StoneJam 7 and Upcoming Updates
Its been quite some time, but were happy to announce that StoneJam makes its return on September 18!
StoneJam has been a wonderful way for the community to create scripts, mini-games, utility features, animations, cosmetics, and so much more using Stone Story RPGs in-game scripting language, Stonescript. StoneJam 7 will take place from Wednesday, September 18 to Monday, September 30. The theme this time around will be centered around the floating city of Acropolis, the legendary city of gods, scholars, and storms. [url=https://discord.com/channels/423242655498240000/1283244890129694843]Click here to join the StoneJam 7 discussion Players are invited to craft cosmetics, stories and minigames inspired by the various districts and ancient wonders of Acropolis, such as:
At long last, challenge is getting ANOTHER new color! Green Difficulty will soon be arriving in Stone Story RPG. Keep an eye out on our channels, something green this way comes
--- -SSRPG Team [url=https://twitter.com/StoneStoryRPG] Stone Story RPG Twitter Stone Story RPG Discord
[ 2024-09-16 08:55:07 CET ] [ Original post ]
StoneJam Returns
Its been quite some time, but were happy to announce that StoneJam makes its return on September 18!
StoneJam has been a wonderful way for the community to create scripts, mini-games, utility features, animations, cosmetics, and so much more using Stone Story RPGs in-game scripting language, Stonescript. StoneJam 7 will take place from Wednesday, September 18 to Monday, September 30. The theme this time around will be centered around the floating city of Acropolis, the legendary city of gods, scholars, and storms. [url=https://discord.com/channels/423242655498240000/1283244890129694843]Click here to join the StoneJam 7 discussion Players are invited to craft cosmetics, stories and minigames inspired by the various districts and ancient wonders of Acropolis, such as:
- Leuces Courtyard
- University of the Moon
- Storm Street
- The Cistern Arena
- The Fairweather Faire
- Stonehead Factory
- The Grand Treasury
Upcoming Updates
At long last, challenge is getting ANOTHER new color! Green Difficulty will soon be arriving in Stone Story RPG. Keep an eye out on our channels, something green this way comes
--- -SSRPG Team [url=https://twitter.com/StoneStoryRPG] Stone Story RPG Twitter Stone Story RPG Discord
Stone Story RPG
Martian Rex, Inc.
Martian Rex, Inc.
2019-08-08
Indie Casual RPG Singleplayer
Game News Posts 144
🎹🖱️Keyboard + Mouse
Very Positive
(798 reviews)
https://stonestoryrpg.com
https://store.steampowered.com/app/603390 
The Game includes VR Support
Stone Story RPG Linux [294.55 M]
Stone Story - OST
In a realm of perpetual evil, a single stone could change everything.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.
The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.
Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.
MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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