




Death Game's Total Overhaul Update
(), so for example hide is typed as "Hide(myHiddenPlayer)". I don't really recommend anyone who hasn't spent some time with Unity to use Modifiers, as there's quite a bit more complexity than I can list here to your interactions.
-New Modifier Action: Trigger. This action finds any named objects, and changes their collision type to "trigger". This means a block for example, will lose collision and become passable.
-New Modifier Action: Hide. This action finds any named objects, and disables its sprite. This makes the object invisible, and allows for, for example, invisible buttons.
-New Modifier Action: Disable. This action finds any named objects, and disables them in the Unity Hierarchy. The only real use for this is in conjunction with buttons or gates, to allow an object to start disabled on level load. Additionally, Modifiers can only interact with enabled objects (active in the Unity Hierarchy), so using the disable action will have to be the last interaction with an object.
-New Modifier Action: Rotator. This action finds any named objects, and adds a slow rotation script to them. This allows for slight animation and moving levels.
-New Modifier Action: Parent. This action finds any named objects, and makes them children of another named object, inheriting rotation and scale changes. This changes the name! So it'll be very hard to run modifers on an object after changing its parent, but it is still possible by running a modifer with the new hierarchy, such as "MyPlayer/MyBlocks".
The format of this action is as so: "Parent(myBlocks.MyPlayer.)". Note that this action only allows one object to become the parent, so if there's several objects with the name, the game will pick up semi-randomly. This should always be the last modifer you call on an object.
-New Modifier Action: Sound. This allows you to play sounds from the sfx folder. It kinda works with some file formats, but I recommend using solely .wavs with this command. Also, this is a little finnickly and I can't promise it will work cross platform for the file paths. It's in a pretty rough state but hey, at least it's there.
to use this modifier, have a modifer named something like "Sound(sfx\downfast2.wav)", so you need to use relative file directories. Like I said, this doesn't work that well cross platform, and really you should only use wavs placed in the sfx folder with no spaces in the name.
-The Level Editor can now write names for every block type to the level file.
-New Modifier Action: Tag. This action finds any named objects similar to Parent, and changes their tag. This is most useful for using an Enemy to trigger a level, but not wanting that Enemy to be calculated for a win condition. Keep in mind Enemys will reset their tag on death.
The Appropriate usage of this action is as so: "Tag(Enemy.Activator.)".
-Buttons can now be toggled by any object tagged "Activator".
-New Modifier Action: Color. This action finds any named objects, and changes their sprite color, according to the following format. RGBA must be a number between 0 and 255. Color(
What's up killers! Today I'm extremely pleased to announce Death Game's biggest update ever. If you just want game news, skip to the bottom for the full changelog. Let's talk about the big stuff:
- Full Steam Workshop support. You can now upload AND easily update levels, which can be downloaded and played with a single click! (Steam customers only, ItchIO buyers still must exchange levels manually)
- New block types: Jump (Ends the level), Moneybag (Gain points and compare your score!)
- Full game UI overhaul. Play levels in campaign mode, quickly open levels in the editor! New, pretty buttons and text!
- Better game accessibility: Campaigns and (almost) all text are fully translated, and the campaign mode now includes captions for other languages or hard of hearing players!
- Editor overhaul: Name objects inside the editor, full level creation is now completely possible without editing the .d4h file! Also now multiple control methods, helper scripts, and non-destructive preview with 'P'!
- Completely new Modifier system. Access to game engine features, allowing for extremely complicated mechanisms, mechanics, and unique level looks! You can now play with no gravity, or make level objects invisible, and much more!
- Official documentation: Death Game wiki now included with the game. Includes many mechanics as well as how to use them in your levels!
- New translations! Death Game has now been professionally translated to Spanish, Russian and Chinese!
- Achievements! Share your progress with friends, and brag about rare achievements.
Death Game+
Enemby Games
Developer
Enemby Games
Publisher
2018-04-19
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
The Game includes VR Support
"If all your friends jumped off a bridge, would you?"
Totally. In fact, all your friends are actually jumping into spikes now, like it's some kind of weird new hang out thing.
Is this the new planking?
Anyways, there's this competition. Some rich dude got bored and now it's a race to your grave. Whoever wins the gauntlet is set for life, not that it'll matter, being dead and all. Die before everyone else, and win a prize! No one bothered to ask what the prize was, and in hindsight, they definitely should have. Oh, well.
-Enemby
Totally. In fact, all your friends are actually jumping into spikes now, like it's some kind of weird new hang out thing.
Is this the new planking?
Anyways, there's this competition. Some rich dude got bored and now it's a race to your grave. Whoever wins the gauntlet is set for life, not that it'll matter, being dead and all. Die before everyone else, and win a prize! No one bothered to ask what the prize was, and in hindsight, they definitely should have. Oh, well.
Why you should try Death Game:
- Race head first into spikes!
- Bounce your enemies to death!
- Lock your fellow humans out!
- Make your own custom levels, and share them with your friends!
- Play the original Game Jam levels!
- Send the Developer angry emails!
- Jam out to SUPER GAME MUSIC!
Features
- Campaign
- Level Editor
- Dynamic list of your levels
- Play through the original Gamejam version! (We'll admit, we prettied it up a little!)
-Enemby
MINIMAL SETUP
- OS: Windows Vista SP1+. Mac OS X 10.9+. Ubuntu 12.04+. SteamOS+.
- Processor: CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 100 MB available space
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