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2x Ki Weekend
In Remnants of Five, we introduced the Hotspring Shop and a new in-game currency: Ki Crystals. Like the Mushroom Shop, this new store offers items that players can purchase to aid them in their adventures. However, the Hotspring Shop has a more premium stock! Whether its Lost Items, enchantments, or Name Tags, use your hard-earned Ki to obtain powerful new additions to your inventory. Starting today, were running a Double-Ki Weekend! From now until Sunday, earn twice the Ki from all sources (this includes both @ and Crystals).
Though of the focus over the past few months has been centered around the Quest Update, the team has also been tweaking how events work. We've invested time to make sure that the event system is robust and expandable. Events are an important way for our community to engage and collaborate with one another. After all, two ASCII brains are better than one! In order to improve the experience, we've restructured how event goals are presented (such as with Wild Ride and Titan's Trial). The new system will allow players who missed an event to still get rewards! There's a fine line to balance between FOMO and fun. We never want our players to feel like we've cheated them or taken advantage of their playtime. This is why all events have the opportunity to return in some shape or form and why we wanted to address the goals and rewards. On a design level, goals ARE the reward! Think of it like this: [olist] New player starts the game
Over time they unlock a new Legend
This new Legend gives them loot
This loot has goals attached to it
[/olist]
Each step of the way, we want you to be engaged. Goals are able to fill in space and give the Quests more room to breathe.
Figuring this out has been a fun and challenging process! Huge thanks to all our community members for playing the game and providing valuable insight.
Hope you're able to farm plenty of Ki this weekend~
-SSRPG Team
[ 2021-12-03 18:03:37 CET ] [ Original post ]
Ki for Thee
In Remnants of Five, we introduced the Hotspring Shop and a new in-game currency: Ki Crystals. Like the Mushroom Shop, this new store offers items that players can purchase to aid them in their adventures. However, the Hotspring Shop has a more premium stock! Whether its Lost Items, enchantments, or Name Tags, use your hard-earned Ki to obtain powerful new additions to your inventory. Starting today, were running a Double-Ki Weekend! From now until Sunday, earn twice the Ki from all sources (this includes both @ and Crystals).
Ki can be earned from:
- Defeating enemies
- Basic Ki can also be earned from unmaking items
- Daily Crystal from the Hotspring Shop
- The Weekly Challenge Crystal Treasure
- Crystals from Delta Treasures
Event System Tweaks
Though of the focus over the past few months has been centered around the Quest Update, the team has also been tweaking how events work. We've invested time to make sure that the event system is robust and expandable. Events are an important way for our community to engage and collaborate with one another. After all, two ASCII brains are better than one! In order to improve the experience, we've restructured how event goals are presented (such as with Wild Ride and Titan's Trial). The new system will allow players who missed an event to still get rewards! There's a fine line to balance between FOMO and fun. We never want our players to feel like we've cheated them or taken advantage of their playtime. This is why all events have the opportunity to return in some shape or form and why we wanted to address the goals and rewards. On a design level, goals ARE the reward! Think of it like this: [olist]
[ 2021-12-03 18:03:37 CET ] [ Original post ]
Stone Story RPG
Martian Rex, Inc.
Developer
Martian Rex, Inc.
Publisher
2019-08-08
Release
Game News Posts:
145
🎹🖱️Keyboard + Mouse
Very Positive
(804 reviews)
The Game includes VR Support
Public Linux Depots:
- Stone Story RPG Linux [294.55 M]
Available DLCs:
- Stone Story - OST
In a realm of perpetual evil, a single stone could change everything.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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