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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone! Happy Timespinner Anniversary! It's hard to believe that it's been 5 years since the game came out. To celebrate the occasion, I have some exciting news to share with you...
Hello! I've been busy working on Timespinner 2, but took some time to push this small update. The purpose of this update is primarily to restore MacOS functionality to the game, in addition to some quality of life changes to Speedrun mode. After pushing this update to Humble and GOG, I'll get back to working on the sequel! :D I've resumed my development livestreams, which are now every other week on Tuesdays, from 1-4pm PST. Hope to see you then!
Hey everyone.
Bodie here! Can you believe its nearly been 2 years since Timespinner first launched on Steam?
To celebrate, Timespinner will be 50% in the Steam Daily Deals section, from today (Friday September 4th) right through to Monday September 7th!
Timespinner has come a long way since I started creating the story world as a kid, and made my first game prototype as a project back in college. Theres been so much love and support for Timespinner over the years, from generous Kickstarter backers, to the awesome Timespinner Discord members and the lovely speedrunning community, and I cant wait to show you what Ive got in store for my next project
Ill be continuing to stream my development work live on Twitch, on Tuesdays every other week (just like old times!), so be sure to follow the Lunar Ray Games channel and tune in if you want to see whats cooking!
Thats it for now. For those of you whove already played the game - thank you so much! And to everyone else who may be discovering it for the first time, I hope you enjoy your time exploring Lachiem!
-Bodie, Lunar Ray Games.
https://store.steampowered.com/app/368620/Timespinner/
Hey everyone! It's been awhile since the last update! I hope you've all been doing well. To commemorate the release of Timespinner on consoles in Japan today (Switch) and tomorrow (PS4 + PS Vita), I've release a very small update to the game. The changes in the update where made when preparing for the Japanese console release. You will only notice changes if you play the game in Japanese! I also wanted to thank everyone for their support! Because of the game's success, I've been able to work full-time on making the game's sequel. As the game is still in early development, I don't have too much to show. However, I hope to make a full announcement (with a trailer!) in the future. I'm excited to show it to you someday! Until then, take care everyone!
Hi everyone! I am thrilled to announce that Timespinner is releasing on Nintendo Switch, PlayStation 4 and PlayStation Vita in Japan on June 4th! If you're eager to pre-order the game on Switch you can order your digital copy through the eShop on May 28. To the Japanese fans of Timespinner, thank you so much for your support! I wish you the best in helping Lunais take revenge against the Lachiem Empire on your console of choice! 64TimespinnerNintendo SwitchPlayStation 4PlayStation VitaSwitch528e Timespinner
Hey everyone! Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!). The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fixes the dreaded "black full screen" bug that some people have seen, too! Enjoy!
Hey everyone! Great news today, Timespinner is now playable in 7 new languages! Yayy!
Today's update brings a small bug fix and two new Passwords for two new Speedrun Modes!
Keyboard players rejoice! Today's update is for you! I've added ways to customize how you control menus and added options to display keyboard keys instead of gamepad buttons.
Hey everyone! Today's update is quite small and is more of a small brick in a larger project: Improving quality of life for Keyboard users.
There is also a fix for a very rare bug where save files have become corrupted or disappear altogether. Please let me know in the discussion forums if you run into any trouble saving the game!
Enjoy!
Here's some minor changes to address the difficulty in leveling familiars, the awkwardness of the START button not exiting to gameplay, and a way to customize how button glyphs are displayed. More patches to come soon :)
Hey everyone! I've been busing patching up the game for PS4+Vita. Here's a small update that includes the things I've fixed since the last Steam update. My next task will be to work on a large functionality update for controls, like I've mentioned before. Enjoy!
Tiny update today, mainly to fix a crash!
Hey everyone! I've just uploaded version 1.02 of Timespinner! (Version 1.01 was the "initial release" of the game on 9/25, whereas Version 1.00 was released to Kickstarter backers 2 weeks before that!) I've listened to your feedback and have made several small changes to the game:
Surprise! Hey everyone, I know it's not a solstice or equinox, but I have great news for you all!
Happy Summer everyone! Well, for me, it's felt like it's been summer for a month already, as the weather has been unseasonably warm. Nothing wrong with a little extra, sun, eh? I hope you've all been doing well, too! :D Let's talk about the state of Timespinner!
Hey y'all, happy vernal equinox! Well, late equinox, since I just learned that equinoxes are not always on the 21st, so I'm technically a day late on this update, haha. The more you know! I hope you've all been doing well! We've been steadily working on the game, marching on towards the end- and let me tell you, the end is in sight!
Hey y'all, happy vernal equinox! Well, late equinox, since I just learned that equinoxes are not always on the 21st, so I'm technically a day late on this update, haha. The more you know! I hope you've all been doing well! We've been steadily working on the game, marching on towards the end- and let me tell you, the end is in sight!
Hey everyone, welcome to Fall Season! The wonderful time of falling leaves, cool weather, and warm pumpkin spice lattes! I hope you all had a great few months. I had a pretty good summer, although it seemed to have gone by much too fast! It's hard to believe that it's almost the end of September. How time flies when you're making a game. Or maybe it just gets faster the older I get...haha! Time to get cozy and finish making Timespinner!
Hello, everyone, welcome to summer! I hope you all had a wonderful spring season and are ready for the changing weather. We had a fairly mild spring here in Seattle. Let's hope the summer is mild, too! :D Development on Timespinner has been going well, although it really feels like a "Slow and steady wins the race" sort of thing. It's not really possible to rush this sort of project, so it's just a matter of putting in the time everyday to make the game better and better!
Hey everyone, happy Vernal Equinox! Or, in other words, happy first day of Spring! Here in Seattle our Spring weather is a little slow to arrive, but I'm looking forward to more sunny days and lots of flowers blooming :D I've been hard at work finishing up Timespinner. Like always, this takes longer than I expected, but that doesn't mean that I'm not making great progress on the game! I'm very happy with how everything is finally coming together. It is so satisfying to slip in a puzzle piece that completes a section of the game. There are 3 major pieces of the game left to be completed: Cutscenes, Kickstarter Content, and random polish!
Season's greetings, everyone! I hope this update finds you in good health and happiness. I've been doing well (thankfully!) and have been making great progress on Timespinner. While Autumn is my favorite season, this year I found my mood and motivation being strangely affected by the weather (gray Seattle rainy days would make me feel sluggish). After doing some research, I figured I might have SAD, Seasonal Affective Disorder, and decided to try out buying a 'Happy Light'. It's basically a super bright light that mimics the light you would get from a sunny summer day! Suprisingly...It worked! My mood and motivation have improved. Yayyyy! But enough about me, let's talk about Timespinner! :D
Hello everyone! I hope you all have been enjoying your June so far! In Seattle, we're sporting the classic gray-rainy weather, but I'm sure July will bring more sun! This update has some important announcements about a new Alpha Build, Steam Early Access, and updates on the game's development. Let's dive in!
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