Roguelike Celebration Sale - ASCII-Art with a Modern Twist!
Though Stone Story RPG isn't a roguelike, it draws from many of its hallmarks. Looking back to the progenitor of the genre, Rogue, our primary inspiration is clear: We love ASCII-art! Techniques and technology have come a long way from Rogue, the groundbreaking seminal 1980 dungeon crawler. Stone Story RPG sits at the crossroads of new and old, a confluence of retro and modern gaming. Nowhere is this more evident than in the game's animation style. The stark minimalism of black and white ASCII art strikes just as clearly as when Rogue first released:
In developing Stone Story RPG we wanted to stretch the limits of this style. Using a combination of traditional animation techniques and clever Unity tricks, ASCII art can work just like pixel art! Much of the process behind ASCII animation is the same as with any other medium:
--- Still curious about the ASCII animation process and wondering how you can incorporate natural-looking ASCII-art in your own work? Check out this talk from Stone Story RPG's creator, Gabriel Santos, from Roguelike Celebration 2019! [previewyoutube=5sFVVQcUWVE;full][/previewyoutube] -SSRPG Team
[ 2021-10-16 17:51:35 CET ] [ Original post ]
This year we're humbled and happy to be part of the lineup for Roguelike Celebration! Until October 19, Stone Story RPG will be on sale at a 20% discount.
40+ years of ASCII-art: From "Rogue" to Now
Though Stone Story RPG isn't a roguelike, it draws from many of its hallmarks. Looking back to the progenitor of the genre, Rogue, our primary inspiration is clear: We love ASCII-art! Techniques and technology have come a long way from Rogue, the groundbreaking seminal 1980 dungeon crawler. Stone Story RPG sits at the crossroads of new and old, a confluence of retro and modern gaming. Nowhere is this more evident than in the game's animation style. The stark minimalism of black and white ASCII art strikes just as clearly as when Rogue first released:
In developing Stone Story RPG we wanted to stretch the limits of this style. Using a combination of traditional animation techniques and clever Unity tricks, ASCII art can work just like pixel art! Much of the process behind ASCII animation is the same as with any other medium:
- Find references
- Establish keyframes
- Determine length of each animation
- Go frame by frame and fill the inbetweens
--- Still curious about the ASCII animation process and wondering how you can incorporate natural-looking ASCII-art in your own work? Check out this talk from Stone Story RPG's creator, Gabriel Santos, from Roguelike Celebration 2019! [previewyoutube=5sFVVQcUWVE;full][/previewyoutube] -SSRPG Team
Stone Story RPG
Martian Rex, Inc.
Martian Rex, Inc.
2019-08-08
Indie Casual RPG Singleplayer
Game News Posts 144
🎹🖱️Keyboard + Mouse
Very Positive
(798 reviews)
https://stonestoryrpg.com
https://store.steampowered.com/app/603390 
The Game includes VR Support
Stone Story RPG Linux [294.55 M]
Stone Story - OST
In a realm of perpetual evil, a single stone could change everything.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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