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Added a bug reporting system and global stat records!

Hey guys! Took a bit of a break from devving over the holidays and then squeezed in as much as I could over the last two weeks into one big update! I bring you: a system to let you know when a bug you reported has been resolved and a stats record keeping system. I decided to go through the list of comments in the database to see what people were saying, what bugs were being repoted, etc. I saw we had 50+ messages in there and just started powering through them one by one. By the time I hit the end I realized that users might not ever know when a bug THEY submitted gets fixed, or when a suggestion THEY submitted was actually accepted and put into the game. This new system fixes that! When you use the little mail icon on the bottom right and I tick off the message server-side, the next time you start up the game it will let you know what happened!
The next big thing: STATS! A lot of Steam games keep track of some basic stats, but I'm wanting this to evolve to be a lot deeper than just that. Remember the stats screen at the end of every match in Smash: Melee? That's what I'm aiming for. It might not seem like a big deal to some, but to others (like myself) its a huuuuuge deal. So, I'm working on that. You can see your aggregated stats (and even global aggregated stats of all steam users) by hitting stats -> details in-game.
Oh, and at the end of every match of course you'll see a screen that looks like this.
This is all very WIP - so expect the looks to drastically change. I plan on adding WAY more stat tracking. The system is there, so now it just needs to be used! Let me know what you think! So yeah, that's today's update! You should see it push out sometime tonight and if not tomorrow around midnight if I can't get the internet working where I'm currently at.

  • bug reporting system fleshed out
  • fix for attacking a tome shwoing the wrong action log message
  • fix for leech message saying 2 instead of 3
  • enemy playing soul shot twice in a row will no longer leave the card on the field in the case of the target card being killed by the first soul shot
  • cleaned up text on the comment box
  • specified when sandstorm strikes in the flavor text
  • added a button in the options menu to replay the tutorial (doesn't yet replay deck building half of the tutorial)
  • made it so steam inventory items have both the card lore and skill text
  • stats system
  • updated the server stuff to deal with all these new changes


[ 2016-12-31 19:07:38 CET ] [ Original post ]

Forgotten Lore
Coty Getzelman Developer
Coty Getzelman Publisher
2017-10-05 Release
FREE
Game News Posts: 47
🎹🖱️Keyboard + Mouse
7 user reviews (7 reviews)
The Game includes VR Support
Public Linux Depots:
  • Forgotten Lore Linux [502.81 M]

What is Forgotten Lore?

Forgotten Lore is an online trading card game. It features dueling with random matchmaking, playing with friends, in game chat, and of course card trading between players. Every card is a Steam Inventory item, which can be traded and/or put on the marketplace. Players set their own rules - we will stay out of trading as much as possible.

Collect souls to summon spirits, use your spirits to crush your opponents. Take their tomes both to gain power and to learn more about the story. The game is based in a world far away from our own - in another time. So far away that most of it's lore has been lost to time. Battle after battle, the secrets of the world will reveal themselves to you.

Gameplay

Each player can create their own deck of up to 64 pages, or cards. Place your pages into a Tome, and your deck will be born. Each Tome has it's own unique ability. For example, the default tome card is Leech - which hurts the user by 1 HP every turn, but giving them 2 souls (for summoning cards) in exchange. Another is Mill, which allows summoners to eat away at their own deck for souls. Nothing gained or lost each turn, only what they choose to sacrifice from their own hand.

On a player's turn, he/she is able to summon cards, use magic cards, attack the other player's cards or the other player directly. Each player starts with 64 HP, so the goal is to get their HP to zero. With a wide variety of cards with their own unique abilities, the ways to go about it are endless.

The game features a sacrificial system, to summon powerful cards at the expensive of weaker cards (or alternatively - just summoning the stronger cards at a super high soul cost). There are status effects, such as poison, burn, freeze, etc. Overheal also is a big part of the game - healing beyond the normal limitations of a card's abilities.

MINIMAL SETUP
  • OS: Ubuntu 14.10+
  • Processor: 2.0 GHz CPU. Dual CoreMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL Compatible GPUNetwork: Broadband Internet connection
  • Storage: 250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.10+
  • Processor: 3.0 GHz CPU. Quad CoreMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL Compatible GPUNetwork: Broadband Internet connection
  • Storage: 250 MB available space
GAMEBILLET

[ 6102 ]

9.19$ (8%)
21.24$ (15%)
4.24$ (15%)
4.24$ (-42%)
8.46$ (15%)
22.24$ (11%)
24.87$ (17%)
26.09$ (13%)
33.97$ (15%)
17.79$ (11%)
17.19$ (14%)
16.97$ (15%)
16.97$ (15%)
5.92$ (15%)
16.89$ (16%)
49.79$ (17%)
33.96$ (15%)
22.24$ (11%)
10.91$ (16%)
16.96$ (15%)
16.59$ (17%)
6.67$ (78%)
7.62$ (15%)
17.79$ (11%)
15.97$ (20%)
25.19$ (16%)
20.99$ (16%)
29.56$ (16%)
20.99$ (16%)
33.59$ (16%)
GAMERSGATE

[ 842 ]

8.49$ (58%)
14.99$ (50%)
1.13$ (77%)
5.0$ (50%)
4.59$ (74%)
1.05$ (85%)
11.89$ (41%)
4.67$ (53%)
0.53$ (92%)
3.5$ (65%)
0.85$ (91%)
0.85$ (83%)
9.55$ (36%)
1.53$ (87%)
0.34$ (91%)
1.0$ (80%)
6.0$ (60%)
1.0$ (90%)
33.19$ (17%)
1.7$ (91%)
2.7$ (91%)
7.5$ (50%)
4.07$ (49%)
4.5$ (70%)
0.9$ (92%)
0.85$ (79%)
0.51$ (91%)
2.13$ (96%)
30.0$ (50%)
0.51$ (91%)

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