




Season's greetings, everyone! I hope this update finds you in good health and happiness. I've been doing well (thankfully!) and have been making great progress on Timespinner. While Autumn is my favorite season, this year I found my mood and motivation being strangely affected by the weather (gray Seattle rainy days would make me feel sluggish). After doing some research, I figured I might have SAD, Seasonal Affective Disorder, and decided to try out buying a 'Happy Light'. It's basically a super bright light that mimics the light you would get from a sunny summer day! Suprisingly...It worked! My mood and motivation have improved. Yayyyy! But enough about me, let's talk about Timespinner! :D
Game Progress
Whenever a relative or friend asks how the game is coming along, I always say "slow but steady!". It's true, because although development is taking longer than anticipated, it's still making some really wonderful progress. I'm super proud of how far Timespinner has come! Here, let me gush my pride with you! Screenshots and gifs of new tilesets, UI animations, and screens!

New Tileset: An abandoned temple where friendly NPCs hang out.

New Tileset: Entrance to the Empire's Fortress!

Bestiary Screen: Gotta defeat them all!

Very fancy "Area Title" scrawl!

Very fancy popup for getting Max Stat Up items! Beyond finishing all of these pretty things, I've also managed to finish all core boss battles (ignoring polish + balancing, haha). My list of things to-do before the game can be shipped is dwindling, so I'm feeling super confident about a 2017 release of the game :D Yay!
Seasonal Updates and Livestreams
My current schedule for writing Kickstarter updates is to release an update on each seasonal solstice (hence why today is the Winter Solstice (in the US, at least ;)). The reason I use this cadence is because writing a KS update tends to take at least half of a work day that I could otherwise be using to finish Timespinner. To fill in the gaps in communication, I've been doing weekly Development Livestreams on Twitch.tv where I work on the game for all of the world to see :D This also lets me keep in touch with the backers and get feedback in real-time! It's awesome!

Watch me make the game! :D If you haven't checked it out yet, please stop by and say hi! I stream every Tuesday from 1-4pm PST at my Twitch Channel: http://www.twitch.tv/lunarraygames. Even if you can't make the streams when they're live, you can always watch the last two weeks' streams on the Videos tab!
In Conclusion
Thank you so much for taking the time to read this update! Take care everyone, see you next year! :D
[ 2016-12-21 20:09:48 CET ] [ Original post ]
🎮 Full Controller Support
- Timespinner Linux [61.43 M]
- Timespinner Content [347.65 M]
Explore a vast connected world with beautifully drawn pixel art environments. Travel through time to witness the barren present and the lush past of the planet of Lachiem. Collect elemental orbs and mix their powers to destroy your foes with blades and spells. Befriend mysterious familiars and train them to aid you in battle. Take down an entire Empire!
- OS: glibc 2.15+. 32/64-bit
- Processor: Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 415 MB available spaceAdditional Notes: SDL_GameController devices fully supported
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