With a shining brilliance comes The Stunning Update!
This update brings a host of balance and quality-of-life changes, in addition to a brand new item and some much needed buffs to old ones.
The best defense is a good offense - take the reworked weapons out for a spin and wreak havoc!
However, an even better defense is a good defense. Face enemies head-on with the Compound Shield, a new item that will stop foes in their tracks. Until 4/26, Stone Story RPG will be running a special event (and accompanying 20% discount) where you can obtain a cosmetically unique enchanted Compound Shield. Read below to find out more.
And after much silence from the city above the clouds, a message from Acropolis has found its way down once more. Open it and read to see what news awaits!
The Compound Shield (and Special Event)
Your ASCII arsenal expands even further. The Compound Shield is the latest gear addition to the game and will stun attackers for a short period of time. This item continues to open the existing design space for shields, allowing us to dig deeper into both new and existing mechanics. To commemorate the occasion, Stone Story RPG will be running a special loot event where you can obtain an enchanted shiny Compound Shield. The event will take a milestone format, where you can progressively receive better enchantments by stunning more foes with the Quarterstaff. This limited-time event will take place until 4/26.
Quarterstaffs New Ability
The Quarterstaff has received a new activated ability! Use it to pull off a mini-dash attack that will stun enemies, giving you an opening in the frantic flow of combat. Find creative ways to include them in your combat scripts to unlock new combos.
Balance Changes and Quality-of-Life Improvements
Much of this update was focused on polishing existing systems and mechanics. Thanks to the tireless efforts of our community, weve been able to iron out several of the kinks in combat, progression, and crafting.
Weapon Buffs
Several items have received buffs including: Staffs, Wands, and Hammers. These weapon categories received a mixture of damage and attack speed increases, which should in turn lead to a greater variety of gear usage amongst players. For a full breakdown of the numerical changes, please read the official patch notes: https://stonestoryrpg.com/releasenotes/
Fuse More with the Triskelion
A long-requested UX feature from our players, weve added a Fuse More function within the enchanting workflow. Users who farmed the endgame often found it tedious to navigate their inventory each and every time they wanted to fuse enchantments. Now, you need only have at least 13 enchantment stacks (including enchanted items), and the Triskelion will automatically factor those into your fusions. Less time clicking, more time looting!
Community Scripts
In the time since we held Stonejam 2, weve had an incredible variety of scripts by our amazing community members. We chose some of our favorites to be included in-game. Load them up in your Mind Stone using a simple import command!
For help on how to work with Stonescript mods, please consult the following guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477
The Acropolis Herald
Another scroll? You are starting to question whether or not someone has intentionally been leaving these for you to find. Regardless, your curiosity once again takes hold as you unfurl the peculiar black parchment and pore over the stark white script within.
--- We hope you all have fun digging into these new changes to the gameplay! Be sure to join the Stone Story RPG Discord server to keep up with the game's development and chat with other members of our community! - discord.gg/StoneStoryRPG For the complete patch notes, follow the link here: https://stonestoryrpg.com/releasenotes/ -SSRPG Team
[ 2020-04-18 17:05:38 CET ] [ Original post ]
- Stone Story RPG Linux [294.55 M]
- Stone Story - OST
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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