Timespinner is a 2D Metroidvania about Lunais, a young woman who is stranded on a foreign world after the evil Lachiem Empire eradicated her clan. With the Timespinner destroyed and having no hope of returning to the past or her home world, she vows to get revenge on the Emperor himself.
Explore a vast connected world with beautifully drawn pixel art environments. Travel through time to witness the barren present and the lush past of the planet of Lachiem. Collect elemental orbs and mix their powers to destroy your foes with blades and spells. Befriend mysterious familiars and train them to aid you in battle. Take down an entire Empire!
Explore a vast connected world with beautifully drawn pixel art environments. Travel through time to witness the barren present and the lush past of the planet of Lachiem. Collect elemental orbs and mix their powers to destroy your foes with blades and spells. Befriend mysterious familiars and train them to aid you in battle. Take down an entire Empire!
Small Update: Version 1.031
Hey everyone!
Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!).
The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fixes the dreaded "black full screen" bug that some people have seen, too!
Enjoy!
Update 1.031
- The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K)
- Switching to fullscreen now attempts to pick the closest resolution to your screen size.
- Fixed a bug where the Demon Boss saw sfx could play forever.
- Fixed a softlock after triggering a cutscene in the city and instantly zoning.
- Fixed a bug where text prompts could be drawn off screen (only seen in locales such as German).
- Fixed a bug where the controller could vibrate forever with certain controllers.
- Fixed a crash that happened if you disabled your Audio Driver during the game. (/shrug)
- Adjusted L3/R3 button glyphs for 4th button glyph style.
- Upgraded FNA framework to version 19.05 from 18.03. (General engine upgrade, minor fixes)
[ 2019-05-30 19:28:13 CET ] [Original Post]
Minimum Setup
- OS: glibc 2.15+. 32/64-bit
- Processor: Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 415 MB available spaceAdditional Notes: SDL_GameController devices fully supported
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