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Bug fixes, new card, critical gameplay change!
No more "Summon Sickness" - aside from the first turn. Cards can now use their skills the turn they are summoned. I've been thinking a lot about the balance of the game lately, mostly the fact that duels feel like they snowball much too easily. The biggest thing that stood out for me is that once the board is filled, your only option to clear it would be Fissure, Dark Sound, or Poison Gas. All of which are expensive in their own ways; and honestly you shouldn't be forced to have one of them in your decks. Instead, you'll always have that chance to combo some cards together or make a leap of faith in order to make a comeback. I hope everyone enjoys this change.
Another change we really really needed. I noticed people were making tiny decks with fissure and boago - its kind of a cheap setup and honestly we should have had this feature from the beginning. Now when you run out of cards in your deck in a duel the game will start subtracting away HP each turn. First 1, then 2, 4, 8, 16, 32, and finally all 64 hp if you somehow still have it. Let me know what you think! Reminder to join the discord to take part in the community! https://discord.gg/0yOPTr4Ow5gMVpnb
[ 2017-02-19 02:06:06 CET ] [ Original post ]
ayyyy I spent this week doing a bunch of bug fixing around the game, mostly related to the tutorial and how my various recent menu updates have broken things. I also managed to squeeze in a brand new card with a unique skill.
No more summon sickness:
No more "Summon Sickness" - aside from the first turn. Cards can now use their skills the turn they are summoned. I've been thinking a lot about the balance of the game lately, mostly the fact that duels feel like they snowball much too easily. The biggest thing that stood out for me is that once the board is filled, your only option to clear it would be Fissure, Dark Sound, or Poison Gas. All of which are expensive in their own ways; and honestly you shouldn't be forced to have one of them in your decks. Instead, you'll always have that chance to combo some cards together or make a leap of faith in order to make a comeback. I hope everyone enjoys this change.
Players that run out of cards now take damage:
Another change we really really needed. I noticed people were making tiny decks with fissure and boago - its kind of a cheap setup and honestly we should have had this feature from the beginning. Now when you run out of cards in your deck in a duel the game will start subtracting away HP each turn. First 1, then 2, 4, 8, 16, 32, and finally all 64 hp if you somehow still have it. Let me know what you think! Reminder to join the discord to take part in the community! https://discord.gg/0yOPTr4Ow5gMVpnb
Changelog:
- Fixed player left response bug
- Fixed enemy ai issue with fissure and spells
- normalizing chat sizes and inversed the lock colors on the chat
- cleanup of passports in the duel scene
- game now tells you if you didnt have enough gold to make a purchase, instead of silently failing
- fix for broken tutorial initialization (if you'd like to replay it, go into the options and hit replay tutorial)
- fix for potetial freeze in game dealing with letting a card go at juuuust the right moment
- fix for infinite ghost game bug that happened only if you joined a friends duel from the desktop and tried to do matchmaking before restarting game
- updated localization
- added an alert for when you try to fragment a card that is still loading
- fixed issue that caused ghost cards to go into your deck in the deckbuilder
- removed summon sickness
- added a little zoom effect to the news items in the menu
- deck cards remaining counter below names in the duel added
- new card: soul seed (tentative title)
- new skill: soul seed - kills the target card after three turns
- Updated Unity versions - living on the edge
- updated server stuff to deal damage on empty decks
[ 2017-02-19 02:06:06 CET ] [ Original post ]
Forgotten Lore
Coty Getzelman
Developer
Coty Getzelman
Publisher
2017-10-05
Release
FREE
Game News Posts:
47
🎹🖱️Keyboard + Mouse
7 user reviews
(7 reviews)
The Game includes VR Support
Public Linux Depots:
- Forgotten Lore Linux [502.81 M]
What is Forgotten Lore?
Forgotten Lore is an online trading card game. It features dueling with random matchmaking, playing with friends, in game chat, and of course card trading between players. Every card is a Steam Inventory item, which can be traded and/or put on the marketplace. Players set their own rules - we will stay out of trading as much as possible.Collect souls to summon spirits, use your spirits to crush your opponents. Take their tomes both to gain power and to learn more about the story. The game is based in a world far away from our own - in another time. So far away that most of it's lore has been lost to time. Battle after battle, the secrets of the world will reveal themselves to you.
Gameplay
Each player can create their own deck of up to 64 pages, or cards. Place your pages into a Tome, and your deck will be born. Each Tome has it's own unique ability. For example, the default tome card is Leech - which hurts the user by 1 HP every turn, but giving them 2 souls (for summoning cards) in exchange. Another is Mill, which allows summoners to eat away at their own deck for souls. Nothing gained or lost each turn, only what they choose to sacrifice from their own hand.On a player's turn, he/she is able to summon cards, use magic cards, attack the other player's cards or the other player directly. Each player starts with 64 HP, so the goal is to get their HP to zero. With a wide variety of cards with their own unique abilities, the ways to go about it are endless.
The game features a sacrificial system, to summon powerful cards at the expensive of weaker cards (or alternatively - just summoning the stronger cards at a super high soul cost). There are status effects, such as poison, burn, freeze, etc. Overheal also is a big part of the game - healing beyond the normal limitations of a card's abilities.
MINIMAL SETUP
- OS: Ubuntu 14.10+
- Processor: 2.0 GHz CPU. Dual CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL Compatible GPUNetwork: Broadband Internet connection
- Storage: 250 MB available space
- OS: Ubuntu 14.10+
- Processor: 3.0 GHz CPU. Quad CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL Compatible GPUNetwork: Broadband Internet connection
- Storage: 250 MB available space
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