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Beta Branch Roundup - October

It’s time for the second beta branch roundup! This month has seen a lot of progress on the new menu as well as the return of Nova Split and Arrivon XI in their final forms. So without further delay, let’s dive into what’s new:

New Menu


The new menu is now fully functional, it lacks a few screens which are to be added in the near future but it’s usable enough that it’s replaced the old menu entirely! All content in the game now has references loaded into memory when the menu starts, it’s extremely quick to load and allows for some useful things such as leaderboard support for workshop tracks. Both ships and tracks are categorized too now, this is now handled automatically based on your UserData folder structure to make it easy to organise your content. If you were previously a Patreon donator then the new menu now has a ship turntable that allows you to select them properly without the need of the console. This will also be true for the three alt liveries which will be introduced in the coming months. You can now also change track and ship ingame from the pause menu, the next track option will also be replaced with this in the future. Here’s some showcases of what everything looks like:



Gameplay Changes


Speed pads are now much more powerful, their trailing boost is the same but the push applied when over them is much stronger. Weapon wise there have been a few bug fixes regarding warnings and ships now fire three rockets, the outer rockets spread making it harder to hit opponents. The game can now also load .flac and .ogg files for custom music, if metadata is available in the files then the game will try to read them to display as the song name too. XP is no longer gained in events, it’s being stripped from rewarding small achievements like perfect laps and is instead being used only for getting medals in campaign events. This will tie it into the game’s upcoming progression system where unlocks are tied to campaign completion.

New Content


Nova Split and Arrivon XI have now been added back into the game, remade completely from scratch to bring them up to scratch with the latest improvements to the game’s visual fidelity and art direction. These two tracks are now also being fully implemented into the campaign as standard tracks, bringing the standard track roster up to 12. There have also been some visual updates overhaul. Bloom, lens effects and tonemapping setups have been altered for every track to make their effects more subtle. With this is also sun flares, these flares are subtle additions to add some extra eye candy.



And the new sun flares in action





Thanks for reading and hopefully you enjoy the updates! If you want to join the beta branch to see all of the new stuff in action you can do so by right clicking the game in your steam library, going to properties, the beta tab, select beta from the dropdown and then clicking close. The game should then update automatically, if it doesn’t then restart Steam and it will.


[ 2017-11-01 04:41:02 CET ] [ Original post ]



BallisticNG
Neognosis
  • Developer

  • Neognosis
  • Publisher

  • 2018-12-14
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 99  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (1793 reviews)


  • Review Score

  • https://neognosis.games/
  • Website

  • https://store.steampowered.com/app/473770 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    BallisticNG Linux 64-bit [1.52 G]

  • Public Linux depots

  • BallisticNG - Bling Pack
    BallisticNG - Neon Nights
    BallisticNG - Outer Reaches
    BallisticNG - Maceno Island
  • Available DLCs

  • BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

    Features

    • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
    • 13 teams and a lineup of super fast drag ships
    • 14 pickups for all your combat needs
    • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
    • A singleplayer campaign to challenge your skill
    • Two player splitscreen with dual-monitor support
    • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
    • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

    Physics

    BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

    Visuals

    The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

    VR Support

    BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

    Cockpit Mode

    Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.
    MINIMAL SETUP
    • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    RECOMMENDED SETUP
    • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    GAMEBILLET

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    GAMERSGATE

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    0.38$ (92%)
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    4.95$ (83%)
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    1.1$ (89%)
    3.75$ (62%)
    0.53$ (92%)
    5.7$ (81%)

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