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Beta Branch Roundup - February - Multiplayer Alpha!

Hey pilots, time for February's beta branch roundup! This month has focused on less then last month but brings about more content and the return of the game's multiplayer component!

0.9.3


0.9.3 is going to be coming soon! All that needs to be done now is finishing Arrivon Peak and fixing any major bugs present - particularly with multiplayer. I was hoping to get the precision runs into 0.9.3 too but with all the other content and features being implemented it's been hard to squeeze them in - these will instead be coming in 0.9.3.

Multiplayer


Multiplayer is back! In 0.9.3 it is going to be in an alpha state, you'll be able to jump into some online races with friends but it is expected you will run into bugs. The new multiplayer uses a client/server model unlike the previous version which was peer/peer. It's currently only direct connect so you'll need to forward a port and give your IP to your friends. Multiplayer is programmed on top of Unity's LLAPI - this means everything has been built almost from scratch which allows the netcode to be optimized specifically to the game's requirements. When in multiplayer all of the ships are unlocked from the get go. You'll need to unlock the new skins in the singleplayer campaign however. Custom ships are also not implemented into multiplayer yet, however if everybody has the files you can use custom tracks! Here's a short video that shows multiplayer in action: https://www.youtube.com/watch?v=yJZGbuzg9dI

Ship Rebalancing


Because of the introduction of multiplayer it's important that the ships are balanced! Every ship, excluding Barracuda ships, have had their top speeds rebalanced so the entire roster is much more competitive. This will have a small impact on leaderboard times, all the new speeds are rebalanced around Nexus which means every ship except the NX2000 has had their speed increased. The NX times currently on the leaderboards will be sniped off at a later date since it's now impossible to beat them. Since every other ship has had a speed increase, the old times can be beat.

Reverse Tracks


All of the standard tracks are now playable in reverse! All reverse variants flip the time of day and have different weather to give them a more unique feel.












[ 2018-03-01 08:40:12 CET ] [ Original post ]



BallisticNG
Neognosis
  • Developer

  • Neognosis
  • Publisher

  • 2018-12-14
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 99  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (1793 reviews)


  • Review Score

  • https://neognosis.games/
  • Website

  • https://store.steampowered.com/app/473770 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    BallisticNG Linux 64-bit [1.52 G]

  • Public Linux depots

  • BallisticNG - Bling Pack
    BallisticNG - Neon Nights
    BallisticNG - Outer Reaches
    BallisticNG - Maceno Island
  • Available DLCs

  • BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

    Features

    • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
    • 13 teams and a lineup of super fast drag ships
    • 14 pickups for all your combat needs
    • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
    • A singleplayer campaign to challenge your skill
    • Two player splitscreen with dual-monitor support
    • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
    • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

    Physics

    BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

    Visuals

    The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

    VR Support

    BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

    Cockpit Mode

    Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.
    MINIMAL SETUP
    • OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    RECOMMENDED SETUP
    • OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    • Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
    GAMEBILLET

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    2.93$ (77%)

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