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In the clouds, high above the surface, lies the legendary city of Acropolisa realm of gods, scholars, and storms. For ages, Acropolis stood as a beacon of wisdom and wonder, but now the once-grand city is fractured by a raging storm. Adrasteia, the Storm, has seized control, leaving behind a trail of lightning and despair. Yet, hope lingers in the air as Leuce, the spirit of the city itself, calls out to those brave enough to save her and restore the glory of Acropolis.
Something strange is going on within the Boiling Mine! The demise of the Bronze Guardian and freeing of the Stoneheads should have meant that the mines were all but done. Recently however, youve heard tell of the old forges being relit and the sounds of industry coming from the heated halls; someone surely must be behind this!
Return to the Boiling Mine to uncover the mystery in Stone Story RPGs newest Legend quest, Burnout!
Burnout will be available to play in-game starting May 16. The accompanying in-game event, Burned, But Not Out, will be live from May 16 to May 26. More details to follow!
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-SSRPG Team
Evil things creep and crawl in deep, winding tunnels below the earth. Descend into darkness and burn away the shadows with a new item: the Torch! Play through the limited-time event Fangs in the Dark from April 25 to May 5 and overcome the vile beasts lurking in the dark.
Fangs in the Dark will be live from April 25. Fangs in the Dark is a repeatable event and will return on a seasonal basis.
New Legend April 6th - Transmutable Trials Our old friend Hans needs your help! Hes grown rather curious of the Moondial in your possession and wishes to explore its alchemical properties. Guide Hans through his experiments in the new upcoming Legend Quest, Transmutable Trials! This new Quest will also introduce a brand new Lost Item: The AEther Talisman. Harness the unmaking energy it possesses in your own arsenal! [previewyoutube=ZLgv5oJTTtU;full][/previewyoutube] Transmutable Trials will be available to play in-game starting April 6th. The accompanying in-game event, Dreams of Aether, will be live from April 6th to April 16th. More details to follow! --- -SSRPG Team
Hello Stoneheads! Due to problems with the latest update (3.54), we will need to change the start date for the Towering Shield event. The event will now begin on February 24th. In case you somehow managed to have already started the event, do not collect the reward. Simply wait for the event data to start again and it should continue normally. We apologize for the delay! -SSRPG Team
- Event system v2 - 20 free tickets at the start of the first event. - New: import TrainAdventure by link2_thepast - New: import Cosmetics/SleepyStonehead by doo doo fart - New: import Cosmetics/PetSnowBunny by aeris - New: import Cosmetics/PetSnowman by MichaelGG - New: import UI/BragMeter by insult2 Changes - CozyCave v2.1, moved to the base folder: import CozyCave - SantaHat v2.0.1 by martosss - MindstoneButton v1.2 - Added the "skeleton" type to all Skeleton enemies. - Removed the Moondial requirement for seeing event cosmetics. - Boss sublocations (Forest, Halls, Mines, Temple) now have difficulty values at 3 and 4 stars. - Characters that die from a shared death (e.g. Pallas spawns and background parts) no longer count as combat kills. Bugs - Fixed draw.Player(x,y) - Fixed crash when collecting legend rewards. - Fixed crash when loading very old save files. - Fixed a possible progression leak between save files. - Fixed bug where the main menu carousel could show the wrong countdown. - Fixed Lost items with level less than 5 stars. - Fixed refreshing of the quests screen in certain conditions.
Hello Stoneheads, Wed like to ask for your support in nominating Stone Story RPG for the Most Innovative Gameplay Steam Award! Somewhere between idler, auto-battler, and game engine youll find Stone Story RPG. The player journey in SSRPG is a continual progression of discovery and exploration, whether youre puzzling through the crafting system at Hour 3 or unlocking the full potential of the Mind Stone at Hour 300. Weve come a long way, and were excited for what weve still got ahead! -SSRPG Team [url=https://twitter.com/StoneStoryRPG] Stone Story RPG Twitter Stone Story RPG Discord
Hi Stonescripters
We are thrilled to have had so many people participate in the most recent StoneJam! StoneJam 6 absolutely blew us away. The sheer volume and creativity from our community is nothing short of astounding. Utility scripts, animated cosmetics, and even Tetris are just a few of the many entries submitted by players!
Your creativity and dedication have once again exceeded our expectations, and we are delighted to share some highlights and express our gratitude for your incredible contributions.
2048 by Artificial Potato
Hello fellow Stoneheads--
After a long time away, were excited to bring back StoneJam!
Submissions to StoneJam 6 are open to artwork, UI mods, and anything else you can think to use Stonescript for. Interested in a more specific challenge? Try taking on a Bounty to earn rewards!
Make sure you join the StoneJam 6 event on our Discord server to participate: https://discord.gg/stonestoryrpg?event=1165085728611504239
Weve also got an upcoming Town Square meeting on the community Discord happening tomorrow, 10/28 at 11 AM PST. Well be talking about StoneJam 6, our growing international playerbase, giving away Steam copies of SSRPG, and more!
Sign up for the Town Square Discord event so you dont miss out: https://discord.gg/stonestoryrpg?event=1165123891388227614
Improvements - Stonescript: Added item.left.state, item.left.time, item.right.state & item.right.time - Reduced the size of save files by ~16% Balance - Reduced the engage range on Dashing and Bashing shields to 15. - Changed the knockback on Stone Crossbows from 2 -> 4. - Changed the knockback on elemental Crossbows from 2 -> 3. Bugs - Fixed "open all" treasures, which could get stuck on Lost items. - Roof Overhead: The Mine Walker can no longer be killed by activated abilities. - Fixed equipment missing in the Saved Games screen on first showing. - Fixed the position of "Ki Crystal" names in Hotspring Shop. - Fixed the importing of save data that's been reformatted by intermediary apps. - Fixed bug where Stone Runes would drop from some treasures. - Any "Stone Runes" are now converted to Vigor.
Stone Story RPGs first post-launch Legend is now live! Update your game to play Blowing Steam, grab a free Fire Talisman and participate in this limited-time event (Latest version: 3.42.2)
From now until August 30th, complete in-game milestones to earn your first Moonbloom -- a special gift from Leuce herself. The Moonbloom is a rare crafting material planned for the upcoming 4.0 update.
You also have the opportunity to earn a more powerful reward! Players can upgrade their event treasure by completing additional milestones before the event ends on August 30th.
Having trouble with the event? Join other players on the Steam forums or the official Discord server to tackle these goals and ensure that the maximum reward will be yours!
[previewyoutube=6FZ6VOAiVyE;full][/previewyoutube]
New - Added music to the Poena boss fight. - Stonescript: Added buffs.oldest and debuffs.oldest Balance - The Cultist Mask's Extend ability now only affects one buff (the oldest). Bugs - Fixed bug with multiple copies of the Cinderwisp's Devour ability. - Fixed exploit where players could fully heal and brew an extra potion in the middle of a run. - Fixed the color mask in difficulty selection UI's time label. - Fixed an inventory memory leak when switching between different saves. - Bearer & Elementalist are now treated as "dead" during transition to next forms.
New - Event: Blowing Steam - Lost item: Fire Talisman Balance - Changed the weighted average of training offline time from 15% to 21% (loops). Improvements - The Referral Quest now reappears if there is a treasure to collect. - Stonescript: Abilities can now be activated by their id. E.g.: "activate cinderwisp" - Remnants of Five: Reworked some details to improve completion rate. - Scotty has a new explanation dialog when you can't add a referral code. - Improved the white flash effect on ability buttons when they come off cooldown. Bugs - Fixed crash in the pooling of ability HUD buttons. - Fixed R&D book layout in some languages. - Buffs/Debuffs can no longer be added to dead characters. - Fixed Dysangelos (phase 1) that could get stuck with his evolving animation on loop.
Improvements - Added blowing steam event countdown. - Stonescript: Added new `key` namespace. This allows rebinding of keyboard shortcuts. - Added '' to the font. - Added "Dig" indicator to Rocky 0-stars. - Added a shop sign and outro text at the end of Mushroom Forest 0-star. Quests - Croaked: Fixed the enchantment reward in case you use Hatchet. - Croaked: Reworked section with Sight Stone to improve completion. Bugs - Fixed achievement "One For the Books". - Enchanted treasures can no longer be selected at the Triskelion and Moondial stations. - The Re-roll button no longer appears on Moondial if an Enchantment is selected. - Fixed crash if you bought a treasure in Mushroom Shop then quickly went over to Hotspring Shop. - Fixed rare crash if opening a treasure with Ki Crystals inside while having zero crystals in inventory. - Fixed rare crash when exiting the shop if you've never received the Crafting Booklet. - Fixed serialization of decimal numbers in some locales that lead to bugs. - Fixed the pivot calculation for flipped multi-layer sprites.
Hope youve all had a fun launch week, Stoneheads!
Today were bringing the first of many planned updates to Stone Story RPG.
Smashing its way into Stone Story is a new weapon recipe: the Heavy Hammer. A hefty tool, the Heavy Hammer packs a punch and smashes through enemy defenses with ease. Remember though: while it can swing wide and hit hard, the Heavy Hammer is slower than its one-handed counterpart.
From now until August 7th, players will have a chance to earn a Unique Golden Skin for the Heavy Hammer. Obtain the skin by participating in the Challenge Event, which can be started by discovering the recipe and crafting a Heavy Hammer.
You also have the opportunity to earn a more powerful reward! Players can upgrade their event treasure by completing additional milestones before the event ends on the 7th.
Having trouble figuring out what the recipe is? Not sure how to use the Heavy Hammer efficiently? Join other players on the Steam forums or the official Discord server to tackle these goals and ensure that a powerful Golden Heavy Hammer will be yours!
-SSRPG Team
Improvements - Added dialogs and extra UI during 2x Ki event. - Remnants of Five: Improved the comedic timing of narrator dialogs. Bugs - Fixed black screen on startup. - Fixed Mushroom Forest that would sometimes get stuck on 1 star. - Improved line breaks in Japanese. - Fixed Grappling Hook description in German. - The Crafting Booklet now shows the accurate number of recipes. - Fixed cooldown for unlocking the next Legend quest that could keep resetting to 8 hours.
At long last, the day has finally arrived: Stone Story RPG is now fully out of Early Access! [previewyoutube=dBQRsjNwuNM;full][/previewyoutube] We cant thank you all enough for supporting the team. Nearly a decade of work and passion have gone into this game, and were excited to finally launch it. While the game may be fully released, were far from done with Stone Story RPG. Weve got plenty still in mind, from additional mechanics to new events, new items, new difficulties, new locations and more. If youre a Stonehead who wants to play on the go, check the game out on your mobile device. Look for Stone Story RPG on the Google Play Store or the Apple App Store: Download for Android devices here Download for Apple devices here Note: Mobile and PC save files can be shared between platforms! -SSRPG Team
New event: Hammer Time! Balance - The crafting recipe for Bardiche has been changed. - Fixed the range on Poena's attack in yellow difficulties. Improvements - Unreleased crafting recipes are now omitted from the booklet. - Wild Ride: Adjusted the position of Scotty's dialog bubbles. - Titanic Accord: BFG's activated ability can no longer be used. - Optimized BFG activation logic. - The treasure opening dialog is wider and you can't accidentally skip seeing very rare drops. Bugs - Fixed categorical issue where items could be destroyed in memory and appear as blank inventory entries, causing problems. - Fixed the main menu event card that would not appear for some players. - Improved big head so it doesn't jump around as much when walking next to another stonehead. - Fixed rare crash in Stonescript lexer. - Fixed error when switching from a save file with a referral code to one without. - The warning message "Tried to save, but couldn't." now only appears in development environment. - Fixed Legend quests that sometimes would desync and run dialogs on top of the menus.
- Cultist Mask now works with Damage Over Time debuffs. - Nagaraja summon animations are now golden if you have the golden Cultist Mask. - Cultist Mask now draws in the correct color when picking up resources. - The Triskelion's Fuse+ will now cancel the operation if it detects a calculation mistake, instead of getting stuck. - Fixed the "Break Completely" label in Fissure Stone that could be incorrect. - Fixed items that would sometimes be generated with wrong data.
New - Removed the Ki cost of breaking enchantments off 0-star items. - Increased the speed of automated anvil crafting by 117%. Improved - Referral key generation now excludes several naughty words. - Updated game credits. - Improved some German texts in the R&D book. - Revised the algorithm for enabling Referral keys at the Haunted Gate. Bugs - Fixed localization error in Referral Quest UI row - Fixed the importing of save data that sometimes didn't work or resulted in strange file merges.
New - Fissure Stone now gives the option to break apart all 0-star items. - (mobile) Added bundle "Titanic Deal". Improvements - Remnants of Five: Revised one of the help messages to be more explicit. - Revised item descriptions for Sight Stone and Star Stone. Bugs - Fixed items found dialog that would sometimes show your total amount. - Fixed crash when switching between saves after completing a cosmetics collection.
Improvements - Tuned the golden cosmetic color. - Polished the Mushroom Shop visuals in Forest 2-star. Bugs - (mobile) Fixed the Ghost Slayer bundle so items are delivered. - Fixed a bug where items in the shop and in treasures could get the wrong element. - Fixed the Experience Potion description in Traditional Chinese.
Hi Stoneheads, Before we get into project announcements, we have a few in-game updates to share!
New - Free Re-rolls event. Improvements - Re-rolls added to the Mutate workstation. - All enchanted items can now be selected at the Mutate workstation. - Lowered the SFX volume of book pages flipping. - Tuned the inventory UX by lowering the delay when interpreting a long press as an item drag. - Update translations on several languages. Bugs - Forest music would sometimes not stop when entering the shop for the first time. - Music would sometimes not transition correctly when finding the Moondial. - Fixed bug where pressing on edge of the re-roll button would close the dialog. - Fixed the name for "Haunted Gate" that would show incorrectly in some languages.
Improvements - Added line numbers to the Mind Stone UI. - Resources no longer appear in Mind Stone workstation screen. - In case of invalid loadouts, the Utility Belt now equips any remaining items, if possible. - Workstation tasks when upgrading Ouroboros and Star Stone now show the "New!" indicator. - Improved some achievement names in Portuguese and Japanese. - German translation of Giant Treasure changed to "Mega-Shatz". - Added support for more glyphs that can be flipped in sprites. Bugs - Stonescript: Fixed crash when using reserved words as function names. - Stonescript: Fixed hud disable filters that would cause flickering. - Titanic Accord: Fixed a performance issue when Pallas uses the Sight Stone. - Fixed Uulaa's shop that would only clear the "restocked" after visiting twice. - Fixed bug where a new save would sometimes not start at Rocky Plateau. - Fixed the Fareyellow achievement that was not completing in Mushroom Forest. - Fixed edge cases in achievements "Midnight Farmer" and "Finally, a Wizard". - Fixed offline farm calculations for Caves of Fear 5-stars.
Changes - Hamartia: UI changes, such as arrows in Locations screen, no longer appear before finding the Quest Stone. - Poena now has the 'humanoid' tag. - Polished treasure descriptions in Mushroom Shop when translated to other languages. Bugs - Fixed crashes when unmaking or breaking apart items while the quest Bad Business was active. - Fixed bugs when switching between different saves. - Fixed bug where the navigation selector would often start in the wrong position. - Fixed importing of save data where extra space at the start or end would cause it to fail. - Fixed ambient sound of water during the "Cross Deadwood River" cinematic.
New - Dysangelos Perfected has a new ability: Adaptive Defense. Balance - Decreased Lifesteal on ranged weapons, from 12 + 1.5/Lv -> 8 + 1.5/Lv Bugs - Fixed the advice given by Dysangelos after defeating Angry Shroom. - Fixed XP dialog at the end of locations that would sometimes show the wrong information and not play VFX. - Fixed Xyloalgia's tail animation. - Fixed a bug where the Ki indicator could briefly disappear at the top of the screen while receiving items in Shop.
Additions - The Hamartia event is back and is set to repeat yearly. - New [Skip] button added when opening all treasures. Improvements - Halved the costs to mutate basic items and runestones. - Item selection container now scales for different screen resolutions. - Improved the UI layout of Hotspring Shop. - UI content that is smaller than its container can no longer be scrolled. - The Ki indicator at the top of the shop is now aligned to the center of the shop's content. - The [Export] button no longer appears if you have zero save files. - The [Codes] button is now disabled if you have zero save files. Bugs - Fixed a bug where the Bronze Key could fail to drop from Pallas. - Fixed a bug where daily quests could cause the game to continuously save progress, multiple times during a run. - Fixed a bug where rainbow and shiny sprites at the edges of a clipped view would bleed their effects outside of the clip. - Fixed a bug in the Saved Games screen where pressing too quickly on the Export/Import buttons would close the dialog.
Time to level up, Stoneheads - 3x XP Weekend is here!
For any new players or seasoned adventurers looking to push their limits, this event is for you~
From now until April 30th, Stone Story RPG will be running a 3x XP weekend. All XP gained will be triple the normal amount!
Step in time, Stoneheads - The Bolesh 2x Loot Event is happening now!
From now until April 24th, Stone Story RPG will be running a 2x Loot Event. Complete runs in the Caves of Fear to earn this extra loot.
After completing the game's port to mobile we've unified the PC and mobile code bases into a single one. This update is the result of that union, bringing over many of the architectural changes and optimizations needed for mobile. As we interacted with mobile players and gathered their feedback, many other improvements and bug fixes made their way into the game and are also part of this massive update. This takes us closer to our next major goal: Exit from early access and full global release. More info coming soon. Due to the magnitude of this update (the entire game engine has been touched in some way) as well as the importance of our upcoming global release, please let us know if you see anything weird that could be a new bug. Additions - Added "Triple-XP Weekend" event. - Added Import/Export buttons to the bottom of the Saved Games screen. - Added drop % numbers to treasures in the Mushroom Shop. - Added a Wand pickup to the start of Scary Chamber. - Added special dragon skin for Nagaraja, for use in Lunar New Year event. Fishing v0.7.0 - Improved performance across the entire fishing mini-game. - Lowered the difficulty to catch speedyfins. - Reworked to use the new UI system instead of advanced draw. - Gameplay feel is different due to all the changes. - Fixed the encoding of FishingGame.txt to UTF-8. Quests - Optimized Croaked, Roof Overhead, Remnants of Five and Bad Business. - Lowered the requirement to play Roof Overhead and Remnants of Five. - Lowered the number of Snails required in Croaked (2nd Frog). - Lowered the difficulty in Roof Overhead. - Minor increase to the enemy requirements for the AEther daily quest. - Cauldron Collective: Fixed bug where some players were unable to complete the Vampiric Potion step. - The Initiate: Fixed cultists staying on screen in some resolutions. - Remnants of Five: Fixed case where you could complete the quest during a 2x Ki event and earn 40 crystals instead of 20. This situation could risk the delicate balance in the FTUE design. - Croaked: Fixed a UX issue after feeding Kevin. If the Ouroboros screen appeared and you pressed the pause button, it would send you to Locations instead of Quests screen. Improvements - Greatly reduced the size of save files. The game will automatically rework your file upon next save. - Swapped the drop order of Ouroboros and Quest Stone. - Offline farming now gives guaranteed minimum loot if the selected difficulty is lower than the highest unlocked difficulty for the location. - Progress now saves after opening all treasures, exiting the Mushroom Shop, completing a Legend quest or crafting anything on the Anvil. - The Mind Stone can now be powered on/off from the item details popup. - Polished the cinematic when approaching the Mushroom Shop for the first time. - Lowered the requirements to upgrade Star Stone for the first time. - Changed the border color of button [Claim Reward] in daily quests to green. Balance - Increased the Ki Crystal rewards for completing R&D goals. - Increased Hatchet damage to Xyloalgia from +2 to +3. - Minor change to the enchantment drop rates for Omega treasures. - Minor change to loot drop tables, so total enchantment rates are the same. Misc - Engine upgraded to version 2021.3.18 - Added a limit to the number of save files that can be created. - All locations now have specific sorted positions in the Locations screen, regardless of the order in which they were unlocked. - Reworked the loading architecture. - FTUE: Rocky Plateau is now disabled until workstation is completed. - Removed progress saving when the application becomes paused by the OS. - Added unique ID to save files. - When entering your character's name, empty space at the beginning or at the end are now deleted. - Minor CPU optimizations to Stonescript. - Added proper handling of UTF-8 "BOM" encoding when importing scripts. Bugs - Fixed a critical bug where save file sizes could balloon out of control, due to multiple copies of offline farming stats. - Fixed critical issue where the game could get stuck with a blank Locations screen, in the very early game. - Fixed crashes that could happen when talking to the sweeper NPC in Temple. - Fixed a crash when playing for the first time. - Fixed a crash when pressing the side navigation buttons very quickly. - Fixed a bug where the Locations container would sometimes scroll to the top. - Fixed one of Dysangelo's help texts that was not localized correctly. - Fixed Stonescript errors when box drawing with custom user-defined styles. - Fixed Stonescript bug where some UI component properties were not resetting when recycled. - Eliminated a few rare cases of players being stuck with no input. - Fixed a rare crash in shops when there's pending treasures to open. - Fixed a bug where fast-clicking on buttons that are bleeding off their parent dialog windows would close the dialog instead of triggering the button. - Fixed bugs in draw.GetSymbol() and canvas.Get() where some glyphs would return incorrectly. - Fixed a legacy bug where it was possible to win a location star and not save progress properly.
The Acropolis Herald highlights important changes to Stone Story RPG. For a full list of updates to the game, please see the official release notes.
The Acropolis Herald highlights important changes to Stone Story RPG. For a full list of updates to the game, please see the official release notes.
-SSRPG Team
New UI type: Canvas - ui.AddCanvas() - canvas.Set(), canvas.SetFG() and canvas.SetBG() New namespace: color - color.FromRGB(), color.ToRGB(), color.Random() and color.Lerp()
Stonescript This patch introduces a new system for building complex and performant user interfaces. This is comprised of four object types: Panel, Button, Text and Anim. All of them inherit behavior from the common 'Component' type. The top-level UI namespace has also gained a few functions. See the Stonescript manual for details. Additions: UI: ui.root, ui.AddPanel(), ui.AddText(), ui.AddAnim(), ui.AddStyle(). Component: x, y, w, h, absoluteX, absoluteY, anchor, dock, ax, ay, dx, dy, parent, visible. Panel: children, clip, color, style, Clear(), Add(), Remove(). Button (Pre-existing type). Additions: hcolor, SetDown(), SetUp(). Text: align, color, bgColor, lines, text. Anim: color, duration, flipX, flipY, frame, gamePause, isPlaying, isPaused, pivotX, pivotY, Load(string), playOnStart, loop, Pause(), Play(), Stop().
- Upgraded Steamworks.NET to v20.1.0 - Cultist Mask added to loot drops. - Fixed localization of foe names in Blade of the Fallen God's second goal. - Fixed the random distribution of Ki Crystals found in a Lost Treasure, so the average gained corresponds to the cost. - Fixed bug where selecting a resolution in settings would sometimes result in a different resolution being used. Known issue: Crash in R&D Book, page 4.
The wicked Cult of Nagaraja is shrouded in secrets, their foul deeds carried out within the serpentine depths of The Temple. Only those brave and lucky enough can hope to endure the trials of The Initiate.
- New Quest: The Initiate! - New Lost item: Cultist Mask! - New item: R&D Book! - New Challenge Event: Rite of Passage! Stonescript - Added item.left.id, item.right.id - Added loc.isQuest - Added storage.Keys() - New Sounds: mask_summon_1, mask_summon_2 Balance - Bardiche: Changed the Bardiche's activated ability to increase base damage instead of critical multiplier (bardiche_buff_crit_mult): From: +0 base damage, +1.5 critical multiplier To: +17 base damage, +0 critical multiplier - Croaked: Changed Kevin's goal from 25 to 18 snails. - Craft Grappling Hook cost changed from 90 to 70 wood. Improvements - Upgraded engine to version 2020.3.29f1 - The back page of the Crafting Booklet is now localized. - Hotspring Shop: On a player's first day, the Name Tag is replaced by a +4 enchantment. - Players can no longer see seasonal skins before acquiring the Quest Stone. - Added "1 of 3" to the Metal Chunk descriptions. - Improved layout of the Event Reward dialog. - Minor improvement to formatting consistency in Japanese and Spanish(LA) texts. - Minor art improvement to the banners in Temple background. Bugs - Smack Hammer: Fixed a bug where the quest would sometimes end abruptly. - Simplified Chinese: Fixed localization of the Crafting Booklet's last page. - Fixed seasonal background in the mountain climb cinematic. - Fixed a bug in the first-time user experience where pressing ESC in language selection closed the window. - Fixed a bug where some sprites would load with height value +1.
Long time no see, Stoneheads.
We emerge from our winter hibernation to bring you spring tidings and loot!
From now until March 15th, Stone Story RPG will be running a 20% off sale and a 2x Loot Event.
Complete runs in the Mushroom Forest to earn this extra loot (which also includes 2x Lost Item drops).
Hello Stone Story RPG friends! We hope youre enjoying the event. Its certainly been very challenging, even for the most experienced of adventurers! Poena was a great opportunity for us to expand upon the games world and introduce an interesting new mechanic.
A foul wind blows from Deadwood Canyon.
Amidst the buzzing beetles and twisted trees, a specter of vengeance clings to the air. Youve traveled these paths before, but something is different
Upon returning to your shelter, you spy a curious note waiting for you. It would seem your skills in potion-crafting have not gone unnoticed!
The Guild of Smack-Hammer may have been a scam, but surely you won't get fooled twice. Time to put your skills to the test and prove your worth to The Cauldron Collective!
Upon returning to your shelter, you spy a curious note resting atop your Anvil. It would seem your skills have not gone unnoticed! A request for your services has come from the Guild The Guild of Smack-Hammer!
Your adventures in the Dark World have been quite fortuitous! Trinkets and baubles fill your tool belt, the spoils of battle and exploration yours for the taking. Ever the industrious individual, youve honed your skills and crafted magnificent items. Upon returning to your shelter, you spy a curious note resting atop your Anvil. It would seem your skills have not gone unnoticed! A request for your services has come from the Guild The Guild of Smack-Hammer! [previewyoutube=yRG4Sb5b3Vg;full][/previewyoutube] Who are you to deny others of your master-works? Get crafting, stonehead! "The Guild of Smack-Hammer" is the fifth Quest Drop of the update and will be playable in Stone Story RPG beginning November 12th!
The air is calm. The moon is bright. Just another day of farming for loot in the Dark World.
Yet theres a rumbling from within the Haunted Halls. The great skeleton Pallas has sent for you But why? Perhaps he means to parley; an offer from the giant God himself, a Titanic Accord.
The air is calm. The moon is bright. Just another day of farming for loot in the Dark World. Yet theres a rumbling from within the Haunted Halls. The great skeleton Pallas has sent for you But why? Perhaps he means to parley; an offer from the giant God himself, a Titanic Accord. [previewyoutube=R48OAnYlOBI;full][MINI-TRAILER VIDEO][/previewyoutube] Wield the magnificent Blade of the Fallen God and take its terrible titanic strength for your own.
Though many Pushers found their fates frozen upon the frigid path of the Icy Ridge, one Pusher endured the icy winds. Shes been spotted on the repaired Bridge, staring into the Stream of the Silent.
Could this stranger know what mysteries await at the end? Do they perhaps dream of Ascension?
In ignorant servitude, Pushers knew nothing beyond their loop of endless work. With the fall of the Bronze Guardian and the arrival of the player, they quickly gained the impetus and curiosity to discover what lay beyond the Bronze Gate. They could scarce imagine a day where they might one day achieve Ascension. [previewyoutube=0_a5QUPm_w4;full][/previewyoutube] Though many Pushers found their fates frozen upon the frigid path of the Icy Ridge, one Pusher endured the icy winds. Shes been spotted on the repaired Bridge, staring into the Stream of the Silent. Could this stranger know what mysteries await at the end?
This year we're humbled and happy to be part of the lineup for Roguelike Celebration! Until October 19, Stone Story RPG will be on sale at a 20% discount.
The Council once held dominion over The Dark World, from the lowest Canyons to the highest Ridges. Their influence remains, a presence that tells of the Remnants of Five.
Lootmeister Hans, a former member of The Council of Five, has need of a delivery made to a destination unknown.
Surely a hero like you can handle a simple package right?
The Council once held dominion over The Dark World, from the lowest Canyons to the highest Ridges. Their influence remains, a presence that tells of the Remnants of Five. Remnants of Five will be added to Stone Story RPG as a playable Quest on October 13th [previewyoutube=5d2zBlN0A2g;full][/previewyoutube] Lootmeister Hans has need of a delivery made to a destination unknown. Surely a hero like you can handle a simple package right?
Hello Stonefriends!
We hope youve enjoyed the Quest Update so far. Dealing with squatting Stoneheads and frenetic frogs is no joke!
Last Friday, we added Mr. Pallas Wild Ride, the first of many Legends to come. The Wild Ride Challenge Event will continue for a few more days (ending on October 10th), so youve still got a bit of time to complete your goals and your reward.*
Since full completion requires use of the Mind Stone, you can consult our Discord community or see the Wild Ride forum post should you run into any problems finishing the event.
*All loot gained through events can still be obtained in-game. Events may also repeat in the future.
Something is stirring in the Haunted Halls
Scotty the Skull has sent you the information of an associate of his- a skeleton named Auggie in need of a hired hand. Included are directions to the Skeleton Chest Factory.
Are you prepared to venture down once more and go on Mr. Pallas Wild Ride?
Something is stirring in the Haunted Halls Ghastly ghosts and spooky scary skeletons lurk below. Are you prepared to venture down once more and go on Mr. Pallas Wild Ride? Mr. Pallas' Wild Ride will be added to Stone Story RPG as a playable Quest on October 1st. This Quest Drop will also feature an accompanying Challenge event. [previewyoutube=eK33zZi2ZK4;full][/previewyoutube] Scotty the Skull has sent you the information of an associate of his- a skeleton named Auggie in need of a hired hand. Included are directions to the Skeleton Chest Factory. Time to see whats got them so rattled.
This is a massive patch, with many Stonescript changes for StoneJam 4, balance changes, audio, bug fixes and many other improvements. See the full release notes here: https://stonestoryrpg.com/releasenotes/
The beta branch has been updated with a massive patch, v2.98, leading up to v3.0. See the release notes for v2.98 here: https://stonestoryrpg.com/releasenotes/beta.html If you're not on the beta branch, you can switch by following instructions here: https://stonestoryrpg.com/faq.html#Technical%20Help But, if you'd rather wait for the full release, no sweat! We're working hard to bring forth these changes (and many more). Once a launch date for 3.0 is locked we will make an announcement.
Minor update introducing three scripts created by the community, plus other improvements. - New minigame: Burger Rush by Fyda. import Games/BurgerRush - New cosmetic: Headphones by link2_thepast. import Cosmetics/Hats/Headphones - New cosmetic: quips by Superfulous J. import Cosmetics/quips Improvements - Added an extra boost slot for the final upgrade of Lost items. - type() now supports arrays and returns "array". Bugs - Fixed a bug where the Mind Stone's main script did not have a "this" reference to itself. - Fixed bug where the player would look to the left when being pushed by Hrimnir.
Happy Holidays from the SSRPG team! As we look back on this year, we also look at the progress that Stone Story has made. When we first launched into Early Access, we had a vision for what we wanted the game to truly be. With your support, we've taken great strides towards achieving that ambitious goal. We've spent the past few months ironing out the Quest System, which we'll give a quick update on after a very important announcement: L O O T.
Happy Fall, everyone! As many of you may already know, Stone Story RPG has been in development for over six years. What started as a solo project by Gabriel "standardcombo" Santos has since grown into an ambitious award-winning game that explores the unique spaces of incremental gameplay and ASCII animation. It's been a long journey to this point, and we're still not done! We've got plenty more in store for the game and we can't thank our players enough for helping us every step of the way. That's why we're calling on you to nominate us for the "Labor of Love" award in the 2020 Steam Awards. We hope that you'll show the game the same support you've given it all these years. And if you haven't yet picked the game up, now's your chance! For the Autumn Sale, Stone Story RPG will be 20% off, so grab it and embark on your ASCII-animated adventure. -SSRPG Team
Thank you once again to everyone who participated in StoneJam 3! Our players made so many cool submissions, and were constantly impressed at how creative our community can get with Stonescript. We received all sorts of neat creations, including cosmetics, minigames, pets, and UI tools. We hope to see more of you join us for the next StoneJam. Until then, take a look at the fantastic work done by our community: https://www.youtube.com/watch?v=c8lGAz7QIy4 You can download the scripts here: https://drive.google.com/drive/folders/1Uhun00tbt5J3zHDmamF1HH7uvVfGZfvY?usp=sharing In order to make use of Stonescript in-game, you must have the Mind Stone unlocked.
Another StoneJam has come and gone, and we've received so many wonderful submissions! From cosmetics to combat scripts to UI features, players have continued to explore what is possible in StoneScript.
Join standardcombo as he goes through over a dozen unique scripts created by members of our community. (Unable to join the stream? Dont worry! Itll be recorded and uploaded afterwards.)
-SSRPG Team
Have you seen Stone Story RPG and thought to yourself How on earth does this game play? Well, find out for yourself with the new Stone Story Demo!
Dive into a dark and mysterious world of stunning ASCII animation and unique gameplay inspired by incrementals, idles, and clickers. From combat to crafting to looting, your natural curiosity will be your greatest tool as you delve into the game and discover there's more beneath its deceptively simple surface.
Head to the games Steam page and download the demo:
https://store.steampowered.com/app/603390/Stone_Story_RPG/
After youve played through the demo, get the game for 20% off during Steams Halloween Sale and dive right into our 2x Loot Event!
Come see how the ASCII magic gets made and join standardcombo on his Twitch stream for a hands-on tutorial behind the principles of ASCII animation. Pick up tips and tricks that went into creating Stone Story RPGs unique artstyle. (Unable to join the stream? Dont worry! Itll be recorded and uploaded afterwards.)
You can also follow alongside the process with this handy guide: https://stonestoryrpg.com/ascii_tutorial.html
As a reminder, weve got a couple events to look forward to: the Halloween Loot Event on October 24th, and StoneJam 3 on November 3!
-SSRPG Team
Has it been weeks? Months? What is time? Well, quite a bit of it has passed since our last update! Like all of you, the ongoing pandemic has affected our daily lives and livelihood. Just like time blended together, so did our work, and it became harder to separate our regular responsibilities from Stone Story RPG. As a result, development cadence and routine were heavily disrupted. We still managed to get some work done on the game, but it took a bit of time to reevaluate our situation and change gears to get the project moving at a steady pace again. First, well start off with some tangible changes to the game. If youre interested in a deeper devlog, keep reading after!
July 29th marked the sixth year of Stone Story RPG being in development! It really is incredible how far this game has come, from its beginnings as the brainchild of standardcombo to an award-winning game in its first year of Early Access.
Hey everyone,
We hope you were able to get your shiny chest in the last event! We saw comments expressing concern over missing out on the event rewards, so wed like to clarify that these items will return to the game at some point.
The events have been a great way for us to test features and prioritize what needs to be worked on next. Once all of the systems are in place, then we can focus on reintroducing past rewards and events.
An odd wind blows-- Stone Story RPGs second Challenge Event is here! Challenge II brings quite a few important updates to the game, expanding upon in-game rewards, gameplay modes, and difficulty options. Read below to see what this new set of challenges entails.
Hey everyone, May has been a very busy month for the team! Development of the Quest system has fully kicked into gear as weve begun laying down the foundation for the mechanics and story. Behind the design of the Quest systems is the idea of taking all existing features (locations, NPCs, the Stonescript language) and remixing them in new ways, creating new connections between them and expanding where needed. In a pragmatic sense, the quests are about exploring the existing space in the Dark World that perhaps was only seen briefly during the main story. This will also be an excellent way to test the capabilities of user-generated content for the eventual inclusion of player-developed Quests. In the meantime, weve got a few things lined up to tide you over, like Lost Items, cosmetics, and the second Challenge Event!
Sharpen your Bardiches-- Stone Story RPGs first Challenge Event is here! Read on to see what Challenge I entails, and just what it means for the citizens of Acropolis...
Hey everyone!
We hope you enjoyed The Stunning Update and were able to get your suped-up shiny Compound Shield. The event made for a lot of fun discussion and strategizing amongst our community; so much so that wed like to make it a regular thing!
We are pleased to announce the arrival of Challenges in Stone Story RPG, with the first official Challenge starting next Saturday, May 9th.
What are Challenges exactly? Read below to find out!
With a shining brilliance comes The Stunning Update!
This update brings a host of balance and quality-of-life changes, in addition to a brand new item and some much needed buffs to old ones.
The best defense is a good offense - take the reworked weapons out for a spin and wreak havoc!
However, an even better defense is a good defense. Face enemies head-on with the Compound Shield, a new item that will stop foes in their tracks. Until 4/26, Stone Story RPG will be running a special event (and accompanying 20% discount) where you can obtain a cosmetically unique enchanted Compound Shield. Read below to find out more.
And after much silence from the city above the clouds, a message from Acropolis has found its way down once more. Open it and read to see what news awaits!
Hey Stone Story Fans! We hope you've all been safe and healthy these past few weeks. Things have been busy on our end as we work with our awesome beta testers towards pushing updates out onto the live branch. Keep reading to see what we've got coming up.
Hey ASCII fans, We hope you've been staying safe and healthy! With everything going on right now, many events have been cancelled. However, the folks over at IGF and GDC are working to ensure that as much of their respective shows will continue as planned.
Hey everyone, We hope you're staying healthy and safe with everything going on right now. It's been a rather rough time for Stone Story RPG. With the cancellation of both GDC and SXSW, we've lost invaluable opportunities to share the game with a wider audience. However, our plans moving forward have not changed. Work continues on additional content and other features. We ask for your patience as we reevaluate the weeks to come. In the meantime, we've got some exciting stuff to share with you!
Hey Stone Story fans!
We hope you've been enjoying the newest additions to Stonescript. Keep an eye out this weekend for updates on our StoneJam winners. There were lots of great submissions that we're sure you'll love.
If you haven't yet picked the game up, we're excited to share that we've partnered with Chrono.gg to offer you Stone Story RPG for $13.99 - its lowest price ever! The sale will end tomorrow at 9 AM PST, so be sure to grab the game while you can.
Click here to buy Stone Story for 30% off.
-SSRPG Team
Stone Story RPGs jam event makes its return this weekend. Update 2.8 has added a vast array of new features to Stonescript, pushing the boundaries of what is possible in Stone Story. Take part in StoneJam 2 and show off your creations!
Today officially marks the six month of Stone Story RPG in Early Access! Thank you all so much for following the games development journey.
We have some exciting news: Stone Story RPG has been nominated by the Independent Games Festival for Excellence in Visual Art! We're extremely honored and humbled to be in consideration for this award alongside other great games.
But that's not all; in addition to Excellence in Visual Art, Stone Story RPG also has a chance to be selected for IGF's Audience Award! Every vote helps, so once you vote be sure to tell others about it!
To vote for Stone Story RPG in IGF's Audience Award, visit: https://forms.gle/QJdkyxuzByCG6nZJ6
Seasons Greetings from The Dark World! We hope you're all enjoying The Yellow Update. Work has already begun on 3.0, and we're excited to share more with you soon. Until then, we've cooked up a small holiday event for any intrepid adventurers willing to brave the cold.
Hey ASCII Fans,
The Yellow Update is now in the polishing stages; current plans are to first balance the difficulty and duration. We want to thank all the beta players who have provided invaluable feedback, insight, and bug-finding for the update! Reminder that you can access Stone Story RPG's beta branch by going through the game's Properties in Steam.
As always, join the Discord for active discussion on the beta: discord.gg/StoneStoryRPG
Hey Ghost Grapplers, Work continues on The Yellow Update, but the end is nearly in sight! Until the update drops, we've got a few things we want to share with you.
Hey Snail Swindlers,
Can you believe it's already been a week since TGS? Wild!
In the craziness of the event and getting settled back into the development routine, we haven't had much time to catch up with our community. That's why, tomorrow (Sunday, 9/22) at 1:30 PM PST, we'll be doing a post-TGS Q&A/celebration stream! Woo!
Curious about standardcombo's trip to the Land of the Rising Sun? Stop by the stream tomorrow (https://www.twitch.tv/standardcomb0) and come hang out!
Speaking of awards, we've got more exciting news: Stone Story RPG has been nominated for three awards at TIGA 2019! We've been put on the shortlist for "Creativity Award", "Best Casual Game", and "Best Role Playing Game", and will be in the running for a "Game of the Year" award as well.
TIGA's GOTY is an audience-choice award, so if you want to support Stone Story you can vote for us here: https://tiga.org/awards/game-of-the-year
We hope you've all been enjoying the changes in the most recent patch. Development continues on The Yellow Update, so we appreciate your patience and support!
As always, you can join our Discord server to stay up-to-date with the game's development and chat with other Stone Story fans.
-SSRPG Team
Hey Stone Story fans,
It's been quite a week! After all the craziness of TGS (and winning four awards!), we're finally settled and ready to dive back into development.
In the leadup to The Yellow Update, we're rolling out patch 1.8.6. This update adds a hefty number of improvements, balance changes, and bugfixes to Stone Story. Of particular note are additional Stonescript commands, which our players have been using in the beta branch to mod some really cool cosmetics into the game! Pilot a mecha or drive a tank with the power of Stonescript.
Should you encounter any bugs or issues, please post them here on Steam discussions or in our Discord server (discord.gg/stonestoryrpg).
Its big. Its yellow. Its coming for you.
We're excited to announce that Stone Story RPG will be receiving its first major content pack: The Yellow Update!
The focus of this update is to further expand on existing content, introduce quality of life and convenience features, and increase the scope of User-Generated Content. Version 2.0 of the game will bring with it a host of new changes!
Here's what you can expect in the near future:
Hello Spider Smashers!
We have some exciting news for all of you: Stone Story RPG has won "Best Art" and "Grand Audience Award" at Sense of Wonder Night 2019!
SOWN is an event at TGS that highlights the most innovative indie submissions. Among dozens of indie games, only eight were selected to participate, so this recognition comes as a huge honor! We're extremely thankful for the wonderful reception it's gotten so far at TGS. If you're around at the expo, stop by our booth in the indie game area (9-A-47) and grab a button while they last!
To celebrate TGS, Stone Story RPG will be on sale with a 20% discount until Monday, the 15th. Now's your chance to embark on an ASCII-animated adventure in a dark and mysterious world.
We have more exciting announcements to share tomorrow, so keep an eye out. Kyle, our resident PR and Marketing guru, will be livestreaming Stone Story on Saturday at 12 PM PST. Stop by the broadcast here on Steam and say hello!
All of the kind words for Stone Story have been so humbling. We promise to continue working hard on the game over the next few months to make it even better!
- SSRPG Team
You can watch a recap of SOWN 2019 here: https://youtu.be/mdvo-hPPJwA?t=1848
Version 1.4.0 is now live! This update focuses on stability and core improvements to the experience, with a few balance changes for good measure. Here are the highlights:
The wait is over - Stone Story RPG is NOW AVAILABLE ON STEAM/DISCORD!!! After over 5 years in development, you can now embark on your ASCII-animated journey. Delve into the mysteries of this dark and ominous world! https://www.youtube.com/watch?v=JCaZXM54vlc As has been mentioned before, we will continue developing the game for at least a year, adding lots of free content. Our goals are to increase strategic depth of combat along with higher difficulty locations, as well as expand UGC and collaboration between players. A massive thank you to everyone who has supported us along the way. Join our Discord server to help us bring the game into full release! https://discord.gg/stonestoryrpg Enough talk - you have an adventure to go on! - SSRPG Team
We've got some exciting news: Stone Story RPG is heading to Japan this September to exhibit at Tokyo Game Show 2019! If you're going to be at TGS this year, be sure to stop by the Indie Game Area and check us out.
There's also a chance we might be selected to present as part of "Sense of Wonder Night", a dedicated spotlight for the most innovative indie titles. Wish us luck!
Hey Stone Story fans, weve got some exciting news: Stone Story RPG will be coming to Early Access on August 8th! To mark the announcement, we have a brand new trailer wed love to show you: https://youtu.be/7dUyz29cizI After nearly five years in development, the game is ready to get into more players hands. As with all Early Access games, this wont be the final version of Stone Story, but an ongoing development process. The Early Access release delivers a stable and awesome gaming experience with plenty of replay, but still has plenty of room to grow towards a more ambitious vision that standardcombo has in mind. Players who purchase Stone Story RPG in Early Access will have the opportunity to take an active part in development by providing valuable feedback as more features get added and the game is refined. Mark your calendars and tell your friends; we cant wait to have you embark on this ASCII-animated journey! -SSRPG Team
Hello Mosquito Swatters! We've got a couple cool things to share with you as we continue to get the game ready for release.
Hello Tree Choppers! Last Sunday we hosted a Q&A session with members of our Discord server where we dove into the development process behind Stone Story RPG. We came away from the talk with several interesting design perspectives, ranging from how to teach players to incorporating idle game mechanics. We've uploaded the Q&A in its entirety if you're interested in taking a peek behind the curtain: https://youtu.be/y9tdsrBENfM Thank you to everybody who was able to make it and participate! We may host another one again where we delve into specifics, like ASCII animation or boss fight design. Have suggestions for what our next Q&A should cover? Join our Discord server to make sure you don't miss the next talk! - https://discord.gg/vdW9PZP -SSRPG Team
Hello Stone Throwers!
Its been a long road to get here, but Stone Story RPG is finally content complete! What does that mean? Well, everything that needs to be in the game is there.
From here on out, our primary focus will be post-production tasks like bug-fixing, balancing, and audio polish. With localization and porting getting added on our to-do list, weve got a busy few months ahead of us. Were excited to show you all the goodies that have been brewing behind the scenes!
The realm is covered in darkness. Monsters and mystery plague the land. Gather your supplies, forge your weapons and restore the light. Your journey begins with a single stone.
Here are some milestones from development thus far:
We are working to pick an exact launch date and will have that info soon. Be sure to join our Discord server if you want to chat with the devs, follow day-to-day development with other players, and see awesome ASCII art!
Discord: https://discordapp.com/invite/VCV9MF7
Follow our Twitter accounts for updates and sneak peeks:
@standardcombo: https://twitter.com/standardcombo
@StoneStoryRPG: https://twitter.com/stonestoryrpg
Thank you all for staying with us through SSRPGs development!
-SSRPG Team
https://store.steampowered.com/app/603390/
Talk directly with the developer, see awesome ASCII art, follow the day-to-day development with other players, make suggestions, and more™ http://StoneStoryRPG.com/Discord
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