The Stonescript Update: Now Available
Fire up those keyboards: The Stonescript Update is here! Version 2.8 of Stone Story RPG adds a wide variety of features to Stonescript, the in-game scripting language. Bring your automation to the next level with powerful new functions. Got a taste for scripting? Get ready for the return of Stonejam and share your creations with the world. After many requests from our community, we have also raised the treasure limit from 150 to 100 + 5 * the player's level. Get your farming on and rack up that loot! And whats this? Another message from Acropolis! Check below to see what news the floating city comes bearing.
The bulk of this update was focused on totally revamping Stonescript, bringing changes like:
Tired of the same old UI? Spruce it up a little with Stonescript. New ways to manipulate what can be drawn on screen give you a wider set of options to customize your display as you see fit. These draw functions arent just about changing the UI. You can even add cosmetics and pets to the game! Look dapper with a fancy hat or stroll through the Caves of Fear with your trustworthy frog companion.
Push your automation even further beyond with powerful functions. Fine tune your characters combat abilities down to the second, leaving no room for human error. Ensure your triumphant victory through endgame and beyond.
You got your mini-games in my game! This update comes with 3 mini-games (still in development) built entirely with Stonescript. Pick apart the code to see how you can bring your own mini-game to life.
You can now import external scripts into your game. Not only does this allow for easier sharing, it also gives players a way to better organize their scripts. Mixing and matching combat and UI scripts has never been easier. --- For a quick guide on how to get started with Stonescript, check out this tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477
In-between all the Stonescript improvements, weve also managed to rework the Repeating Crossbow. Already a favorite to many, the Repeater suffered from inefficient scaling with enchantments. Check out the full release notes to see how we tackled this problem - http://stonestoryrpg.com/releasenotes/
In celebration of The Stonescript Update, were bringing back Stonejam! Next weekend, flex your scripting skills with the community and see what you can cook up. A few select scripts will be chosen to ship with the game, allowing players to natively import them via the Mind Stone. Keep an eye out for more information.
Catch our Sunday stream (2/23) with the developer, standardcombo! Hell be going over an exciting new addition to the game (hint: youll be able to pet it). Watch over at https://www.twitch.tv/standardcomb0
Once more, an ominous black scroll appears before you. Within the parchment lies a stark white print; another pronouncement from the city in the sky. Acropolis is abuzz with activity. Look within to see what events have transpired in the floating capital above.
--- We cant wait to see what you create in Stonescript! Share your projects with us on Twitter or Discord so other players have a chance to try them out. Be sure to join the Stone Story RPG Discord server to keep up with the game's development and chat with other members of our community! - discord.gg/StoneStoryRPG For a full list of changes and balances, follow the link here to the Steam Forums post: https://steamcommunity.com/app/603390/discussions/0/1752401163885501711/ -SSRPG Team
[ 2020-02-22 18:15:00 CET ] [ Original post ]
Welcome to The Stonescript Update!
Fire up those keyboards: The Stonescript Update is here! Version 2.8 of Stone Story RPG adds a wide variety of features to Stonescript, the in-game scripting language. Bring your automation to the next level with powerful new functions. Got a taste for scripting? Get ready for the return of Stonejam and share your creations with the world. After many requests from our community, we have also raised the treasure limit from 150 to 100 + 5 * the player's level. Get your farming on and rack up that loot! And whats this? Another message from Acropolis! Check below to see what news the floating city comes bearing.
Additions to Stonescript
The bulk of this update was focused on totally revamping Stonescript, bringing changes like:
Modding
Tired of the same old UI? Spruce it up a little with Stonescript. New ways to manipulate what can be drawn on screen give you a wider set of options to customize your display as you see fit. These draw functions arent just about changing the UI. You can even add cosmetics and pets to the game! Look dapper with a fancy hat or stroll through the Caves of Fear with your trustworthy frog companion.
Advanced Combat Scripts
Push your automation even further beyond with powerful functions. Fine tune your characters combat abilities down to the second, leaving no room for human error. Ensure your triumphant victory through endgame and beyond.
Mini-games
You got your mini-games in my game! This update comes with 3 mini-games (still in development) built entirely with Stonescript. Pick apart the code to see how you can bring your own mini-game to life.
Script Sharing
You can now import external scripts into your game. Not only does this allow for easier sharing, it also gives players a way to better organize their scripts. Mixing and matching combat and UI scripts has never been easier. --- For a quick guide on how to get started with Stonescript, check out this tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477
Repeating Crossbow
In-between all the Stonescript improvements, weve also managed to rework the Repeating Crossbow. Already a favorite to many, the Repeater suffered from inefficient scaling with enchantments. Check out the full release notes to see how we tackled this problem - http://stonestoryrpg.com/releasenotes/
Stonejam 2: The Return of The Script
In celebration of The Stonescript Update, were bringing back Stonejam! Next weekend, flex your scripting skills with the community and see what you can cook up. A few select scripts will be chosen to ship with the game, allowing players to natively import them via the Mind Stone. Keep an eye out for more information.
Sunday Stream
Catch our Sunday stream (2/23) with the developer, standardcombo! Hell be going over an exciting new addition to the game (hint: youll be able to pet it). Watch over at https://www.twitch.tv/standardcomb0
The Acropolis Herald
Once more, an ominous black scroll appears before you. Within the parchment lies a stark white print; another pronouncement from the city in the sky. Acropolis is abuzz with activity. Look within to see what events have transpired in the floating capital above.
--- We cant wait to see what you create in Stonescript! Share your projects with us on Twitter or Discord so other players have a chance to try them out. Be sure to join the Stone Story RPG Discord server to keep up with the game's development and chat with other members of our community! - discord.gg/StoneStoryRPG For a full list of changes and balances, follow the link here to the Steam Forums post: https://steamcommunity.com/app/603390/discussions/0/1752401163885501711/ -SSRPG Team
Stone Story RPG
Martian Rex, Inc.
Martian Rex, Inc.
2019-08-08
Indie Casual RPG Singleplayer
Game News Posts 143
🎹🖱️Keyboard + Mouse
Very Positive
(798 reviews)
https://stonestoryrpg.com
https://store.steampowered.com/app/603390 
The Game includes VR Support
Stone Story RPG Linux [294.55 M]
Stone Story - OST
In a realm of perpetual evil, a single stone could change everything.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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