Hey everyone, May has been a very busy month for the team! Development of the Quest system has fully kicked into gear as weve begun laying down the foundation for the mechanics and story. Behind the design of the Quest systems is the idea of taking all existing features (locations, NPCs, the Stonescript language) and remixing them in new ways, creating new connections between them and expanding where needed. In a pragmatic sense, the quests are about exploring the existing space in the Dark World that perhaps was only seen briefly during the main story. This will also be an excellent way to test the capabilities of user-generated content for the eventual inclusion of player-developed Quests. In the meantime, weve got a few things lined up to tide you over, like Lost Items, cosmetics, and the second Challenge Event!
Challenge II - Hamartia
Menacing monsters plague the Dark World. Icy giants, mad skeletons, and venomous serpents reign supreme over their dominions. However, a strange wind blows, filling these beasts with untold strength and draining it from others. Your Bardiche wont be enough to help you for this Challenge. You must use your wits and cunning to take down these behemoths! Challenge II - Hamartia goes live on June 6th with more details to follow.
Bashing Shield
Last time we shared The Blade of the Fallen God, a massive two-hander once wielded by Pallas, the Skinless. The next Lost Item were previewing is the Bashing Shield.
While not quite as flashy, the Bashing Shield nonetheless expands upon the design space for shields and Lost Items. Like other Lost Items, it will be a unique item that cannot be crafted. Challenge Events and Quests are just some of the ways we plan to integrate this into the broader scope of the games design.
Cosmetics
One of the most often requested features for Stone Story is greater variety in player customization. To address that, weve brainstormed a number of possible cosmetic items. First on the list is name tags! With these one-time consumables, you can give custom names to any piece of gear. Enemies will learn to fear your Big Stick of Whacking or The Bardichiest Bardiche. Weve got several other cosmetic ideas brewing, but were always open to suggestions.
--- As always, were interested to hear any and all feedback from our players. Discuss gameplay strategies and keep up to date with development on Stone Story RPGs official Discord server. Link: discord.gg/StoneStoryRPG -SSRPG Team
Bonus ASCII Art / Fanart
Check out some of the awesome artwork that our community has come up with! We've got a small but mighty team of talented artists on our Discord server, so if you're curious about how to work with ASCII art stop by and we'll help you get started.
Giraffe by Flan Bi
Hollow Knight by Skarrdix
The Cold Will Get You by Tequeru
Enoki B Cool by Fyda
Stone Story RPG
Martian Rex, Inc.
Martian Rex, Inc.
2019-08-08
Indie Casual RPG Singleplayer
Game News Posts 143
🎹🖱️Keyboard + Mouse
Very Positive
(798 reviews)
https://stonestoryrpg.com
https://store.steampowered.com/app/603390 
The Game includes VR Support
Stone Story RPG Linux [294.55 M]
Stone Story - OST
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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