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Challenge Events Coming to Stone Story on May 9th
In order to explain Challenges, we must first discuss Lost Items-- a planned feature for Stone Story. Think of them as unique, named gear similar to Legendary items in ARPGs or MMOs. They are unable to be crafted like the rest of the games armory. Instead, they are earned through other means, like Quests (also planned) or special events.
The design intent with Lost Items is to further promote novel strategies. Theyre created with a Build Around Me mentality, best exemplified in how they generate buffs. Lost Item buffs last for a set period of time, during which players can take advantage of it by swapping out for different items, discovering powerful synergies in the process.
How does this factor into Challenge Events? As we move forward with development, we want to work with our community to explore the game in new and interesting ways. Key to Stone Story RPGs design philosophy is the idea of maximizing gains as efficiently as possible. This is where Challenge Events come in. Every few weeks, we will be holding limited-time events where you can obtain powerful, unique pieces of gear. As we iron out the kinks in the systems implementation, we will be in a better place for when we eventually include Lost Items. The first Challenge will take place on May 9th, with more details to follow. In the meantime, make sure you sharpen your Bardiches!
-SSRPG Team
[ 2020-05-03 20:51:38 CET ] [ Original post ]
Hey everyone!
We hope you enjoyed The Stunning Update and were able to get your suped-up shiny Compound Shield. The event made for a lot of fun discussion and strategizing amongst our community; so much so that wed like to make it a regular thing!
We are pleased to announce the arrival of Challenges in Stone Story RPG, with the first official Challenge starting next Saturday, May 9th.
What are Challenges exactly? Read below to find out!
Lost Items
In order to explain Challenges, we must first discuss Lost Items-- a planned feature for Stone Story. Think of them as unique, named gear similar to Legendary items in ARPGs or MMOs. They are unable to be crafted like the rest of the games armory. Instead, they are earned through other means, like Quests (also planned) or special events.
The design intent with Lost Items is to further promote novel strategies. Theyre created with a Build Around Me mentality, best exemplified in how they generate buffs. Lost Item buffs last for a set period of time, during which players can take advantage of it by swapping out for different items, discovering powerful synergies in the process.
Challenge Events
How does this factor into Challenge Events? As we move forward with development, we want to work with our community to explore the game in new and interesting ways. Key to Stone Story RPGs design philosophy is the idea of maximizing gains as efficiently as possible. This is where Challenge Events come in. Every few weeks, we will be holding limited-time events where you can obtain powerful, unique pieces of gear. As we iron out the kinks in the systems implementation, we will be in a better place for when we eventually include Lost Items. The first Challenge will take place on May 9th, with more details to follow. In the meantime, make sure you sharpen your Bardiches!
-SSRPG Team
[ 2020-05-03 20:51:38 CET ] [ Original post ]
Stone Story RPG
Martian Rex, Inc.
Developer
Martian Rex, Inc.
Publisher
2019-08-08
Release
Game News Posts:
148
🎹🖱️Keyboard + Mouse
Very Positive
(804 reviews)
The Game includes VR Support
Public Linux Depots:
- Stone Story RPG Linux [294.55 M]
Available DLCs:
- Stone Story - OST
In a realm of perpetual evil, a single stone could change everything.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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