- New Quest: The Initiate! - New Lost item: Cultist Mask! - New item: R&D Book! - New Challenge Event: Rite of Passage! Stonescript - Added item.left.id, item.right.id - Added loc.isQuest - Added storage.Keys() - New Sounds: mask_summon_1, mask_summon_2 Balance - Bardiche: Changed the Bardiche's activated ability to increase base damage instead of critical multiplier (bardiche_buff_crit_mult): From: +0 base damage, +1.5 critical multiplier To: +17 base damage, +0 critical multiplier - Croaked: Changed Kevin's goal from 25 to 18 snails. - Craft Grappling Hook cost changed from 90 to 70 wood. Improvements - Upgraded engine to version 2020.3.29f1 - The back page of the Crafting Booklet is now localized. - Hotspring Shop: On a player's first day, the Name Tag is replaced by a +4 enchantment. - Players can no longer see seasonal skins before acquiring the Quest Stone. - Added "1 of 3" to the Metal Chunk descriptions. - Improved layout of the Event Reward dialog. - Minor improvement to formatting consistency in Japanese and Spanish(LA) texts. - Minor art improvement to the banners in Temple background. Bugs - Smack Hammer: Fixed a bug where the quest would sometimes end abruptly. - Simplified Chinese: Fixed localization of the Crafting Booklet's last page. - Fixed seasonal background in the mountain climb cinematic. - Fixed a bug in the first-time user experience where pressing ESC in language selection closed the window. - Fixed a bug where some sprites would load with height value +1.
[ 2022-03-17 05:52:38 CET ] [ Original post ]
- Stone Story RPG Linux [294.55 M]
- Stone Story - OST
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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