Stone Story is an RPG set in a dark and vile world. The game's fluid ascii art is painstakingly animated in plain text by a single insane game developer. The game has been in development since 2014 and is presently in closed beta testing. It features 8 locations to explore, 8 boss fights, mind-blowing ascii cutscenes and plenty of loot to discover.

The casual play contrasts with the retro visuals, providing a unique experience that blends nostalgia with modern design principles. One of the game's defining mechanics is that you have no direct control of the player character. You choose what items to equip, which location to visit and relax while an artificial intelligence does all the exploring, combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense and can keep you at the edge of your seat, requiring quick item swaps if the boss changes patterns. Additionally, an item crafting system allows you to combine otherwise disposable items--rewarding experimentation, giving you interesting choices and making full use of all the gathered loot.

Initial language support is English, Portuguese and Chinese. Further localization will be added based on regional demand.

Welcome to StoneJam 8!
Were excited to bring back this community event and see what everyone creates.
Before we dig into StoneJam, wed like to inform everyone that the Kickstarter for Stone Story Ascension is only weeks away. To stay informed sign up for the mailing list at part2.stonestoryrpg.com
Submissions to StoneJam 8 are open to artwork, UI mods, and anything else you can think to use Stonescript for.
StoneJam 8 will run until October 12. Youll have that time to create and submit your scripts on our Discord server: discord.gg/StoneStoryRPG
\nTo participate in the jam:
- [/*]
During onboarding, or at `#channels & roles`, press the box
[/*]Congratulations, you now have the @stonejam role! With this youll be able to write in the StoneJam Discord channelsd
[/*]Participate via the Discord event channels:
[list]#stonejam8-discuss - Discuss ideas and get help
[/*]#stonejam8-submit - Submit your creations
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30519309/be83fd628c708a44c7ed4d2e050fbab31e532fbf.gif\"][/img]
What is StoneJam about?\n
StoneJam was conceived as a way to experiment with Stonescript, a scripting language built directly into Stone Story RPG. Easy to use yet powerful, scripts can be as simple as automating potions if your health gets low, optimizing combat to superhuman levels, or even creating new cosmetics and UI features!\n
With each new update we continue to expand what\'s possible with Stonescript. We want to see what YOU can create! Some of the projects that people have made with Stonescript include:
Minigames
[/*]Pets and cosmetics
[/*]Custom UI elements (e.g. healthbars, ability timers)\nASCII-art and animations
[/*]and more!
[/*]
\nCollaborations between participants are more than welcome (and in fact encouraged). \n\nInstructions in the Mind Stone* are written in Stonescript, a minimalist language designed for use by everyone. If you dont want to script, use the Mind Stone as your canvas to create ASCII art!
\n*(Note: Stonescript features are unlocked part-way through playing the game. If youre new to scripting or need a quick refresher, check out this tutorial weve written up: https://stonestoryrpg.com/stonescript/intro_tutorial.html)
\nIm a mobile player; can I still participate?
\nYes! \n\nWhile working with Stonescript on mobile may be a bit more challenging, there are ways that you as a mobile player can participate in StoneJam.\n\nWe recommend working with cosmetics as the easiest way to get into mobile scripting. For the more ambitious users, it is still possible to work with UI, Games, and other types of StoneScript creations!\n\nCheck out community members Rex and Ageraks guides on mobile compatible imports and how to edit existing imports:
[dynamiclink href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477\"][/dynamiclink]
List of Mobile Compatible Imports
\nEditing Existing Imports on Mobile
\nWhat do I get?
StoneJam is a chance for our community to work together and bring StoneScript to its limits. All participants in StoneJam will earn a commemorative trophy in-game, and our favorite submissions will be invited to be an official addition to the game.
\nHow do I submit my StoneJam entry?
\nSubmission rules:
[olist]Inside your scripts, at the beginning of each file include:
Name/nickname of author or multiple names if multiple authors
[/*]Version number of the script
[/*]Instructions on how to use it
[/*][/*]Drop your script into #stonejam-submit, along with screenshots and/or gifs of your entry in action.
[/*]If a single entry involves multiple interdependent scripts, put them into a zip.
[/*]Submit different entries separately.
[/*]You can submit scripts created prior to the jam, as long as the jam week is used for meaningfully improving them.\n
[/*][/olist]Minimum Setup
- OS: Ubuntu 18.04+
- Processor: 64bit. SSE2 instruction set supportMemory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Memory: 400 MB RAMStorage: 280 MB available spaceAdditional Notes: Potatoware friendly
- Storage: 280 MB available spaceAdditional Notes: Potatoware friendly
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