After completing the game's port to mobile we've unified the PC and mobile code bases into a single one. This update is the result of that union, bringing over many of the architectural changes and optimizations needed for mobile. As we interacted with mobile players and gathered their feedback, many other improvements and bug fixes made their way into the game and are also part of this massive update. This takes us closer to our next major goal: Exit from early access and full global release. More info coming soon. Due to the magnitude of this update (the entire game engine has been touched in some way) as well as the importance of our upcoming global release, please let us know if you see anything weird that could be a new bug. Additions - Added "Triple-XP Weekend" event. - Added Import/Export buttons to the bottom of the Saved Games screen. - Added drop % numbers to treasures in the Mushroom Shop. - Added a Wand pickup to the start of Scary Chamber. - Added special dragon skin for Nagaraja, for use in Lunar New Year event. Fishing v0.7.0 - Improved performance across the entire fishing mini-game. - Lowered the difficulty to catch speedyfins. - Reworked to use the new UI system instead of advanced draw. - Gameplay feel is different due to all the changes. - Fixed the encoding of FishingGame.txt to UTF-8. Quests - Optimized Croaked, Roof Overhead, Remnants of Five and Bad Business. - Lowered the requirement to play Roof Overhead and Remnants of Five. - Lowered the number of Snails required in Croaked (2nd Frog). - Lowered the difficulty in Roof Overhead. - Minor increase to the enemy requirements for the AEther daily quest. - Cauldron Collective: Fixed bug where some players were unable to complete the Vampiric Potion step. - The Initiate: Fixed cultists staying on screen in some resolutions. - Remnants of Five: Fixed case where you could complete the quest during a 2x Ki event and earn 40 crystals instead of 20. This situation could risk the delicate balance in the FTUE design. - Croaked: Fixed a UX issue after feeding Kevin. If the Ouroboros screen appeared and you pressed the pause button, it would send you to Locations instead of Quests screen. Improvements - Greatly reduced the size of save files. The game will automatically rework your file upon next save. - Swapped the drop order of Ouroboros and Quest Stone. - Offline farming now gives guaranteed minimum loot if the selected difficulty is lower than the highest unlocked difficulty for the location. - Progress now saves after opening all treasures, exiting the Mushroom Shop, completing a Legend quest or crafting anything on the Anvil. - The Mind Stone can now be powered on/off from the item details popup. - Polished the cinematic when approaching the Mushroom Shop for the first time. - Lowered the requirements to upgrade Star Stone for the first time. - Changed the border color of button [Claim Reward] in daily quests to green. Balance - Increased the Ki Crystal rewards for completing R&D goals. - Increased Hatchet damage to Xyloalgia from +2 to +3. - Minor change to the enchantment drop rates for Omega treasures. - Minor change to loot drop tables, so total enchantment rates are the same. Misc - Engine upgraded to version 2021.3.18 - Added a limit to the number of save files that can be created. - All locations now have specific sorted positions in the Locations screen, regardless of the order in which they were unlocked. - Reworked the loading architecture. - FTUE: Rocky Plateau is now disabled until workstation is completed. - Removed progress saving when the application becomes paused by the OS. - Added unique ID to save files. - When entering your character's name, empty space at the beginning or at the end are now deleted. - Minor CPU optimizations to Stonescript. - Added proper handling of UTF-8 "BOM" encoding when importing scripts. Bugs - Fixed a critical bug where save file sizes could balloon out of control, due to multiple copies of offline farming stats. - Fixed critical issue where the game could get stuck with a blank Locations screen, in the very early game. - Fixed crashes that could happen when talking to the sweeper NPC in Temple. - Fixed a crash when playing for the first time. - Fixed a crash when pressing the side navigation buttons very quickly. - Fixed a bug where the Locations container would sometimes scroll to the top. - Fixed one of Dysangelo's help texts that was not localized correctly. - Fixed Stonescript errors when box drawing with custom user-defined styles. - Fixed Stonescript bug where some UI component properties were not resetting when recycled. - Eliminated a few rare cases of players being stuck with no input. - Fixed a rare crash in shops when there's pending treasures to open. - Fixed a bug where fast-clicking on buttons that are bleeding off their parent dialog windows would close the dialog instead of triggering the button. - Fixed bugs in draw.GetSymbol() and canvas.Get() where some glyphs would return incorrectly. - Fixed a legacy bug where it was possible to win a location star and not save progress properly.
Stone Story RPG
Martian Rex, Inc.
Martian Rex, Inc.
2019-08-08
Indie Casual RPG Singleplayer
Game News Posts 143
🎹🖱️Keyboard + Mouse
Very Positive
(798 reviews)
https://stonestoryrpg.com
https://store.steampowered.com/app/603390 
The Game includes VR Support
Stone Story RPG Linux [294.55 M]
Stone Story - OST
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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