The Quest Update - Available Now
[previewyoutube=ufJbtYvV8Mo;full][/previewyoutube] Launching with four all-new adventures, the Quest Update will take players on journeys spanning the breadth of the Dark World. Uncover mysteries both magnificent and mundane as you meet old friends, wield powerful new artifacts, and get up to plenty of mischief. (Keep an eye out for a new achievement as well!) Content that launches today is only the beginning. Updates will continue over the next few months as we add content and events to the game; you can look forward to something new nearly every week! Several balance changes have also been patched into the game. For further reading on whats changed, please see the full release notes: https://stonestoryrpg.com/releasenotes/
So what exactly are Quests? Good Quest-ion! (hohoho) Quests are self-contained adventures that can be played alongside the main story content. Accessed in-game via the Quest Stone, they can be split up into two types: Basic Quests and Legends. Basic Quests present players with a goal (e.g. Kill 45 Mosquitos) that, upon completion, will reward you with a small loot haul. Legends, however, are much larger in scale. Legends are full narrative adventures that put players in contact with curious characters, both new and old. The Dark World is fraught with peril, and sometimes you need a reliable Stonehead to get the job done. In exchange, youll be rewarded with powerful prizes (not all of them items!).
Our primary focus when creating the Quest system was twofold: to further flesh out the Dark World and give players more choice with how to progress. While Stone Story allows for grinding, we found that people would simply farm locations to bruteforce their way through a difficult encounter. Now with Quests, players can pursue different options for progression. Earn powerful loot while embarking on adventures throughout the realm.
The Quest Update launches with a batch of Basic Quests and 4 Legends:
There are a total of 16 Legends, the rest of which will be released over the following months along with in-game events and challenges. Make sure to be on the lookout for new additions to Stone Story!
Thank you to everyone who participated in StoneJam 4! We had some great submissions that we're very eager to check out. Here are just a few of the entries we received:
We're excited that so many people created such awesome scripts! We've got more entries to share, so keep an eye out for a StoneJam 4 showcase soon.
The Quest Update is something weve been working on for a long while now, and were still not done! As it was for all of you, the past couple years have been challenging to both work and live in. The reality of the situation is that Stone Story RPG is and always has been a passion project. Without you, our community, we would not be where we are today, nor would we still be working on this game after all this time. We believe in Stone Story and were so glad to see that many of you do too. Stone Story RPG launched into Early Access over 2 years ago and its been an incredible journey every step of the way. For indie game developers, that journey is an uphill climb with obstacles and obstructions (ones that we oftentimes dont see until they happen!). This is our biggest content release to date, and there are so many talented people that made it possible. From all of us on the team: Thank you for playing. Were just getting started with The Quest Update and we cant wait to share more! -SSRPG Team
[ 2021-09-23 16:04:59 CET ] [ Original post ]
Dive into the newest major content release for Stone Story RPG: The Quest Update. Available now!
[previewyoutube=ufJbtYvV8Mo;full][/previewyoutube] Launching with four all-new adventures, the Quest Update will take players on journeys spanning the breadth of the Dark World. Uncover mysteries both magnificent and mundane as you meet old friends, wield powerful new artifacts, and get up to plenty of mischief. (Keep an eye out for a new achievement as well!) Content that launches today is only the beginning. Updates will continue over the next few months as we add content and events to the game; you can look forward to something new nearly every week! Several balance changes have also been patched into the game. For further reading on whats changed, please see the full release notes: https://stonestoryrpg.com/releasenotes/
So what exactly are Quests? Good Quest-ion! (hohoho) Quests are self-contained adventures that can be played alongside the main story content. Accessed in-game via the Quest Stone, they can be split up into two types: Basic Quests and Legends. Basic Quests present players with a goal (e.g. Kill 45 Mosquitos) that, upon completion, will reward you with a small loot haul. Legends, however, are much larger in scale. Legends are full narrative adventures that put players in contact with curious characters, both new and old. The Dark World is fraught with peril, and sometimes you need a reliable Stonehead to get the job done. In exchange, youll be rewarded with powerful prizes (not all of them items!).
Our primary focus when creating the Quest system was twofold: to further flesh out the Dark World and give players more choice with how to progress. While Stone Story allows for grinding, we found that people would simply farm locations to bruteforce their way through a difficult encounter. Now with Quests, players can pursue different options for progression. Earn powerful loot while embarking on adventures throughout the realm.
The Quest Update launches with a batch of Basic Quests and 4 Legends:
- Croaked: From the Deadwood Canyon, a symphony of croaks dance across the water, led by a conductor of annoyed moans. Investigate the disturbance!
- Stone-Head: A Roof Overhead: There's a knocking at your shelter door, followed by the quick patter of footfalls. Someone may be in need of your help.
- Bad Business: A panic-scrawled note from Lootmeister Hans beckons you back to the Mushroom Shop. What could have Hans in such a hurry?
- Throwing Stones: A lone Pusher has been spotted by the Deadwood River, a remnant of those who did not make the climb. Perhaps its worth talking to them.
There are a total of 16 Legends, the rest of which will be released over the following months along with in-game events and challenges. Make sure to be on the lookout for new additions to Stone Story!
Thank you to everyone who participated in StoneJam 4! We had some great submissions that we're very eager to check out. Here are just a few of the entries we received:
Cozy Cave by link2_thepast
Doom Style Face HUD by Franklin Ludo
Knight by Mind Stone Thief (with help from standardcombo, Gerg, and xx)
We're excited that so many people created such awesome scripts! We've got more entries to share, so keep an eye out for a StoneJam 4 showcase soon.
The Quest Update is something weve been working on for a long while now, and were still not done! As it was for all of you, the past couple years have been challenging to both work and live in. The reality of the situation is that Stone Story RPG is and always has been a passion project. Without you, our community, we would not be where we are today, nor would we still be working on this game after all this time. We believe in Stone Story and were so glad to see that many of you do too. Stone Story RPG launched into Early Access over 2 years ago and its been an incredible journey every step of the way. For indie game developers, that journey is an uphill climb with obstacles and obstructions (ones that we oftentimes dont see until they happen!). This is our biggest content release to date, and there are so many talented people that made it possible. From all of us on the team: Thank you for playing. Were just getting started with The Quest Update and we cant wait to share more! -SSRPG Team
Stone Story RPG
Martian Rex, Inc.
Martian Rex, Inc.
2019-08-08
Indie Casual RPG Singleplayer
Game News Posts 144
🎹🖱️Keyboard + Mouse
Very Positive
(798 reviews)
https://stonestoryrpg.com
https://store.steampowered.com/app/603390 
The Game includes VR Support
Stone Story RPG Linux [294.55 M]
Stone Story - OST
In a realm of perpetual evil, a single stone could change everything.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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