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StoneJam 4 (+ Quest Update update)

StoneJam 4


Hello fellow Stoneheads-- After some time away, StoneJam returns! Prepare your ASCII glyphs and flex those functions as we kick off Stone Story RPGs 4th jam; this time open to art-only submissions!

The Quest Update Approaches


Before we dig into StoneJam, weve got some exciting news to share! Its been a long, long road and were happy to announce that after months of delays, technical issues, and juggling real life responsibilities, the Quest Update will be releasing on Thursday, September 23rd. While the update will be going live on the 23rd, Stone Story 3.0 is more than a single content patch. Weve got several months of content planned, so keep an eye out on our feeds for the official announcement in the coming days.

Whats New with Stonescript


Stonescript is a scripting language built into Stone Story RPG, used for modifying the character's AI. Easy to use yet powerful, scripts can be as simple as automating potions if your health gets low, optimizing combat to superhuman levels, or even creating new cosmetics and UI features! Instructions in the Mind Stone* are written in Stonescript, a minimalist language designed for use by everyone. If you can type, you can Stonescript--no programming degree required! In the time since StoneJam 3, weve added a huge variety of new features to Stonescript. Were eager to see how you make use of them!** *(Note: The Mind Stone is unlocked part-way through playing the game. If youre new to scripting in Stone Story RPG or need a quick refresher, check out this tutorial weve written up: https://stonestoryrpg.com/stonescript/intro_tutorial.html) **You can find a full list of changes to Stonescript here: https://steamcommunity.com/app/603390/discussions/0/2959417653802347314/

What is StoneJam about?


With each new update we continue to expand what's possible with Stonescript. We want to see what YOU can create! Some of the projects that people have made with Stonescript include:
  • Minigames
  • Combat scripts
  • Pets and cosmetics
  • Custom UI elements (e.g. healthbars, ability timers)
  • ASCII-art and animations
Collaborations between participants are more than welcome (and in fact encouraged). Dont script? Use the Mind Stone as your canvas and show us what kinds of beautiful text art you can create!

Previous StoneJam Entries


panda by Mind Stone Thief and xx



Burger Rush by Fyda



Headphones by link2_thepast



UI Collection by Agerak



What do I get?


For StoneJam 4, all participants will receive a secret reward given out at the end of the Jam! This is a unique celebratory reward available only through this event. Our favorite submissions will be invited to be an official addition to the game, allowing players to activate your script with a simple import command.

When is StoneJam?


StoneJam will take place from Friday, September 17th, to Wednesday, September 22nd. Youll have all of that time to create and submit your scripts on our Discord server.

How do I participate?


StoneJam 4 will be hosted on our community Discord server. You'll need to have the @stonejam role, which you can get by going to the #commands channel and typing !stonejam. Two text channels will become available for this event: #stonejam-discuss for all discussion about the jam and #stonejam-submit for submitting entries.

How do I submit my StoneJam entry?


Submission rules: 1. Inside your scripts, at the beginning of each file include: - Name/nickname of author or multiple names if multiple authors - Version number of the script - Instructions on how to use it 2. Drop your script into #stonejam3-submit, along with screenshots and/or gifs of your entry in action. 3. If a single entry involves multiple interdependent scripts, put them into a zip. 4. Submit different entries separately. 5. You can submit scripts created prior to the jam, as long as the jam week is used for meaningfully improving them.

Resources for StoneJam


Stonescript Documentation


To see a full list of all possible functions, commands, and variables: https://stonestoryrpg.com/stonescript/manual.html

Easy projects


Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477

ASCII-art Tutorial


Video tutorial: https://www.youtube.com/watch?v=o5v-NS9o4yc Follow-along Reference: https://stonestoryrpg.com/ascii_tutorial.html

Example of what high-level scripting looks like


https://www.youtube.com/watch?v=pR6QYxdGV9M

Reference guides


All ASCII characters currently available to use in-game: https://cdn.discordapp.com/attachments/597668520888762388/683419636204699676/AvailableGlyphs.txt Hex for all enchantment colors: Cyan: #02e5ff Yellow: #ffff62 Green: #32da5a Blue: #0063ff Red: #ff2222 List of valid ?loc: rocky, deadwood, cave, shroom, haunted, crypt, bronze, icy, temple, nagaraja --- We cant wait to see how you all make use of the new additions to Stonescript. See you folks soon for more Quest Update news! -SSRPG Team

[url=https://twitter.com/StoneStoryRPG] Stone Story RPG Twitter Stone Story RPG Discord



[ 2021-09-15 17:02:27 CET ] [ Original post ]



Stone Story RPG
Martian Rex, Inc.
  • Developer

  • Martian Rex, Inc.
  • Publisher

  • 2019-08-08
  • Release

  • Indie Casual RPG Singleplayer
  • Tags

  • Game News Posts 144  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (798 reviews)


  • Review Score

  • https://stonestoryrpg.com
  • Website

  • https://store.steampowered.com/app/603390 
  • Steam Store

  • The Game includes VR Support



    Stone Story RPG Linux [294.55 M]

  • Public Linux depots

  • Stone Story - OST
  • Available DLCs

  • In a realm of perpetual evil, a single stone could change everything.

    Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.



    The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.



    Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.

    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
    • Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
    • Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
    GAMEBILLET

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    GAMERSGATE

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    0.23$ (92%)
    6.25$ (75%)
    1.5$ (85%)
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    34.99$ (30%)
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