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Hi all, You may have noticed the lack of updates over the past year. Unfortunately, this is unlikely to change. Sorry about the bad news, but I'm guessing most of you already anticipated that based on the lack of updates. So as soon as I am allowed to by Steam (hopefully next week), I will be making MOBA GM free. If anyone would like to take up the mantle of MOBA GM development, I open sourced all of the code behind the game: https://github.com/dumbmatter/zengm-legacy/tree/master/moba And you can play the web version of the game on the ZenGM website, also for free: https://moba.zengm.com/
I am going to have to push the next update back to next Sunday, April 12th. Sorry about that.
v1.155 Our last update would break on import for leagues that had played more than 1 season. This is fixed now. Sorry about that.
Best of /r/ZenGMLOL Updated I updated all the roster files that have been posted to our subreddit going back over a year in our "Best of" post. You can see it here: https://www.reddit.com/r/zengmlol/comments/3xww1n/best_of_lol_gm/ I also did a bug fix for 2018 files that don't have the game state included that broke for 2019. Those files will now start in 2018 instead of breaking. Real Champion Names You could always import real names. But I've decided to try just giving you the real names. This could change at any time should Riot or Steam request it. It is trivial for me to change it back. For now, both LOL and DOTA2 champion/hero names will come standard in any new league. I also changed the menu to better show that the standard option is LOL and that you can change it to DOTA2. Other Fixes 1) The Hall of Fame page should be more robust and should work for any league that had it broken. 2) The new 2019 Worlds with the expanded Wild Card teams had duplicate abbreviations. This made it impossible to view the roster pages, etc. of one of the teams. I've gone through and fixed a number of these. Next Update Next Sunday A few things came up that pushed back my schedule. So I didn't get everything I wanted done. To make it up I'm going to do another release next Sunday (December 15th). I'll be primarily focused on making sure all the "Best of" roster files work.
You can now play the updated 2019 playoff format! Background Some of the key features for this update are: [olist]
I have got the 2019 playoffs working. However, I want to make sure all the other ancillary features (such as team history, team records, etc) are all working properly before I release it (as well as making sure I didn't break any existing playoff variations). My plan is to release this in the next few days. Worst case I should release it on 9/22.
Playoff 2019 Update I am still working on the expanded Worlds league with up to 8 more conferences based on the 2019 league format. My plan is to release it whenever it is finished so it can be used as soon as possible. Worst case, I will give another update on Sunday, September 15th about my progress.
The issues were resolved with my partner. So I am now back working on MOBA GM again! In the next few days (probably no later than next weekend?) I want to just do a quick update with some bug fixing. Then I will give more details about an ongoing schedule and new features. Sorry for all the delays and thanks for your patience. Please do let me know of any bugs you have found. I will to try to focus on those first. Thanks, again.
I'm currently in discussions with my business partner about issues regarding Zen GM's future and in conjunction MOBA GM's future. Things are currently going well. However, until everything gets finalized things are a little up in the air right now. So, sorry, there is no update for now. Once I know more I will let you know and inform you as to the schedule of future update.
This update is about quality of life improvements. There has always been a debate, since I created my initial version of this game, about how hard it should be to sign players. My view is without a draft the best teams stay the best. Much more like soccer's Premier League than the NFL, NBA, MLB, and NHL. Without a draft format it should be extremely hard to make a team better. However, once you get better, it should also be much easier to stay better. So I've let players not resign, and refuse to sign, with weaker teams at a very high rate in the past. I just fixed a bug that resolved the difference compared to LOL GM. I then went further and adjusted how mood was calculated and impacted contracts. Going beyond that, I now give users the ability to adjust how hard it is to sign players when you create a league. So I think there is something there for everyone and as you get better you can challenge yourself as well.
You can now quickly create/adjust a player's OVR by changing the OVR directly. This was requested to speed up creating roster files. So I made that a priority. The big feature is there are now Coach Mode options. The initial options adjust early game aggression. Based on feedback I can always adjust how that was implemented. So please do give feedback on that. I should be able to fairly easily add more options there. So if you have ideas for what you want control over please let me know. The bug fixes were really focused on cleaning up importing files. It can be hard to spot every way that can break, while also supporting LOL GM files and transferring files from one game type to another. If you come across a way of breaking the file import please let me know and I will fix them as we find them.
The core new features are AI trading and the ability to add new teams at any time for new and existing leagues. To go along with the ability to add new teams you can also now move teams around from one conference to another as you wish. As with any new features, sometimes it is 2 steps forward and 1 step back. So please let me know if something broke along the way or if there are any bugs you come across. The Edit/Create Team Page could be expanded in the future. However, I'll probably be focusing more on making it easier to Edit/Create champions/champion patch data and expanding Coach Mode. That is my impression on what I'll working on next month, but that could change.
For this update I added a few smaller features that were highly voted. The other highly voted features are all fairly major going forward. So I'm going to give myself some more time for the next update in order to try to get a more major feature finished. If that goes well that will probably be the new schedule. I can always include some smaller features as well. Currently, I'm thinking 4 weeks/1 month in between updates.
One of the most voted features was for adding regional awards. I focused on the top tier leagues (so no awards for CS and Ladder teams). However, since there is movement for the CS and Ladder teams, if you go to the Team Records page those teams may still have gotten awards at some point before falling down. Sorting by Region - All League gives a much greater feel for who the good teams have been, while sorting by All League gives you a better feel for the strongest region. On the whole it gives a much better feel for those larger leagues with 50+ teams. The awards can always be expanded more if there is interest. One possibility would be 2nd and 3rd All League teams for each region, but I wasn't sure if it was really necessary. I'm open to other suggestions as well.
The big focus this update was to give the user more control of the number of prospects and which regions they are created from. This should better help ensure long running leagues have enough players at each position for each region, which is good for game stability. It also should allow you to make any region stronger/weaker by adjusting the number of strong prospects available to those teams relative to the other regions. So now if you want to win it all with Turkey, because Turkey has become a hotbed of prospects in your league's world, you can without having to create a bunch of players for that region.
I was out of town this week so the update is smaller than normal.
It should work on Windows, Mac, and Linux. The game has a subreddit where users report bugs, request features, and also post roster/team/champion files. You can see a collection of the best of those posts here: Best of Subreddit Feel free to report bugs by whatever method is easiest (Steam, Reddit, Discord, E-mail). Sometime within the next week I anticipate starting to take feature requests and trying to determine which to prioritize. Thanks to everyone who has beta tested, reported bugs, and created files!
I plan on releasing it on: Friday, June 29, 8am PST There are a few more bug fixes I'm looking to do. I don't anticipate this changing. So the next update should be on Friday announcing the release. Once it is released I plan on handling any new bugs that are found. Then I'll put in place some type of regular update with new features.
It is working on Windows, Mac, and Linux using Steam now. I am going to keep the target release date as Monday, the 25th of June. I'll be spending this week fixing the remaining bugs. I'll give an update next weekend. It is still possible I could push the release date back a few days, but I'm thinking it won't get pushed back beyond June unless something really unexpected comes up.
I've got the Windows version working on Steam. However, I'm still finishing up getting the Linux and Mac version ready. I've submitted the Windows version for review. So that process has started. Steam also doesn't allow weekend releases. So combining all of that I'm thinking a release date around Monday, the 25th of June is looking the most realistic, since there are still some bugs that need to be fixed before it goes live. Hopefully we can make some good progress this week and I can give a more firm date next update.
Tomorrow I plan on finishing the Steam prep and submitting it to Steam for final approval to be released. That can take a few days. I'll be spending the rest of the week doing more debugging. It is very possible that it could be ready for release next week. However, I'm going to be safe and give the target date as:
The game is currently being beta tested. I've been primarily focused on bug fixes the past week. I plan on getting all of those fixed before the Steam release. One feature that was added was to display the LCS/CS/Ladder in the standings for each split to better track promotion/relegation. Here is an example: https://imgur.com/a/wcMaMA4 I'll be out of town from the middle of this week until the middle of the following week. I won't be able to do any fixes then. I had been tentatively thinking about an early May release, but that is starting to look more like mid/late May based on my pace fixing bugs and having to go out of town. The next major post will probably be May 6th. Below is a list of bugs that have been fixed: 4/22/2018 v0.905 - Worlds w/Ladder w/MSI w/Splits should be working now. I fixed both the LCK bug and promotion/relegation. If you run into issues just let me know. I haven't had a chance to do super long term testing of it yet. Tomorrow I'm going to resume debugging the roster/team/champion files. 4/21/2018 v0.904 - fixed promotion/relegation for Worlds w/Ladder w/MSI w/Splits for the first year (after that it breaks) - added LCS/CS/Ladder to each split in standings for each team to better track where the records are coming from and who is changing around (I really enjoy looking at this for each year). I still have a few bugs in the promotion/relegation to work out (hits during the 2019 spring playoffs) . However, I thought even seeing the first year is pretty cool and if you happen to figure out the bugs all the better. Planning on getting it working completely tomorrow. I think it is just a couple issues I have to track down. 4/20/2018 Just wanted to give an update. The Worlds w/Ladder w/Splits w/MSI has an issue in the LCK regional round. I'm looking into it. I think it is also related to that region not doing the promotion relegation correctly. So I am just reviewing all of this. It just takes a little while to iterate when it is the slowest/most data intensive version. I'm hoping to have a fix for both issues tomorrow. Then I can focus on custom rosters and cleaning up other more minor issues. For now, if you hit this, you can go to Tools/Skip to try to get past it, but it may create other problems. 4/19/2018 v0.903 - fixed bug where difficulty level was always impossible for Coach Mode (and couldn't change using God Mode) - fixed bug where AI would pick worst champ for a player in GM Mode. - fixed World w/MSI w/Split bug in the Spring MSI where the wrong teams would do the play in game and could lead to a team playing itself breaking the game. Worlds w/MSI w/Split should play smoothly now. I am going to do more testing on Worlds w/MSI w/Split w/Ladder and custom rosters tomorrow. 4/18/2018 v0.902 - fixed champion sorting (both algorithm and champion names) - fixed two champions with same name - fixed MMR sorting - adjusted display of ban title in Game Log and Live Game - remove double teams and/or team abbreviations (would send you to wrong team) - missing roles for champs: those champs just weren't meta at the time I collected data. If you go to Tools/Edit Champion Patch you can add roles if you want for those champs. You can also do it by file. 4/17/2018 v0.901 - fixed create player - fixed poor language display after editing/creating a player Still working on some of the thornier/time consuming bugs. Hoping to focus on pick/bans and custom rosters tomorrow. 4/16/2018 v0.9 2018.04.17.118 - fixed editing userID in Edit Player Page - changed L10 to L5 in standings - made some modifications that improve LOL GM roster file handling. Still have work to do here. - playoff Bo1 is not a bug. You can go into God Mode and change this to Bo3 if you want. - AI picking champs in the wrong role: this may not be a bug. In easy mode the last AI player may make a really poor choice. That could be picking a champion that doesn't even play that lane. That may be too extreme. So I can adjust that based on how hard you think medium/difficult/impossible modes are. If it makes it way too easy then I can surely eliminate that. If something else is going on please let me know.
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