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Hey guys, Just wanting to let everyone know I'm removing the download button from the store page for Forgotten Lore. Servers will be going down sometime around February 2019. I'll be removing the in game purchases shortly. I really appreciate everyone who played the game. I put a LOT of time and effort into the project, working on it after work and tons of weekends. Unfortunately, the game can't really sustain itself anymore. I hope everyone can understand why servers must eventually go down, but if not feel free to reach out to me and talk about it, I'm open to discussion. Either PM me on steam, or hit me up on discord ( https://discord.gg/zT5b33z ) It was fun, gg
Hey guys. As a thanks to everyone who participated in the Early Access of Forgotten Lore, I'm giving out a free holographic Skeletal Minion card.
When you play the game, you should see this in your inventory.
By the way, the 1.0 update is now live and the game is out of early access, but I derped so the steam page will show "early access" until monday. Oops.
Anyways, enjoy! And thanks for playing!
Within 24 hours, Forgotten Lore will be launched as a 1.0 product, and be free to play. I hope everyone who plays it has a good time, and can give me some constructive feedback! This patch before release includes the following changes:
Good news everyone!
Sorry about that! With the font rendering upgrade I forgot to make some critical changes for other languages. This patch should resolve that!
Quickly approaching 1.0! Here are the patch notes:
This update contains a bunch of outstanding bug fixes!
MORE CARDS! Been on a roll lately, but this wraps up the "1.0 card set" I've been aiming for since the start. This doesn't necessarily mean there won't be any additional cards - just that they wont be the focus for awhile, especially until 1.0 launch (which should be soon). https://gfycat.com/SnivelingDiligentAndeancockoftherock https://gfycat.com/ShadowyMediumGardensnake https://gfycat.com/AlarmingIcyBarnswallow Here's the details!
Four new cards were just finished! They've been added to the card pool in this update. This update brings us to a total of 60 unique cards available (+60 shiny variants +60 holo variants). Details below. https://gfycat.com/NarrowEverlastingIcefish
Been hacking away at raw content for the game! Here's 6 more cards added to the Forgotten Lore card pool!! https://gfycat.com/UnlawfulRespectfulHumpbackwhale https://gfycat.com/CourteousFaithfulHuia
This week: 5 new cards!
This week brings us new titles and a bunch of important bug fixes!
Hey there!
This week we've got four new unique cards! Be sure to check them out when you get a chance.
Yooo! This week brings some bug fixes, new visual effects for existing spells, and a new tome!
ayyyy I spent this week doing a bunch of bug fixing around the game, mostly related to the tutorial and how my various recent menu updates have broken things. I also managed to squeeze in a brand new card with a unique skill.
Due to popular demand, I have added Titles to the game. They show up anywhere you'll see the new "player passport" around the game.
Titles are sort of like trophies, a way to publicly show you bested some challenge or achieved some milestone. For example, everyone will start with the Rookie title, but only those past level 10 will have the Experienced title. Managed to use an excessive amount of skeletons in a single duel? You'll get the Undead title.
At the moment there are 22 unique titles, with many many many more to come. Oh, also: Early Access players will soon get their own exclusive "Risk Taker" title.
Because you can now get titles, cards, gold, and exp from a match (and with more types of rewards planned for the future), I redid how the "game over" screen looks. It shows stats about the duel as well as your rewards in a nice little scrollable window.
I've also fixed a ton of issues around the main menu and in the ui of the game in general.
Another big change in this update: Fragmenting cards! If you select a card group in your vault it opens a page to show individual cards. Selecting one of those displays a menu to either open its data (opens the page in your steam inventory) or "fragment" the card. If you fragment, you'll recieve a small amount of gold (roughly correlated with the rareness of the card). Fragmenting destroys the card forever - so of course this cannot be done on starter cards. Bonus points: there is now a quality text area for individual cards as well.
I hope everyone enjoys these changes - there are more like it to come! I've seen a lot of complaints and suggestions regarding the main menu in Forgotten Lore, so I've finally done something about it. Working with a contract artist, Pandan, we've come up with a new general design of the main menu. The new design will be released in pieces - we're going to try and get the whole menu redone screen by screen. For now, the only new artwork done is the toolbar at the top. Fancy lighting effects and whatnot done for dat polish. The rest of the menu has been tinkered with to give a better general asthetic of what we're going for. New Menu bar: https://gfycat.com/GreatJovialFishingcat
I've had a few players messaging me nonstop about these for the last few months so I finally sat down and did it. HOLOGRAPHIC cards!
Shiny cards are currently a 1 in 10,000 chance for any card drop to turn into. Holo cards are a 1 in 10,000 chance for a shiny to turn into. They are extremely rare - so you may not see one online for quite a while. If you get one, you're one lucky bastard.
Here's the changelog for the last two weeks:
Hey guys! Took a bit of a break from devving over the holidays and then squeezed in as much as I could over the last two weeks into one big update! I bring you: a system to let you know when a bug you reported has been resolved and a stats record keeping system.
I decided to go through the list of comments in the database to see what people were saying, what bugs were being repoted, etc. I saw we had 50+ messages in there and just started powering through them one by one. By the time I hit the end I realized that users might not ever know when a bug THEY submitted gets fixed, or when a suggestion THEY submitted was actually accepted and put into the game. This new system fixes that!
When you use the little mail icon on the bottom right and I tick off the message server-side, the next time you start up the game it will let you know what happened!
The next big thing: STATS! A lot of Steam games keep track of some basic stats, but I'm wanting this to evolve to be a lot deeper than just that. Remember the stats screen at the end of every match in Smash: Melee? That's what I'm aiming for. It might not seem like a big deal to some, but to others (like myself) its a huuuuuge deal. So, I'm working on that. You can see your aggregated stats (and even global aggregated stats of all steam users) by hitting stats -> details in-game.
Oh, and at the end of every match of course you'll see a screen that looks like this.
This is all very WIP - so expect the looks to drastically change. I plan on adding WAY more stat tracking. The system is there, so now it just needs to be used! Let me know what you think!
So yeah, that's today's update! You should see it push out sometime tonight and if not tomorrow around midnight if I can't get the internet working where I'm currently at.
Players have been demanding more and more cards, so I've been working hard on getting new content out for players. Since everyone seemed to be in agreement of "more content less art" I'm shifting gears a bit and just trying to push out as many quality cards for the sake of gameplay and no longer worrying about getting unique artwork done for every single one.
That being said, let's get to the changelog.
The update that is releasing today adds built-in Steam Workshop support to the game!
Anyone who owns Forgotten Lore can now launch the game and enter the Card Creator tool. You can create custom skills, setup stats, and even put a custom portrait image!
When you save and mark your creation as public, it is pushed to the Steam Workshop, where other users of the game can vote on whether or not they'd like to see the item in the game.
Hey guys. I've noticed recently that we've had a lot (a looooot) of non english players. I feel pretty bad that they can't even understand the game, so I set out to do localization!
I've got pretty much all of the code in place and set it up so translators can very easily go in and configure their own language in a really really simple Google Doc spreadsheet. Link here:
https://docs.google.com/spreadsheets/d/1XhmAQDDgUGUzJyBmB-lw0MD7ZHjsrCkOIOhawG4p6Ko/edit#gid=466660598
I'm going to try and get some of the stuff translated professionally for a few languages, but there's the problem. It would cost around $400-$500 to translate the entire game PER-LANGUAGE. Since I'm a solo dev who's devving this game in his spare time, this is kind of an insane amount of money,
So, here's the plan. If you REALLY like the game and really want to help out, hit that "request access to edit" button on the doc and fill out any missing gaps. I could really use your help with this, guys. Localization is extremely important for players around the world, but I can't do it alone!
Changelog for this week:
I FINALLY MADE A TUTORIAL - also some big performance improvements and some more card effects. The tutorial shows new players how to win a duel, the basics of cards etc. It also walks through creating your first deck. If you have played the game already, you won't waste your time by triggering the tutorial, but if its your first time playing it will boot into the tutorial automatically. If you are an existing player who wishes to see the tutorial, delete all your decks and restart the game (sorry for the inconvenience, I'll make this better in the future!) - you only see the tutorial once, so if you've seen it deleting your decks wont let you see it again.
If for some reason seeing it multiple times becomes a requested feature I'll go ahead and add in a button (just shoot me a message with the in game comment system).
Changelog:
Hey! I released an update last week, but didn't get a chance to post the changelog. With this week's update, I'll go ahead and include both changelogs.
This week was mostly bug fixes and graphical improvements. I put in some much needed effects for reservoir and release, as well as for heal! I hope you enjoy!
Changelog:
Thanks for staying up to date with Forgotten Lore! Here are the changes over the last week, which will be in the update tonight.
Changelog:
Spent a ton of extra hours this week cranking out all of the bug fixes I could get my hands on! Increased popularity of the game has led to increased number of bug reports. By a looot.
Lots of new stuff and important fixes this weekend! Hope everyone is enjoying the game.
Soul Shot:
Changelog:
Had some time this week to fix up some issues on the server and even add a new card! Check out the changelog below. New stuff:
Hey!! So, long story short: I've personally rewritten the entire server from scratch. I won't get to deep into the details, but in a nutshell this means more stability, faster processing, and more importantly: it'll be 10x easier to add features in the future. The only downside is that there is a slight database loss in the process of this migration. Because all of your cards contained by Steam, your inventories are safe! I've also done a manual migration of everybody's EXP and Gold, so no losses there! However, match history (and therefor win ratios) have been lost. I apologize for any inconveniences this causes and I promise nothing of the sort will ever happen again. This is just one of those early access pains, I'm afraid. As a test, our next card is something that needed some nice server side verification to work properly: a draw 2 card! There are also some bug fixes which have long needed to be resolved. Changelog:
Hey guys. Just pinging to let you know there won't be a client/game update this week! I've spent most of the week working on server infastructure - doing a ton of cleanup and optimizations for future stability and new features! Hope everyone is enjoying the game. Have a great week!
New week, new patch!
Yooo. I just finished wrapping up this week's update! The past two weeks I've spent a lot of time fixing server issues and improving overal infastructure, so I hope everyone notices a speed increase and general stability improvements!
Hey guys! Admittedly, was distracted most of the week by the life destroyer known as Screeps. If you're a programmer and haven't checked that out yet, you really should! However, I did manage to squeeze in some hours this weekend to get out some important fixes and even a new card.
Here are the changes to Forgotten Lore over the last week or so:
Update day!
Hey guys, another update! Changes
Read the full devblog here: http://forgotten-lore.com/post/146524420076/devblog-18
Two weeks worth of update content! It's a little light, since I spent most of last week at E3 and this week decompressing (exhausting stuff!) but this week's patch is ready to go! Here is the changelog:
Hey guys. I've setup a Discord link so players can reach out to one another. https://discord.gg/0yOPTr4Ow5gMVpnb Hopefully this will allow players to better connect and find duels, make friends, and even talk with me directly about any issues or suggestions. Drop by and say hi!
Hey! Here are the patch notes for this week's update!
Hey there! Here is the changelog for this week's update:
Early Access is now available! Here is the changelog since the last update:
This update contains two major things. The first is the introduction to the store! You can now purchase card packs with gold earned from dueling, and then open the packs at a later date. The packs themselves are Steam Inventory Items, similar to cards. This means that the pack themselves ayou may find as a random drop, and can sell/trade them to your friends or strangers on the community market. The second is a huge balance pass. I went through all of the cards and tweaked just about every value. Hopefully players will like these changes. Please feel free to leave feedback! Changelog since the last update:
No client update this weekend, we were busy working on some bugs with the server side and doing general code cleanup. One of the more annoying bugs we fixed was the "duels in progress" counter always showing zero, so now we should have a more accurate depiction of who is online in the future. We also worked on a bit of a refactor, which isn't something you'll really see directly when playing, be you can be sure it's running a lot more smoothly on our hardware. I fixed a few bugs on the client as well, and have a few new things to show. Not enough for an update this week though, I'm afraid. Next week we should have some more worthwhile content. Stay tuned! Thanks for keeping up with Forgotten Lore!
The following changes have been made over the last 7 days or so.
The following changes have been made over the last 7 days or so.
Hey! These are the changes for this update.
Changes over the last 7 days:
[ 5972 ]
[ 1939 ]
[ 1814 ]