Winter Sale & Loot Event 2020 (and small update w/ devlog)
The Dark World has become an icy wonderland underneath the chill of the Winter Moonstice. Until January 5th, get Stone Story RPG and the original soundtrack for 20% off![
https://store.steampowered.com/bundle/15414/Stone_Story_RPG__Original_Soundtrack_Bundle/ Brave the cold and make your way towards Hrmnir's Hoard: For the duration of the Winter Sale, Icy Ridge will drop 2x loot! (As part of the Winter Event, Hrmnir will drop two treasures. Delta Treasures dropped from Hrmnir have double the chance of dropping Lost Items. For a full breakdown on how Lost Items in Delta Treasures work, please read this forum post: https://steamcommunity.com/app/603390/discussions/0/4227150602803257910/)
Though work continues on the Quest System, we've continued to build on Stonescript and round out the language with more functions:
If you have not yet looked into Stone Story RPG's current modding capabilities, we recommend reading the into guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477
Work on the Quest System has progressed at a steady pace and we continue to get ever closer to release. We've got 15 unique adventures that we're excited to share!
The Quest System update will be far more than just the quests themselves. It was important that we developed the Quest System entirely within the framework of Stonescript, as we wanted to give our players the same tools to create adventures of their own. With Stonescript, players will have access to a minimalistic toolkit that streamlines the process and ensures ease of use for creating and sharing user-generated content. Development work has been and will continue to be centered around gradually adding features that work for the Quest System and open up future options for modding, including a sprite loader system, color picker, midi creator, and more. When we launch the Quest System, the included quests will be more than added content: they will serve as working examples of what YOU can create. We developed quests with the decision to take a more holistic approach. The sprite loader system is a great example, as we've recently added that functionality into Stonescript for development purposes. For example, the scene below is indistinguishable from regular game content, even though it's all done in Stonescript with the new animation system.
Of course, we wouldn't have had this flexibility without the help of all our Early Access players. Your continued support and feedback is invaluable towards making Stone Story RPG be the best version of itself. We can't wait to see what 2021 has in store for us! -SSRPG Team
[ 2020-12-22 18:08:48 CET ] [ Original post ]
Happy Holidays from the SSRPG team! As we look back on this year, we also look at the progress that Stone Story has made. When we first launched into Early Access, we had a vision for what we wanted the game to truly be. With your support, we've taken great strides towards achieving that ambitious goal. We've spent the past few months ironing out the Quest System, which we'll give a quick update on after a very important announcement: L O O T.
Hrmnir's Hoard: Loot Event and Sale
The Dark World has become an icy wonderland underneath the chill of the Winter Moonstice. Until January 5th, get Stone Story RPG and the original soundtrack for 20% off![
https://store.steampowered.com/bundle/15414/Stone_Story_RPG__Original_Soundtrack_Bundle/ Brave the cold and make your way towards Hrmnir's Hoard: For the duration of the Winter Sale, Icy Ridge will drop 2x loot! (As part of the Winter Event, Hrmnir will drop two treasures. Delta Treasures dropped from Hrmnir have double the chance of dropping Lost Items. For a full breakdown on how Lost Items in Delta Treasures work, please read this forum post: https://steamcommunity.com/app/603390/discussions/0/4227150602803257910/)
Small Updates to Stone Story RPG
Though work continues on the Quest System, we've continued to build on Stonescript and round out the language with more functions:
- time.year, time.month, time.day, time.hour, time.minute and time.second
- player.name
- Added pitch modulation to "play" command.
Wavy Scarf by electronic and Deaymon.
import Cosmetics/WavyScarf
StoneBoxman by Okamiroy
import Games/StoneBoxman
Bear by XX
import Cosmetics/Bear
Border Clock by Agerak
var clock = new ui/BorderClock clock.Show()
If you have not yet looked into Stone Story RPG's current modding capabilities, we recommend reading the into guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477
State of the Quest System
Work on the Quest System has progressed at a steady pace and we continue to get ever closer to release. We've got 15 unique adventures that we're excited to share!
The Quest System update will be far more than just the quests themselves. It was important that we developed the Quest System entirely within the framework of Stonescript, as we wanted to give our players the same tools to create adventures of their own. With Stonescript, players will have access to a minimalistic toolkit that streamlines the process and ensures ease of use for creating and sharing user-generated content. Development work has been and will continue to be centered around gradually adding features that work for the Quest System and open up future options for modding, including a sprite loader system, color picker, midi creator, and more. When we launch the Quest System, the included quests will be more than added content: they will serve as working examples of what YOU can create. We developed quests with the decision to take a more holistic approach. The sprite loader system is a great example, as we've recently added that functionality into Stonescript for development purposes. For example, the scene below is indistinguishable from regular game content, even though it's all done in Stonescript with the new animation system.
Of course, we wouldn't have had this flexibility without the help of all our Early Access players. Your continued support and feedback is invaluable towards making Stone Story RPG be the best version of itself. We can't wait to see what 2021 has in store for us! -SSRPG Team
Stone Story RPG
Martian Rex, Inc.
Martian Rex, Inc.
2019-08-08
Indie Casual RPG Singleplayer
Game News Posts 143
🎹🖱️Keyboard + Mouse
Very Positive
(798 reviews)
https://stonestoryrpg.com
https://store.steampowered.com/app/603390 
The Game includes VR Support
Stone Story RPG Linux [294.55 M]
Stone Story - OST
In a realm of perpetual evil, a single stone could change everything.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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