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I've finally managed to push out the level editor for Brickfest into the main release, along with some UI changes and improvement. I feel like I should mention at this point that updating Brickfest with new content and features is a rather cumbersome process. The reason for that is because as I was making the game, I was also organically learning the Godot engine and good coding practices along the way, so there is some sloppy code of mine that I have to deal with. However, my skills have improved a great deal since. As such, I'm strongly considering just rebuilding the game in the newest version of the Godot engine. Doing so would ease the process of adding more content and updates. Hopefully that will be a practical endeavor. As I try to do that I will come to know if it ultimately is. In the meantime, enjoy the new level editor and, as always, feedback is encouraged.
Hello, I know I set my goal for the level editor to be done before the beginning of August, but for a variety of reasons it's going to take a little longer. Basically, other life activities took precedent and making the editor turned out to be a little more complicated than I thought.
Nevertheless, I have the very basics of the editor working in the testing branch of Brickfest You will be able to place objects, alter their properties, alter coloring, and export. Most of what needs to be there is there, but the UI still needs refinement, there needs to be an option to load created levels, workshop support, and various other things here and there.
You can try out the level editor in its current state by downloading the testing branch of Brickfest. Right click the game in Steam, go to properties, go to betas, select the testing branch and use the access code "LAKEWOODCIRCLE".
As always, feedback is encouraged.
I have not forgotten about the things I promised for Brickfest, so I just thought I would share a progress snapshot of the upcoming in-game level designer. My goal is to have it completed and released before August starts.
Version 1.4.0 has been released and with it some bug fixes, 4 new unusual levels ('MURICA, Killer Clown, Caution, Checkerboard), and an overhauled level browser that is hopefully more to everyone's satisfaction. The next update I'm going to be focusing on making a level designer. It's about time that such a feature gets implemented, but it may take some time. I want to give players plenty of options as well as enable workshop support. As always, feedback and suggestions are encouraged and let it be known if there are any technical issues overlooked!
There was a bug that broke the B-R-I-C-K-F-E-S-T level set, which has now been fixed.
With this release, there are 4 new levels with new game mechanics being tested out such as moving bricks and gravity wells. Also, as per many requests, a restart button has been added to easily restart levels while in one. As always, feedback is appreciated. Let it be known if there are problems.
Brickfest 1.2.0 is now out with several improvements and a new "Persistent" game mode where bricks spawn at regular intervals and of which some contain the new "Death" drop. Along with that, here is a summary of other changes:
Brickfest 1.1.0 has been released, and with it the following features and changes have been added:
As you might see on Steam, Brickfest now has several achievements configured, but the game still needs to be updated with the changes that are necessary to actually register these achievements. It's almost done. There are a few refinements left to implement, then the update will be pushed out this afternoon, which will also bring controller and keyboard support with it. ~Desert Froggo
Version 1.0.0, with basic Steam integration and 2 sets of 9 levels, with incremental improvments and more levels and features to come in free updates indefinitely! Enjoy, and feedback is much appreciated, good or bad.
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