another random pathway be selected. Each such pathway can lead to one of four different locations. So the Supermarket dungeons will change a lot after each location restart. I can safely say that the Supermarket with all the dungeons is the biggest location in the game! It is simply huge. Not every player will be able to pass it completely and explore all its nooks and crannies. The ground part is just the tip of the iceberg. Underneath it is a two-story labyrinth of a basement. The entrance to the inside of the store will also have to be searched for.
Changing the position of the Supermarket is the main, but not the only change to the global map. In addition, our Landscape Engineers have shifted the river so that there is more dry land in the center of the map. And more land means more space for other locations. What's more, boats now come to different shores, too.
Our Penetration Masters have created a unique in-game item: the picklock. It can now be created in the crafting menu. The picklock will come in handy to crack some locked doors. A great way to get to places you couldn't get to. Also, our Department of Artwork was able to create brand new graphic effects such as the "disappearing supermarket roof" and the "dungeon lighting blackout". Well, I guess I didn't forget to write anything. I hope you enjoy this update. Check out the new locations. They are made with care and attention just for you! And try to survive :)
[ 2020-12-31 16:58:47 CET ] [ Original post ]
Greetings, Survivors!
Congratulations on the upcoming year 2021! I'm excited to bring you a great new update. We tried to prepare an interesting update, which will allow you to pass new locations again and again. Today is the time to sum up the results of the year. But we are summing up the results of the last update. With great pleasure I present you the changes.
UCP-Mechanism
Our Programming Teams worked day and night to create a new UCP-Mechanism - Unlimited Cave Production. On some locations you can now find special levers:
If you pull this lever - the countdown will start. And when the countdown ends - the location will be completely restarted. Yes, completely: all items left in the location will be deleted; all zombies will reappear; all loot boxes will be filled with new items; and even some maps will be replaced by other ones. Welcome to endless dungeons! What locations can I find these levers in?
The first UCP-location is the Gas Station.
In the Gas Station location, hatches have been added through which you can go down into dungeons. These dungeons contain boxes with very cool items, but also mutants there are quite strong. Look for these hatches carefully, they always appear in different places. In future updates, our Innovation Team will add special unique items to these dungeons.
The second UCP-location is the Supermarket.
There are a lot of changes with the supermarket in general. As you may recall, from the beginning there was a supermarket in the game, but players couldn't get to it. We've changed that. The supermarket is now much closer, right behind the Wooden Bridge. The ground side of the Supermarket is just the tip of the iceberg. The Supermarket now has two entire dungeons. The first, a small one, allows you to get inside the Supermarket itself. Yes yes, the entrance to the inside of the supermarket is through the dungeon. The second dungeon is large, very large. One of the dungeon maps has as many as four pathways to an even lower level.
Only one random pathway will be available at a time. And only after restarting the location will another random pathway be selected. Each such pathway can lead to one of four different locations. So the Supermarket dungeons will change a lot after each location restart. I can safely say that the Supermarket with all the dungeons is the biggest location in the game! It is simply huge. Not every player will be able to pass it completely and explore all its nooks and crannies. The ground part is just the tip of the iceberg. Underneath it is a two-story labyrinth of a basement. The entrance to the inside of the store will also have to be searched for.
Changes to the Global Map.
Changing the position of the Supermarket is the main, but not the only change to the global map. In addition, our Landscape Engineers have shifted the river so that there is more dry land in the center of the map. And more land means more space for other locations. What's more, boats now come to different shores, too.
Other changes.
Our Penetration Masters have created a unique in-game item: the picklock. It can now be created in the crafting menu. The picklock will come in handy to crack some locked doors. A great way to get to places you couldn't get to. Also, our Department of Artwork was able to create brand new graphic effects such as the "disappearing supermarket roof" and the "dungeon lighting blackout". Well, I guess I didn't forget to write anything. I hope you enjoy this update. Check out the new locations. They are made with care and attention just for you! And try to survive :)
LifeZ - Survival
iDs Games
iDs Games
2018-03-29
Singleplayer EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
Mostly Positive
(222 reviews)
https://store.steampowered.com/app/809210 
The Game includes VR Support
LifeZ - Linux [358.79 M]
LifeZ - Survival is a third-person sandbox-survival game, in which players build their hideouts, mine resources, collect food and water. As well as fight the zombies encountered.
You are able to:
- to seek food and water to quench thirst and hunger
- hunt the animals
- build a safe hideout
- manufacture the mined resourced to get better materials
- explore global map with multiple locations
- fight against zombies
You are able to:
- to seek food and water to quench thirst and hunger
- hunt the animals
- build a safe hideout
- manufacture the mined resourced to get better materials
- explore global map with multiple locations
- fight against zombies
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or greater
- Processor: Core 2 duo or betterMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: HD 5xxx series or greaterSound Card: Optional
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