Name | Stone Story RPG | ||
Developer | Martian Rex, Inc. | ||
Publisher | Martian Rex, Inc. | ||
Tags | |||
Release | 2019-08-08 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  15  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Stone Story RPG Linux [294.55 M] | ||
DLC | Stone Story - OST |
[h2]Fangs in the Dark Event Now Live[/h2] |
Evil things creep and crawl in deep, winding tunnels below the earth. Descend into darkness and burn away the shadows with a new item: the Torch! Play through the limited-time event Fangs in the Dark from April 25 to May 5 and overcome the vile beasts lurking in the dark. |
[h2]Dreams of Aether Event[/h2] |
New Legend April 6th - Transmutable Trials |
[h2]Animated Trailer Previews[/h2] |
[h2]Spring Equinox Loot Event[/h2] |
[h2]Towering Defenses Event[/h2] |
Hello Stoneheads! |
[h2]New Item and Upcoming Event[/h2] |
[h2]Nagaraja 2x Loot Event[/h2] |
[h2]A New Moon is on the Rise[/h2] |
[h2]Osseous Odyssey [/h2] |
[h2]Head Over Heels[/h2] |
[h2]Seasons Greetings from The Dark World![/h2] |
Event system v2 |
Hello Stoneheads, |
Hi Stonescripters |
[h2]Special Halloween Event: 2x Loot (and 30% Off Sale!)[/h2] |
Hello fellow Stoneheads--
Collaborations between participants are more than welcome (and in fact encouraged). Instructions in the Mind Stone* are written in Stonescript, a minimalist language designed for use by everyone. If you dont want to script, use the Mind Stone as your canvas to create ASCII art! *(Note: Stonescript features are unlocked part-way through playing the game. If youre new to scripting or need a quick refresher, check out this tutorial weve written up: https://stonestoryrpg.com/stonescript/intro_tutorial.html) Here is a list of changes to Stonescript since the last StoneJam: New namespaces - BigNumber, for dealing with infinitely long numbers. - key, for rebinding keyboard shortcuts. Additions - buffs.oldest - debuffs.oldest - foe.GetCount() - item.left.state - item.left.time - item.right.state - item.right.time - item.GetLoadoutL() - item.GetLoadoutR() - math.BigNumber() - math.e - math.Exp() - math.Atan() - time.msbn - sys.os - sys.isMobile - sys.isPC - sys.isConsole Changes - Parameter "u" can be used to `disable` Utility Belt UI (mobile). - Abilities can be activated by their id. E.g.: "activate cinderwisp" Deprecated - time.ms [h2]Im a mobile player; can I still participate?[/h2] Yes! While working with Stonescript on mobile may be a bit more challenging, there are ways that you as a mobile player can participate in StoneJam. We recommend working with cosmetics as the easiest way to get into mobile scripting. For the more ambitious users, it is still possible to work with UI, Games, and other types of StoneScript creations! Check out community members Rex and Ageraks guides on mobile compatible imports and how to edit existing imports: [h3]Easy Intro to Modding[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477 [h3]List of Mobile Compatible Imports[/h3] https://discord.com/channels/423242655498240000/597668520888762388/1146604323539792036 [h3]Editing Existing Imports on Mobile[/h3] https://discord.com/channels/423242655498240000/597668520888762388/1146915447401353360 [h2]What do I get?[/h2] StoneJam is a chance for our community to work together and bring StoneScript to its limits. All participants in StoneJam will earn a commemorative shiny treasure, and our favorite submissions will be invited to be an official addition to the game. Were also excited to bring back Bounties! Bounties are a way for us to collaborate with and challenge our community. Players can complete specific projects to earn larger rewards, including Steam Wallet funds, in-game items, and development credits for Stone Story RPG. You can find more details on bounties and rewards here: https://docs.google.com/document/d/1GfTtpiP_7Hs5Wu_y0PFmK0ngSFkNBIlRNCIicUOAYyk/edit?usp=sharing [h2]When is StoneJam?[/h2] StoneJam will take place from 10/27 to 11/5. Youll have all of that time to create and submit your scripts on our Discord server. [h2]How do I participate?[/h2] StoneJam 6 will be hosted on our Discord. To participate in the jam: [h2]How do I submit my StoneJam entry?[/h2] Submission rules:
[h2]Previous StoneJam Entries[/h2] [previewyoutube=4acXL9anFyU;full][/previewyoutube] Disco Visor by Fyda Record Player by Mind Stone Thief Santa Hat by link2_thepast [h2]Resources for StoneJam[/h2] [h3]Stonescript Documentation[/h3] To see a full list of all possible functions, commands, and variables: https://stonestoryrpg.com/stonescript/manual.html [h3]Mobile Stonescript Tips (courtesy of Agerak)[/h3] List of Mobile Compatible Imports https://discord.com/channels/423242655498240000/597668520888762388/1146604323539792036 Editing Existing Imports on Mobile https://discord.com/channels/423242655498240000/597668520888762388 [h3]Easy projects [/h3] Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477 [h3]ASCII-art Tutorial[/h3] Video tutorial: https://www.youtube.com/watch?v=o5v-NS9o4yc Follow-along Reference: https://stonestoryrpg.com/ascii_tutorial.html [h3]Example of what high-level scripting looks like[/h3] https://www.youtube.com/watch?v=pR6QYxdGV9M [h3]Reference guides[/h3] All ASCII characters currently available to use in-game: https://cdn.discordapp.com/attachments/597668520888762388/683419636204699676/AvailableGlyphs.txt Hex for all enchantment colors: Cyan: #02e5ff Yellow: #ffff62 Green: #32da5a Blue: #0063ff Red: #ff2222 List of valid ?loc: rocky, deadwood, cave, shroom, haunted, crypt, bronze, icy, temple, nagaraja --- We cant wait to see what people come up with this time! -SSRPG Team [h3] Stone Story RPG Twitter Stone Story RPG Discord[/h3] |
Improvements |
Stone Story RPGs first post-launch Legend is now live! Update your game to play Blowing Steam, grab a free Fire Talisman and participate in this limited-time event (Latest version: 3.42.2) |
New |
[h3]Get ready to heat things up![/h3] |
New |
Improvements |
Hope youve all had a fun launch week, Stoneheads! |
Improvements |
At long last, the day has finally arrived: Stone Story RPG is now fully out of Early Access! |
New event: Hammer Time! |
Cultist Mask now works with Damage Over Time debuffs. |
New |
New |
Improvements |
Hi Stoneheads,
[h2]Stone Story RPG Pricing Update[/h2] Weve come a long way together, haven't we Stoneheads? Back in 2019, we had a clear vision for Stone Story RPG. Much has changed in the past few years, but we continue to drive the project forward with those original goals. That said, its become increasingly difficult to to survive in gaming, let alone as an indie developer. Its with that context that we ask for your understanding as we plan to increase the price of Stone Story RPG from $19.99 USD to $29.99 USD upon transitioning out of Early Access. That said, we do have a price-free alternative! [h2]Stone Story RPG is Coming to Mobile[/h2] Stone Story RPG will be free-to-play and globally available for Android and iOS on July 27th! The mobile port of the game will have near identical content to the PC version and will be F2P. Some systems and functions have been added for use on mobile, but for players looking to have the full SSRPG experience, this version will be functionally the same. A key difference in the mobile build is that some of the shop prices will be different, but if you have played Stone Story RPG on PC then you will be able to transfer your progress back and forth across platforms. We hope that you all look forward to its release! The price change will take effect upon exiting Early Access. Until then, be sure to pick the game up while it's discounted. https://store.steampowered.com/app/603390/Stone_Story_RPG/ [h2]Why the Price Change?[/h2] The team has gone back and forth on this, as we understand that price is a sensitive issue when it comes to video games. At the end of the day, we need to be realistic about the cost it takes to create a product like a game. The passion behind the project has carried it to heights we never thought possible. Having people across the world enjoy our game has been an absolute highlight in all of our careers. After all, who are we making games for if not for the players? But passion can only go so far when we need to balance that out with development costs. Its taken the team a lot to create Stone Story RPG, both in terms of time and money. When you look at SSRPG as a product on its own, its done great! Were exceedingly happy with the critical and commercial response its gained over the past few years. However, we cant ignore the real human cost that went into making the game and continues to go into it. When you factor in the time and work of the talented, hard-working people behind the scenes, were actually losing money. So, to keep the team going, even beyond Stone Story RPG, weve determined that raising the price was the best solution. This was always going to be a hard message to push out, and we can only ask for your understanding and patience as we lay the final pieces down on this chapter of our teams work with Stone Story RPG. -SSRPG Team |
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Improvements |
Changes |
[h2]Stone Story RPG's Hamartia Event Returns[/h2] |
New |
Additions |
Time to level up, Stoneheads - 3x XP Weekend is here! |
Step in time, Stoneheads - The Bolesh 2x Loot Event is happening now! |
After completing the game's port to mobile we've unified the PC and mobile code bases into a single one. This update is the result of that union, bringing over many of the architectural changes and optimizations needed for mobile. As we interacted with mobile players and gathered their feedback, many other improvements and bug fixes made their way into the game and are also part of this massive update. |
Spring Loot Event & Sale
3x XP Weekend - Grind those levels with an increased XP rate!
--- Thank you as always to all of our wonderful players! We've come a long way with this game, and we're still not done. It's hard to believe how long it's been since we've started the project. Every stone collected, every foe defeated, every boss beaten: each and every player has left their mark in this game, and it's because of your dedication that we're able to continue putting in the care and effort a project like Stone Story RPG deserves. The finish line is in sight, but we can't slow down just yet! -SSRPG Team [h3] Stone Story RPG Twitter Stone Story RPG Discord[/h3] |
The Acropolis Herald highlights important changes to Stone Story RPG. For a full list of updates to the game, please see the official release notes. |
[h2]Caves of Fear 2x Loot Event Ending[/h2] |
[h2]2x Loot Event in Caves of Fear[/h2] |
[h2]StoneJam 5 Ending[/h2] |
New UI type: Canvas |
StoneJam 5
Collaborations between participants are more than welcome (and in fact encouraged). Instructions are entered into the Mind Stone* with Stonescript, a minimalist language designed for use by everyone. If you dont want to script, use the Mind Stone as your canvas to create ASCII art! *Note: Stonescript features are unlocked part-way through playing the game. If youre new to scripting or need a quick refresher, check out this tutorial weve written up. You can find a full list of changes to Stonescript here. [h2]What do I get?[/h2] StoneJam is a chance for our community to work together and bring StoneScript to its limits. All participants in StoneJam will earn a commemorative shiny treasure, and our favorite submissions will be invited to be an official addition to the game. For StoneJam 5, were also excited to introduce Bounties! Bounties are a way for us to collaborate with and challenge our community. Players can complete specific projects to earn larger rewards, including Steam Wallet funds, in-game items, and development credits for Stone Story RPG. You can find more details on Bounties and their rewards here. [h2]What's New With Stonescript[/h2] This patch introduces a new system for building complex and performant user interfaces within StoneScript (as well as a few functions for the top-level UI namespace). UI features are comprised of four object types:
Each object type has a multitude of functions, and all of them inherit behavior from the common 'Component' type which in turn has multiple properties that can be adjusted. See the StoneScript manual for more details. [h2]How do I participate?[/h2] StoneJam 5 will be hosted on our community Discord server. To participate in the jam:
[h2]How do I submit my StoneJam entry?[/h2] Submission rules:
[h2]A Selection of Previous StoneJam Entries[/h2] [h2]Resources for StoneJam[/h2] [h3]Stonescript Documentation[/h3] To see a full list of all possible functions, commands, and variables: https://stonestoryrpg.com/stonescript/manual.html [h3]Easy projects [/h3] Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477 [h3]ASCII-art Tutorial[/h3] Video tutorial: https://www.youtube.com/watch?v=o5v-NS9o4yc Follow-along Reference: https://stonestoryrpg.com/ascii_tutorial.html [h3]Example of what high-level scripting looks like[/h3] https://www.youtube.com/watch?v=pR6QYxdGV9M [h3]Reference guides[/h3] All ASCII characters currently available to use in-game: https://cdn.discordapp.com/attachments/597668520888762388/683419636204699676/AvailableGlyphs.txt Hex for all enchantment colors: Cyan: #02e5ff Yellow: #ffff62 Green: #32da5a Blue: #0063ff Red: #ff2222 List of valid ?loc: rocky, deadwood, cave, shroom, haunted, crypt, bronze, icy, temple, nagaraja --- We cant wait to see what people come up with this time! -SSRPG Team [h3] Stone Story RPG Twitter Stone Story RPG Discord[/h3] |
Stonescript |
[h2]2x Ki Event[/h2]
[h2]Researching & Developing the R&D Book[/h2] Recently we added the R&D Book to Stone Story RPG, a compendium that encourages players to experiment with Lost Items to earn enchanted rewards, and we'd like to talk about how we got around to making it. As weve developed the game, weve launched events to accompany new Legends, experiment with mechanics, and celebrate the game with our community. Its that same community that continually helps us make Stone Story the best it can be! The R&D Book is an important step in creating a complete experience for as many players as possible. The core idea was to create a system that would scale with our pace of development. Events have been a great way to challenge players and keep things fresh with content updates through Early Access, but we lacked a way to make use of them outside of an event's original run. Thats where our handy dandy book comes in. We added the R&D Book to keep record of limited events and allow players to complete ones that they might have missed. This way, even new players can enjoy content without feeling like theyve missed out on past events! [h2]Whats Coming Next[/h2] Though were still cranking away at the mobile port, were doing our best to keep things active for our community and have plenty of stuff coming down the pipeline. Like quests! Weve got 4 more Legends in the works alongside 3 new Lost Items (such as the Crusader Shield below) and more Challenge Events, but everything requires time to reach a good state of polish. Thank you for your patience as we try to juggle ports, content, and other crazy stuff on our end. Meanwhile, if you want a chance to flex your Stonescript skills, get ready for the return of StoneJam! Our community has submitted so many cool and creative scripts in the past and we cant wait to see what people come up with this time. Got a suggestion for a StoneJam topic or theme? Let us know what you think would be fun to make a script for! From fishing to flower picking and anything in-between~ [previewyoutube=Ob60pbxtSqM;full][/previewyoutube] That's all for now, we'll see you folks in the next update! -SSRPG Team Stone Story RPG Twitter Stone Story RPG Discord |
[h2]Challenge Event VI Ending Soon[/h2]
--- We're still chipping away at stuff behind-the-scenes, but we're eager to share more with you all soon! As always, thanks for playing and supporting our weird little ASCII game :D -SSRPG Team Stone Story RPG Twitter Stone Story RPG Discord |
Upgraded Steamworks.NET to v20.1.0 |
The wicked Cult of Nagaraja is shrouded in secrets, their foul deeds carried out within the serpentine depths of The Temple. Only those brave and lucky enough can hope to endure the trials of The Initiate.
For full release notes on this update, please see here. To discuss Challenge Event strategy, visit our Discord server or post on the Steam forums. [h2]StoneJam 5[/h2] Stonscripters and ASCII artists alike, prep your Mind Stones for another StoneJam! Its been a while since weve held our community-focused scripting jam, and StoneJam 5 will be coming up soon! What better way to start off the new year than with a chance to flex your metaphorical Mind Stone muscles? Below are just some of the creative submissions for StoneJam 4; we hope they inspire you to build something of your own! [h3]Santa Hat by link2_thepast[/h3] [h3]Digits Puzzle by Okamiroy[/h3] [h3]Calculator by Bl[/h3] [h2] Focusing Development Priorities[/h2] If youve been following the game since we released into Early Access (or even before!), youve seen just how much this game and its community have grown. Stone Story RPG began with a handful of wild ideas, ideas that youve seen become reality in things like The Quest Update, harder difficulties, and Lost Items. If youve followed us for some time, youre also aware of just how much we like to plan ahead! To that end, the SSRPG team will soon be redirecting development resources towards launching mobile. What does this mean for Quests and other in-game content? Well, for starters it means that this is an opportunity for us to scale development up even further! The rough plan now is to finish development and exit EA with console launches. The revenue gained from this will go towards funding mobile development and, should things go according to plan, allow us to push out Green Difficulty and other new in-game content! Weve spent a lot of time thinking about the best way to move forward for both the team and our community. We hope to have your support in the coming new year and look forward to everything 2022 has in store for Stone Story RPG! -SSRPG Team Stone Story RPG Twitter Stone Story RPG Discord |
New Quest: The Initiate! |
[h2]The Initiate[/h2] |
Long time no see, Stoneheads. |
[h2]Seasons Greetings from The Dark World![/h2] |
Hello Stone Story RPG friends! |
[h2]New Boss Phase Now Available[/h2] |
A foul wind blows from Deadwood Canyon. |
[h2]Ki for Thee[/h2]
Like all of our other in-game events, Double-Ki Weekends will repeat. [h2]Event System Tweaks[/h2] Though of the focus over the past few months has been centered around the Quest Update, the team has also been tweaking how events work. We've invested time to make sure that the event system is robust and expandable. Events are an important way for our community to engage and collaborate with one another. After all, two ASCII brains are better than one! In order to improve the experience, we've restructured how event goals are presented (such as with Wild Ride and Titan's Trial). The new system will allow players who missed an event to still get rewards! There's a fine line to balance between FOMO and fun. We never want our players to feel like we've cheated them or taken advantage of their playtime. This is why all events have the opportunity to return in some shape or form and why we wanted to address the goals and rewards. On a design level, goals ARE the reward! Think of it like this: Each step of the way, we want you to be engaged. Goals are able to fill in space and give the Quests more room to breathe. Figuring this out has been a fun and challenging process! Huge thanks to all our community members for playing the game and providing valuable insight. Hope you're able to farm plenty of Ki this weekend~ -SSRPG Team |
Upon returning to your shelter, you spy a curious note waiting for you. It would seem your skills in potion-crafting have not gone unnoticed! |
[h2]Autumn Sale Discount[/h2] |
[h2]Clockwork Cremation[/h2] |
Upon returning to your shelter, you spy a curious note resting atop your Anvil. It would seem your skills have not gone unnoticed! A request for your services has come from the Guild The Guild of Smack-Hammer! |
Your adventures in the Dark World have been quite fortuitous! Trinkets and baubles fill your tool belt, the spoils of battle and exploration yours for the taking. Ever the industrious individual, youve honed your skills and crafted magnificent items. |
The air is calm. The moon is bright. Just another day of farming for loot in the Dark World.
**The loot from this treasure will be uniquely signed to signify that it was specially obtained from this event; the effect this has is purely cosmetic [h2]New Scripts Added[/h2] In this content drop, were adding more scripts from our community event, StoneJam 4, as official scripts in-game! Check them out below and try them in your own games~ [h3]New cosmetic: Pet Cranius by Newominus[/h3] To use in-game, add the following line to your Mind Stone: import Cosmetics/PetCranius [h3]New cosmetic: Cozy Cave by link2_thepast[/h3] To use in-game, add the following line to your Mind Stone: import Cosmetics/CozyCave [h3]New UI: Calculator by Bl[/h3] To use in-game, add the following lines to your Mind Stone: import UI/Calculator [h3]New UI: Steal Meter by Agerak[/h3] To use in-game, add the following lines to your Mind Stone: var StealMeter = new UI/StealMeter StealMeter.EXE(x,y,color) [h2]The Quest Update Continues[/h2] Titanic Accord marks 8 out of 16 planned Legends in the Quest Update. We hope you all look forward to more adventures in the Dark World! -SSRPG Team Stone Story RPG Twitter Stone Story RPG Discord |
The air is calm. The moon is bright. Just another day of farming for loot in the Dark World. |
[h2]Special Halloween Event: 2x Loot[/h2] |
Though many Pushers found their fates frozen upon the frigid path of the Icy Ridge, one Pusher endured the icy winds. Shes been spotted on the repaired Bridge, staring into the Stream of the Silent. |
In ignorant servitude, Pushers knew nothing beyond their loop of endless work. With the fall of the Bronze Guardian and the arrival of the player, they quickly gained the impetus and curiosity to discover what lay beyond the Bronze Gate. |
This year we're humbled and happy to be part of the lineup for Roguelike Celebration! Until October 19, Stone Story RPG will be on sale at a 20% discount.
Letters, numbers, and even Unicode symbols all work together to evoke an ethereal feel, something borne out of the era of DOS computers and floppy disks. --- Still curious about the ASCII animation process and wondering how you can incorporate natural-looking ASCII-art in your own work? Check out this talk from Stone Story RPG's creator, Gabriel Santos, from Roguelike Celebration 2019! [previewyoutube=5sFVVQcUWVE;full][/previewyoutube] -SSRPG Team |
The Council once held dominion over The Dark World, from the lowest Canyons to the highest Ridges. Their influence remains, a presence that tells of the Remnants of Five. |
The Council once held dominion over The Dark World, from the lowest Canyons to the highest Ridges. Their influence remains, a presence that tells of the Remnants of Five. |
Hello Stonefriends!
In terms of future development, we believe Green difficulty locations, quality of life systems, an expanding arsenal of complex items, as well as a new game mode are some of the ways in which Stone Story can deliver long-term enjoyment. We love data, as it helps us understand the full picture and keep improving! [h2]Stone Story Worldwide[/h2] On TOP of retaining players, we spend just as much time ensuring that people all over the world can play the game. Were lucky to work with such a great localization team, Warlocs, whove made the game accessible in so many different countries. If youre a game dev and not localizing your game youre missing out on a HUGE audience. However, its not as simple as just translating! Good localization involves a deep understanding of dialogue, tone, and mechanics so you can properly convey it all to a completely different audience. Having Stone Story localized for so many languages doesnt just increase how many players we have; it also increases the amount of data we receive! Iteration and localization are all in service of the eventual ports and ensuring this can hit as wide an audience as possible. This process takes time and we ask that you please continue to be patient with us as we work to bring Stone Story RPG up to the ambitious vision we have for it. --- Whew, that was a lot of text! If you made it this far, thank you for reading. Stone Story RPG continues to be a labor of love in an industry that demands so much for even a chance at success. We deeply appreciate every one of you that has stuck with us so far and continues to come back. Until next time! o/ -SSRPG Team [h3] Stone Story RPG Twitter Stone Story RPG Discord[/h3] |
Something is stirring in the Haunted Halls
[h2]The Quest Update Continues[/h2] Mr. Pallas Wild Ride marks the first of many Quests to come. We hope you all look forward to more adventures in the Dark World! Thank you all for playing~ -SSRPG Team [h3] Stone Story RPG Twitter Stone Story RPG Discord[/h3] |
Something is stirring in the Haunted Halls Ghastly ghosts and spooky scary skeletons lurk below. Are you prepared to venture down once more and go on Mr. Pallas Wild Ride? |
There are a total of 16 Legends, the rest of which will be released over the following months along with in-game events and challenges. Make sure to be on the lookout for new additions to Stone Story! Thank you to everyone who participated in StoneJam 4! We had some great submissions that we're very eager to check out. Here are just a few of the entries we received: [h3]Cozy Cave by link2_thepast[/h3] [h3]Doom Style Face HUD by Franklin Ludo[/h3] [h3]Knight by Mind Stone Thief (with help from standardcombo, Gerg, and xx)[/h3] We're excited that so many people created such awesome scripts! We've got more entries to share, so keep an eye out for a StoneJam 4 showcase soon. The Quest Update is something weve been working on for a long while now, and were still not done! As it was for all of you, the past couple years have been challenging to both work and live in. The reality of the situation is that Stone Story RPG is and always has been a passion project. Without you, our community, we would not be where we are today, nor would we still be working on this game after all this time. We believe in Stone Story and were so glad to see that many of you do too. Stone Story RPG launched into Early Access over 2 years ago and its been an incredible journey every step of the way. For indie game developers, that journey is an uphill climb with obstacles and obstructions (ones that we oftentimes dont see until they happen!). This is our biggest content release to date, and there are so many talented people that made it possible. From all of us on the team: Thank you for playing. Were just getting started with The Quest Update and we cant wait to share more! -SSRPG Team |
This is a massive patch, with many Stonescript changes for StoneJam 4, balance changes, audio, bug fixes and many other improvements. |
StoneJam 4
Collaborations between participants are more than welcome (and in fact encouraged). Dont script? Use the Mind Stone as your canvas and show us what kinds of beautiful text art you can create! [h2] Previous StoneJam Entries[/h2] [h3]panda by Mind Stone Thief and xx[/h3] [h3]Burger Rush by Fyda[/h3] [h3]Headphones by link2_thepast[/h3] [h3]UI Collection by Agerak[/h3] [h2] What do I get?[/h2] For StoneJam 4, all participants will receive a secret reward given out at the end of the Jam! This is a unique celebratory reward available only through this event. Our favorite submissions will be invited to be an official addition to the game, allowing players to activate your script with a simple import command. [h2]When is StoneJam?[/h2] StoneJam will take place from Friday, September 17th, to Wednesday, September 22nd. Youll have all of that time to create and submit your scripts on our Discord server. [h2]How do I participate?[/h2] StoneJam 4 will be hosted on our community Discord server. You'll need to have the @stonejam role, which you can get by going to the #commands channel and typing !stonejam. Two text channels will become available for this event: #stonejam-discuss for all discussion about the jam and #stonejam-submit for submitting entries. [h2]How do I submit my StoneJam entry?[/h2] Submission rules: 1. Inside your scripts, at the beginning of each file include: - Name/nickname of author or multiple names if multiple authors - Version number of the script - Instructions on how to use it 2. Drop your script into #stonejam3-submit, along with screenshots and/or gifs of your entry in action. 3. If a single entry involves multiple interdependent scripts, put them into a zip. 4. Submit different entries separately. 5. You can submit scripts created prior to the jam, as long as the jam week is used for meaningfully improving them. [h2]Resources for StoneJam[/h2] [h3]Stonescript Documentation[/h3] To see a full list of all possible functions, commands, and variables: https://stonestoryrpg.com/stonescript/manual.html [h3]Easy projects [/h3] Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477 [h3]ASCII-art Tutorial[/h3] Video tutorial: https://www.youtube.com/watch?v=o5v-NS9o4yc Follow-along Reference: https://stonestoryrpg.com/ascii_tutorial.html [h3]Example of what high-level scripting looks like[/h3] https://www.youtube.com/watch?v=pR6QYxdGV9M [h3]Reference guides[/h3] All ASCII characters currently available to use in-game: https://cdn.discordapp.com/attachments/597668520888762388/683419636204699676/AvailableGlyphs.txt Hex for all enchantment colors: Cyan: #02e5ff Yellow: #ffff62 Green: #32da5a Blue: #0063ff Red: #ff2222 List of valid ?loc: rocky, deadwood, cave, shroom, haunted, crypt, bronze, icy, temple, nagaraja --- We cant wait to see how you all make use of the new additions to Stonescript. See you folks soon for more Quest Update news! -SSRPG Team [h3] Stone Story RPG Twitter Stone Story RPG Discord[/h3] |
Summer Sales and Loads of Loot |
The beta branch has been updated with a massive patch, v2.98, leading up to v3.0. |
Minor update introducing three scripts created by the community, plus other improvements. |
Special Spring Event: 2x Loot |
Happy Holidays from the SSRPG team!
We've also looked over all the fantastic submissions we got for StoneJam 3 and included some of our favorite creations! These scripts will be included in-game, and you can use them via the "import" function in Stonescript. [h2]Wavy Scarf by electronic and Deaymon.[/h2] [h3]import Cosmetics/WavyScarf[/h3] [h2]StoneBoxman by Okamiroy[/h2] [h3]import Games/StoneBoxman[/h3] [h2]Bear by XX[/h2] [h3]import Cosmetics/Bear[/h3] [h2]Border Clock by Agerak[/h2] [h3]var clock = new ui/BorderClock clock.Show() [/h3] If you have not yet looked into Stone Story RPG's current modding capabilities, we recommend reading the into guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477 State of the Quest System Work on the Quest System has progressed at a steady pace and we continue to get ever closer to release. We've got 15 unique adventures that we're excited to share! The Quest System update will be far more than just the quests themselves. It was important that we developed the Quest System entirely within the framework of Stonescript, as we wanted to give our players the same tools to create adventures of their own. With Stonescript, players will have access to a minimalistic toolkit that streamlines the process and ensures ease of use for creating and sharing user-generated content. Development work has been and will continue to be centered around gradually adding features that work for the Quest System and open up future options for modding, including a sprite loader system, color picker, midi creator, and more. When we launch the Quest System, the included quests will be more than added content: they will serve as working examples of what YOU can create. We developed quests with the decision to take a more holistic approach. The sprite loader system is a great example, as we've recently added that functionality into Stonescript for development purposes. For example, the scene below is indistinguishable from regular game content, even though it's all done in Stonescript with the new animation system. Of course, we wouldn't have had this flexibility without the help of all our Early Access players. Your continued support and feedback is invaluable towards making Stone Story RPG be the best version of itself. We can't wait to see what 2021 has in store for us! -SSRPG Team |
Happy Fall, everyone! |
Thank you once again to everyone who participated in StoneJam 3! Our players made so many cool submissions, and were constantly impressed at how creative our community can get with Stonescript. We received all sorts of neat creations, including cosmetics, minigames, pets, and UI tools. |
Another StoneJam has come and gone, and we've received so many wonderful submissions! From cosmetics to combat scripts to UI features, players have continued to explore what is possible in StoneScript. |
StoneJam 3: Into the Unknown
Collaborations between participants are more than welcome. [h2]Previous StoneJam Entries[/h2] [h3]Disco Visor by Fyda[/h3] [h3]Stonemon by DarkLucifer69[/h3] [h3]SSRPG Idle by Fyda, raeborga, and Ace[/h3] [h2]What do I get?[/h2] For StoneJam 3, all participants will receive a secret reward given out at the end of the Jam! We're also introducing an optional theme that you can use as inspiration for your projects. Our favorite submissions will be invited to be an official addition to the game, allowing players to activate your script with a simple import command. Submissions will be judged based on the following categories: Useful, Beautiful, Stability, or Epic. StoneJam 3's Theme is: Into the Unknown [h2]When is StoneJam?[/h2] StoneJam 3 will take place from now to Monday, November 9th. Youll have all of that time to create and submit your scripts on our Discord server. [h2]How do I participate?[/h2] StoneJam 3 will be hosted on our community Discord server. You'll need to have the @stonejam role, which you can get by going to the #commands channel and typing !stonejam. Two new channels will be created for this event. Use #stonejam3-discuss for all discussion about the jam and reserve #stonejam3-submit for submitting entries. [h2]How do I submit my StoneJam entry?[/h2] Submission rules: 1. Inside your scripts, at the beginning of each file include: - Name/nickname of author or multiple names if multiple authors - Version number of the script - Instructions on how to use it 2. Drop your script into #stonejam3-submit, along with screenshots and/or gifs of your entry in action. 3. If a single entry involves multiple interdependent scripts, put them into a zip. 4. Submit different entries separately. 5. You can submit scripts created prior to the jam, as long as the jam week is used for meaningfully improving them. [h2]Resources for StoneJam[/h2] [h3]Stonescript Documentation[/h3] To see a full list of all possible functions, commands, and variables: https://stonestoryrpg.com/stonescript/manual.html [h3]Example of what high-level scripting looks like[/h3] https://www.youtube.com/watch?v=pR6QYxdGV9M [h3]Easy projects [/h3] Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477 [h3]ASCII-art Tutorial[/h3] Video tutorial: https://www.youtube.com/watch?v=o5v-NS9o4yc Follow-along Reference: https://stonestoryrpg.com/ascii_tutorial.html [h3]Reference guides[/h3] All ASCII characters currently available to use in-game: https://cdn.discordapp.com/attachments/597668520888762388/683419636204699676/AvailableGlyphs.txt Hex for all enchantment colors: Cyan: #02e5ff Yellow: #ffff62 Green: #32da5a Blue: #0063ff Red: #ff2222 List of valid ?loc: rocky, deadwood, cave, shroom, haunted, crypt, bronze, icy, temple, nagaraja [h2] Changes to Stonescript[/h2] There have been several changes to Stonescript over the past few months. All new additions have been added to the Stonescript manual, but they are compiled here for ease of viewing: [h3]Arrays[/h3]
[h3]Permanent storage[/h3]
[h3]foe.state & foe.time[/h3]
[h3]screen.i & screen.x[/h3]
[h3]disable loadout input & enable loadout input[/h3]
[h3]buffs.count & foe.buffs.count[/h3]
[h3]buffs.string, debuffs.string & foe.buffs.string[/h3]
[h3]item.CanActivate()[/h3]
[h3]item.GetCooldown()[/h3]
[h3]string.Equals()[/h3]
[h3]totalgp[/h3]
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Have you seen Stone Story RPG and thought to yourself How on earth does this game play? Well, find out for yourself with the new Stone Story Demo! |
[h2]Special Halloween Event: 2x Loot[/h2]
Take a look at some of the amazing creations that our community has made using Stonescript: |
Come see how the ASCII magic gets made and join standardcombo on his Twitch stream for a hands-on tutorial behind the principles of ASCII animation. Pick up tips and tricks that went into creating Stone Story RPGs unique artstyle. (Unable to join the stream? Dont worry! Itll be recorded and uploaded afterwards.) |
A Giant Rises Explore possible combinations with other items and bring utter devastation to your enemies. At the end of the event, depending on your progress, youll receive an accordingly upgraded Bashing Shield as a reward. (Edit: To clarify some confusion, if you are unable to participate in the event, don't worry! The Lost Items promoted through Challenge Event III will simply be added to existing loot tables after it finishes, so you can grab them in-game once the event is done.) [h2]Game Updates[/h2] In addition to the new Lost Item and Challenge Event, this update also brings:
For the full list of additions and changes, please refer to the official Steam forum post: https://steamcommunity.com/app/603390/discussions/0/2974023280305497523/ [h2]Halloween Event & StoneJam 3[/h2] But thats not all! After the end of Challenge Event III well quickly be jumping into this years Halloween Event. Much like last years, you can expect some seasonally spooky changes to come to the Dark World, with plenty of treats to go along with those tricks. Following that, in early November well be hosting our third StoneJam! Create awesome ASCII art or flex your programming muscles and start thinking about Stonescript projects. Still figuring out how the language works? Weve written up a Stonescript tutorial to help you get started! Check it out here: https://stonestoryrpg.com/stonescript/intro_tutorial.html [h2]The Acropolis Herald V[/h2] Several cycles have passed since you last heard news from the floating city. Now, another missive has found its way down from Acropolis. What awaits from the metropolis above the clouds? [h2]Fanart and ASCII/ANSI Art![/h2] We continue to be impressed and astounded by the fantastic artwork our community has put out. Not only have we received some wonderful fanart of Stone Story RPG, weve also got several people in the community working within the ASCII and ANSI mediums! It truly is inspiring to see text art getting the love it deserves, and were happy to share these amazing pieces with all of you. These were some of our favorites from the Discord community, but there are plenty more works that these ASCII art wizards have cooked up. Stop by the server to check them out! -SSRPG Team [h3]Ancient Bronze Helmet[/h3] by Skarrdix [h3]Bender[/h3] by Flanbi [h3]Chest[/h3] by link2_thepast [h3]Colorized Snail[/h3] by Agerak [h3]Driving Nowhere[/h3] by Rossil Fuel [h3]Godot Logo[/h3] by Matthew Barber [h3]Leuce [/h3]by Mind Stone Thief [h3]Pootis [/h3]by |
Has it been weeks? Months? What is time? Well, quite a bit of it has passed since our last update!
[h2]Location Balance[/h2] Now that business is out of the way, wed like to talk with all of you about how weve been working on the game over these last several weeks. Much of our efforts over the past couple months have involved revisiting every location to tweak and adjust their difficulties. Through the lens of data-driven design, location balances priority was to hit the right feel for optimization of the core gameplay loop and, ultimately, resource gathering. (If youd like to get an idea of how we balanced values, you can take a look at this enemy data template we used here.) As we worked on balancing Stone Story, we tackled the effect that the treasure limit has on the core gameplay loop. As far as over a year ago before Early Access, players would consistently report that treasure limits were too low. They wanted to leave the game farming for longer periods of time and collect loot proportional to that time without having to intervene every few hours or hack the memory to allow more treasures. When your game is built around optimization and grinding, it's a continuous effort to figure out what the solutions are that go beyond simply raising a given limit. Granted, hoarding is an inherent part of progression/loot-based game but we were interested in giving that hoarding more dimensionality. Offline Farming was a large part of the solution. When combined with this current balance rework on duration and loot tables, the solution for treasure limit takes its form. You can farm a larger location and collect higher quality 400 treasures, or farm a fast location for just a few hours and collect lower quality 400 treasures. The total quality gathered is proportional to the time invested. Instrumental to this process has been one of our community members, DarkLucifer69. Hes used his deep knowledge of the game as a longtime tester and collaborator to help achieve the right feel for weapon values, enemy stats, and the resulting clear times. The clear times are sure to be different per player, and so it's up to each person to figure out which location works best for them. Now there is more choice and that's always the goal. [h2]Reprioritizing Work on the Quest System[/h2] Aside from balance changes, we took some time to reevaluate the development pipeline with the current circumstances and have come away with a solution that we feel works best. Up to now, we were engineering-focused, placing priority on further fleshing out Stonescript in order to better support incoming needs for the Quest System. Gene, who we hired to develop Stonescript and its systems, has done a great job of implementing a multitude of systems and mechanics. However, by placing that as our priority we ended up bottlenecking development on the narrative side of the Quest System. Henry, our resident Narrative Designer, had already laid down the foundations for the story arcs and general content flow, but the way the production pipeline was set up, we were waiting on systems to get fully situated before we tried to actually put the quests into the game. The resulting state of limbo dragged things around until we realized that by putting the narrative content first, we could triage our systemic needs and work them in piece-by-piece as the story content came in quest-by-quest. Wed been gating development with Stonescript milestones when really it should have been more holistic, similar to our approach with the Challenge Events. Weve still got a long road ahead of us, but were confident in both our team and you, our players. Your feedback and support have been utterly crucial to the health and success of the project. Great games arent built in a vacuum, and were thankful that we get to share our work with all of you. If youve read this far: Thank you! As always, we invite anyone interested to join our community on Discord and be a part of the development with us. We hope to see you on October 10th for the next Challenge Event. After that? Well, youll find out soon enough. -SSRPG Team |
July 29th marked the sixth year of Stone Story RPG being in development! It really is incredible how far this game has come, from its beginnings as the brainchild of standardcombo to an award-winning game in its first year of Early Access. |
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Hey everyone, |
An odd wind blows-- Stone Story RPGs second Challenge Event is here! Challenge II brings quite a few important updates to the game, expanding upon in-game rewards, gameplay modes, and difficulty options. |
Hey everyone, |
Sharpen your Bardiches-- Stone Story RPGs first Challenge Event is here! Read on to see what Challenge I entails, and just what it means for the citizens of Acropolis... |
Hey everyone! |
With a shining brilliance comes The Stunning Update! |
Hey Stone Story Fans! |
Hey ASCII fans, |
Hey everyone, |
Hey Stone Story fans! |
Stone Story RPGs jam event makes its return this weekend. Update 2.8 has added a vast array of new features to Stonescript, pushing the boundaries of what is possible in Stone Story. Take part in StoneJam 2 and show off your creations!
[h2]What do I get?[/h2] For StoneJam 2, we have a number of prizes! This time were introducing categories. These categories are meant to help guide you in creating scripts by providing a general theme or idea. They are:
Anyone participating has a chance to win each category. Have an Awesome and Beautiful new pet design? Maybe a Useful component that others can build with? From efficient farming scripts to full screen mini-games, all ideas are welcome! Any number of participants can win each category and a chance for the following prizes:
Our favorite submissions will also be invited to be an official addition to the game, allowing players to activate your script with a simple import command. [h2]When is StoneJam?[/h2] StoneJam will take place from Friday, February 28th (10:00 AM PST) to Monday, March 2nd (11:59 PM PST). You have 86 hours to create and submit your scripts. [h2]How do I participate?[/h2] StoneJam 2 will be hosted on our Discord server! To gain the new @stonejam role, go to the #commands channel and type !stonejam. Two new channels have been created for this event. Use #stonejam-discussion for all discussion about the jam and reserve #stonejam-submit for submitting entries. [h2]How do I submit my StoneJam entry?[/h2] Submission rules: 1. Inside your scripts, at the beginning of each file include: - Name/nickname of author (or multiple names if multiple authors) - Version number of the script - Instructions on how to use it 2. Drop your script into #stonejam-submit, along with screenshots and/or gifs of your entry in action. 3. If a single entry involves multiple interdependent scripts, put them into a zip. 4. Submit different entries separately. 5. You can submit scripts created prior to the jam, as long as the jam weekend is used for meaningfully improving them. [h3]Stonescript Resources[/h3] Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477 Stonescript Manual- This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: http://stonestoryrpg.com/stonescript/ Community Scripts Compilation - The Stone Story RPG community has already made some awesome scripts! Check out the Google Doc to see some examples of how to work with Stonescript and maybe even get inspiration for your own scripts: https://docs.google.com/document/d/1OKAl_bh3FSdY5C1mXtah87gsaxulqiLfUajVf4Ap2YA/edit The Previous StoneJam - https://itch.io/jam/stonejam |
[h2]Welcome to The Stonescript Update![/h2] |
Today officially marks the six month of Stone Story RPG in Early Access! Thank you all so much for following the games development journey.
Development continues to push on full steam ahead. Our current plans are to finish off the remainder of the Stonescript updates. Afterwards, focus will shift onto the Quest system, which will push Stone Story into 3.0 and bring a whole new layer of modular content to the game. Of course, Stone Story RPG would not be where it is right now without all of your support. A huge thank you to every single one of our players and fans! Whether you are part of our Discord, hype the game up to your friends, or simply bought Stone Story and enjoyed it, you make all of our efforts worth it. [h2]IGF, SXSW, and Voting for the Audience Award[/h2] If youre in town for either IGF or SXSW, keep an eye out for Stone Story RPG. Our teams will be presenting at both expos and hopefully bring home an award or two! A reminder that IGF has voting open for their Audience Award, so if you havent already done so make sure to vote for Stone Story (and tell all your friends!). Link here: https://forms.gle/QJdkyxuzByCG6nZJ6 [h2]Community Fanart[/h2] Its been incredibly inspiring to see people not only make fanart of Stone Story RPG, but to do so with ASCII art! Check out some of the awesome fan creations weve received over the past few months. The Skull Gate by Polyducks ASCII Flamethrower by Freitasth Winter Dys by Fyda |
We have some exciting news: Stone Story RPG has been nominated by the Independent Games Festival for Excellence in Visual Art! We're extremely honored and humbled to be in consideration for this award alongside other great games. |
[h2]Lunar New Year Sale[/h2]
New content is constantly being tested on our beta branch. If you want to discuss the beta updates with other players, be sure to join our Discord! - discord.gg/StoneStoryRPG [h2]Fan Creation Spotlight [/h2] Did you know that Stone Story RPG has gotten fanart? It's true! We've got awesome players on our Discord server who've cooked up some cool creations. Check 'em out! Bundled-up Stone Guy by Tequeru ASCII Bow and Arrow by |
Seasons Greetings from The Dark World! |
[h3]Welcome to The Yellow Update![/h3] |
Hey ASCII Fans, |
Hey Ghost Grapplers, |
Hey Snail Swindlers, |
Hey Stone Story fans,
See the full list of changes here: http://stonestoryrpg.com/releasenotes/default.txt - SSRPG Team |
Its big. Its yellow. Its coming for you.
We're happy with where the game is at right now, but it's short of the ambitious vision that we know Stone Story can ultimately achieve. The Yellow Update is the first of many steps towards that! To that end, we have an upcoming patch (1.8.4) that will address several issues currently in-game, as well as add new improvements and features like the Triskelion as an equippable item and the Mutator Station! Development will kick up as soon as we get back from TGS, which has been nothing short of amazing. In addition to the two awards that Stone Story won at Sense of Wonder Night, it also received a nomination for Famitsu's Indie Prize and won a Square-Enix sponsored award! If you're still around at TGS, you can catch us at booth 9-A-47. It's been a long road to get here, but we're far from done. We hope you all look forward to what Stone Story RPG has to offer in the future. - SSRPG Team |
Hello Spider Smashers! |
Version 1.4.0 is now live! This update focuses on stability and core improvements to the experience, with a few balance changes for good measure.
See the full list of changes at: http://StoneStoryRPG.com/releasenotes/default.txt - standardcombo |
The wait is over - Stone Story RPG is NOW AVAILABLE ON STEAM/DISCORD!!! |
We've got some exciting news: Stone Story RPG is heading to Japan this September to exhibit at Tokyo Game Show 2019! If you're going to be at TGS this year, be sure to stop by the Indie Game Area and check us out. |
Hey Stone Story fans, weve got some exciting news: Stone Story RPG will be coming to Early Access on August 8th! |
Hello Mosquito Swatters! |
Hello Tree Choppers! |
Hello Stone Throwers! |
Talk directly with the developer, see awesome ASCII art, follow the day-to-day development with other players, make suggestions, and moreā¢ |