Hey y'all, happy vernal equinox! Well, late equinox, since I just learned that equinoxes are not always on the 21st, so I'm technically a day late on this update, haha. The more you know! I hope you've all been doing well! We've been steadily working on the game, marching on towards the end- and let me tell you, the end is in sight!
Game Progress
The game is going great! Since the last update, I've finished the major in-game tasks that I told you about before (bosses, backer content, and cutscenes). Now the only tasks on my end are polish and porting. Since porting involves lots of time spent coding boring stuff, I've been spending the weekly stream days working on fun visual-type stuff. Here's a great example of that sort of polish: A brand new title screen! :D
Shiny new title screen! I'm not the only one working hard to finish the game- Power Up Audio has been expertly crafting the game's SFX and Jeff Ball has been doing stellar work on finishing the game's soundtrack! Here's a sample: the area theme for the "Caves of Banishment": Caves of Banishment Theme Isn't it wonderful? It reminds me of my favorite PlayStation 1 games, while still being unique and beautiful. Wow :O Even though the game is getting close to being finished, I still don't have a good idea of when the final release date will be. This is because it's hard to predict how long console ports and certification will take. When I have a final date, I will definitely let you all know!
Alpha and Beta Builds
Sooo, remember last update I talked about releasing a new Alpha build and soon after a new Beta build...well, time sure flies, doesn't it? Hehe...*sweats nervously* I've been so focused on finishing up the game that I let that task fall behind. I'm sorry about that! So, I've just uploaded a new Alpha build on Steam! This build contains the same 2 areas from previous builds and also contains the new prologue area. After a week or two, I'll be sending out Beta keys (via email) to all of the backers who backed at that tier ($40 or higher). The first Beta build will be similar to the current Alpha build (limited areas). As we get closer to the release date, the build's scope will include new areas!
Conclusion
Alright, that's it for today! Please send me a message on Kickstarter or stop by the weekly development livestreams (Twitch.tv/LunarRayGames (Tuesdays at 1-4pm PDT)) if you have any questions! Until next time, take care y'all! :D
[ 2018-03-21 22:22:11 CET ] [ Original post ]
Hey y'all, happy vernal equinox! Well, late equinox, since I just learned that equinoxes are not always on the 21st, so I'm technically a day late on this update, haha. The more you know! I hope you've all been doing well! We've been steadily working on the game, marching on towards the end- and let me tell you, the end is in sight!
Game Progress
The game is going great! Since the last update, I've finished the major in-game tasks that I told you about before (bosses, backer content, and cutscenes). Now the only tasks on my end are polish and porting. Since porting involves lots of time spent coding boring stuff, I've been spending the weekly stream days working on fun visual-type stuff. Here's a great example of that sort of polish: A brand new title screen! :D
Shiny new title screen! I'm not the only one working hard to finish the game- Power Up Audio has been expertly crafting the game's SFX and Jeff Ball has been doing stellar work on finishing the game's soundtrack! Here's a sample: the area theme for the "Caves of Banishment": Caves of Banishment Theme Isn't it wonderful? It reminds me of my favorite PlayStation 1 games, while still being unique and beautiful. Wow :O Even though the game is getting close to being finished, I still don't have a good idea of when the final release date will be. This is because it's hard to predict how long console ports and certification will take. When I have a final date, I will definitely let you all know!
Alpha and Beta Builds
Sooo, remember last update I talked about releasing a new Alpha build and soon after a new Beta build...well, time sure flies, doesn't it? Hehe...*sweats nervously* I've been so focused on finishing up the game that I let that task fall behind. I'm sorry about that! So, I've just uploaded a new Alpha build on Steam! This build contains the same 2 areas from previous builds and also contains the new prologue area. After a week or two, I'll be sending out Beta keys (via email) to all of the backers who backed at that tier ($40 or higher). The first Beta build will be similar to the current Alpha build (limited areas). As we get closer to the release date, the build's scope will include new areas!
Conclusion
Alright, that's it for today! Please send me a message on Kickstarter or stop by the weekly development livestreams (Twitch.tv/LunarRayGames (Tuesdays at 1-4pm PDT)) if you have any questions! Until next time, take care y'all! :D
[ 2018-03-21 22:22:11 CET ] [ Original post ]
🎮 Full Controller Support
- Timespinner Linux [61.43 M]
- Timespinner Content [347.65 M]
Explore a vast connected world with beautifully drawn pixel art environments. Travel through time to witness the barren present and the lush past of the planet of Lachiem. Collect elemental orbs and mix their powers to destroy your foes with blades and spells. Befriend mysterious familiars and train them to aid you in battle. Take down an entire Empire!
- OS: glibc 2.15+. 32/64-bit
- Processor: Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 415 MB available spaceAdditional Notes: SDL_GameController devices fully supported
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