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StoneJam 5

StoneJam 5


Hello fellow Stoneheads-- StoneJam returns! Prepare your ASCII glyphs and flex those functions as we kick off Stone Story RPGs 5th jam; submissions are open to combat scripts, art pieces, UI mods, and anything else you can think to use Stonescript for. Interested in a more specific challenge? Try taking on a Bounty to earn rewards! Keep an eye out for tomorrow as well, because Stone Story RPGs creator standardcombo will be streaming on Twitch. Stop by to see how the ASCII magic gets made~ Link to Twitch stream here.

What is StoneJam about?


StoneJam was conceived as a way to experiment with Stonescript, a robust scripting language built directly into Stone Story RPG. Easy to use yet powerful, scripts can be as simple as automating potions if your health gets low, optimizing combat to superhuman levels, or even creating new cosmetics and UI features! Some of the projects that people have made with Stonescript include:
  • Minigames
  • Combat scripts
  • Pets and cosmetics
  • Custom UI elements (e.g. healthbars, ability timers)
  • ASCII-art and animations
Collaborations between participants are more than welcome (and in fact encouraged). Instructions are entered into the Mind Stone* with Stonescript, a minimalist language designed for use by everyone. If you dont want to script, use the Mind Stone as your canvas to create ASCII art! *Note: Stonescript features are unlocked part-way through playing the game. If youre new to scripting or need a quick refresher, check out this tutorial weve written up. You can find a full list of changes to Stonescript here.

What do I get?


StoneJam is a chance for our community to work together and bring StoneScript to its limits. All participants in StoneJam will earn a commemorative shiny treasure, and our favorite submissions will be invited to be an official addition to the game. For StoneJam 5, were also excited to introduce Bounties! Bounties are a way for us to collaborate with and challenge our community. Players can complete specific projects to earn larger rewards, including Steam Wallet funds, in-game items, and development credits for Stone Story RPG. [url=https://docs.google.com/document/d/1LosdoyRIADmKTWz9M3-fOxJW3lmEN8peNIXl9_tKWLU/edit?usp=sharing] You can find more details on Bounties and their rewards here.

What's New With Stonescript


This patch introduces a new system for building complex and performant user interfaces within StoneScript (as well as a few functions for the top-level UI namespace). UI features are comprised of four object types:
  • Panel
  • Button
  • Text
  • Animation
Each object type has a multitude of functions, and all of them inherit behavior from the common 'Component' type which in turn has multiple properties that can be adjusted. See the StoneScript manual for more details.

How do I participate?


StoneJam 5 will be hosted on our community Discord server. To participate in the jam: [olist]
  • Visit our Discord server
  • Go to the #commands channel and type !stonejam
  • Congratulations, you now have the @stonejam role! With this youll be able to see the StoneJam Discord channels
  • Participate via the Discord event channels:
    • #stonejam-discuss - StoneJam discussion chat
    • #stonejam-submit - Entry submissions
    [/olist]

    How do I submit my StoneJam entry?


    Submission rules: [olist]
  • Inside your scripts, at the beginning of each file include:
    • Name/nickname of author or multiple names if multiple authors
    • Version number of the script
    • Instructions on how to use it
  • Drop your script into #stonejam5-submit, along with screenshots and/or gifs of your entry in action.
  • If a single entry involves multiple interdependent scripts, put them into a zip.
  • Submit different entries separately.
  • You can submit scripts created prior to the jam, as long as the jam week is used for meaningfully improving them.[/olist]

    A Selection of Previous StoneJam Entries



    Resources for StoneJam


    Stonescript Documentation


    To see a full list of all possible functions, commands, and variables: https://stonestoryrpg.com/stonescript/manual.html

    Easy projects


    Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477

    ASCII-art Tutorial


    Video tutorial: https://www.youtube.com/watch?v=o5v-NS9o4yc Follow-along Reference: https://stonestoryrpg.com/ascii_tutorial.html

    Example of what high-level scripting looks like


    https://www.youtube.com/watch?v=pR6QYxdGV9M

    Reference guides


    All ASCII characters currently available to use in-game: https://cdn.discordapp.com/attachments/597668520888762388/683419636204699676/AvailableGlyphs.txt Hex for all enchantment colors: Cyan: #02e5ff Yellow: #ffff62 Green: #32da5a Blue: #0063ff Red: #ff2222 List of valid ?loc: rocky, deadwood, cave, shroom, haunted, crypt, bronze, icy, temple, nagaraja --- We cant wait to see what people come up with this time! -SSRPG Team

    [url=https://twitter.com/StoneStoryRPG] Stone Story RPG Twitter Stone Story RPG Discord



  • [ 2022-04-01 17:15:30 CET ] [ Original post ]



    Stone Story RPG
    Martian Rex, Inc.
  • Developer

  • Martian Rex, Inc.
  • Publisher

  • 2019-08-08
  • Release

  • Indie Casual RPG Singleplayer
  • Tags

  • Game News Posts 144  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (798 reviews)


  • Review Score

  • https://stonestoryrpg.com
  • Website

  • https://store.steampowered.com/app/603390 
  • Steam Store

  • The Game includes VR Support



    Stone Story RPG Linux [294.55 M]

  • Public Linux depots

  • Stone Story - OST
  • Available DLCs

  • In a realm of perpetual evil, a single stone could change everything.

    Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.



    The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.



    Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.

    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
    • Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
    • Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
    GAMEBILLET

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    GAMERSGATE

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