0.9.3 is now out!
If you're running a 64-bit version of Windows you'll now have a 64-bit version of the game! This allows the game to use much more memory, which is very useful for loads of high poly and high resolution custom content. Note: The beta branch is 64-bit only! If you want to partake in beta builds you will not be able to do so with a 32-bit copy of Windows.
https://www.youtube.com/watch?v=yJZGbuzg9dI Multiplayer is back after a long hiatus! This new multiplayer is very much in an early alpha state and as such you should not go in expecting a flawless experience. Multiplayer is currently only using direct connect so you'll need to pass your WAN IP to your friends in order to play. The game currently only listens on the port 25565 so the host will need to make sure they forward this port on their router, on top of this everybody wanting to play together needs to make sure the game is allowed through their firewall. Steamworks matchmaking is going to be implemented in the future, it's planned to allow both direct connect and matchmaking to be used simultaneously so you have the option to connect via IP or connect using Steam. If you want to report a bug with multiplayer see the new multiplayer bugs forum in the discussion tab or leave a message in #mp-feedback on the game's discord server!
The campaign has had a structural overhaul to make it much less of a chore to play through. It's much shorter with 4 of the series being removed and each series having their number of events cut down to 10 events. The first 4 series give you a lot more choice on what to play, letting you choose to first play any three of the tracks introduced to you before opening up a bit more with different gamemodes. Game content is now also locked behind the campaign, there is a list on the main menu which shows you what's you've currently got unlocked and what else to unlock you have. This campaign update will not wipe out your current progress, however because events have been deleted and moved you'll find that your progress is applied across the update differently to how it was before the update. If you want to get a fresh start you can delete the campaigns folder in UserData/Profiles/Player.
Expert tracks are a new category of track which are built to push your piloting skills to the max. These tracks unlock at rank 44 making them end game content. Expert tracks are not playable in 2280 mode or survival as they are in no way designed to be playable in these modes! Once you've unlocked them you can press up on the track turntable three times to access them. Hydrome Bed: Set just a little bit off the shore of Maceno Island, this track requires expert handling of airbrakes to take its drop u-turn and extremely tight hairpin.
Arrivon Peak: Laying just under the peak of Arrivons volcano, this track will push you to the absoluete limit as it weaves in and out of itself with very tight u-turns which require you to slow down or end up on the offroad lava streams.
All of the game's standard tracks are now playable in reverse! You can access them by pressing up once on the track turntable.
Harpstone and Marina Rush have had some scenery updates. Harpstone is a major environment overhaul bringing its visual fidelity in line with all of the latest tracks. Marina Rush has had a few minor detail updates adding in some traffic and an animated tram! 0.9.3 marks the last of major environment overhauls, there is still work to be done such as making Omega Harbour's aquarium actually look like an aqarium however.
The game can now handle ship respawning and as such Eliminator has had a fundemental change. It's no longer about being the last person alive but instead about racking up points by dealing damage and eliminating other people. The first person to a target score now wins! The target score is determined by the AI difficulty if you're playing in custom race and by the campaign event if you're playing in the campaign.
Airbrakes on all standard ships are now animated! Custom ships currently do not have access to this new feature and a new ship importer with the ability to configure this will available at a later date.
All ships now have alternative liveries! You will unlock these as you play through the campaign. There are 3 alternative liveries in total covering a general alternative, neon-panel lit varients and clean white.
0.9.4 is going to be the games final content update, bringing in the precision tracks. The precision tracks are going to be point to point tracks testing your skills to fly as perfectly as possible. More information on these will be coming soon! After the precison tracks the game is on the final straight and will be moving towards the 1.0 release out of Early Access!
[ 2018-03-06 15:25:41 CET ] [ Original post ]
Hey there pilots, BallisticNG 0.9.3 is now out! It's been a long few months of development and as such this new update comes with a whole new bunch of content.
64-bit Build
If you're running a 64-bit version of Windows you'll now have a 64-bit version of the game! This allows the game to use much more memory, which is very useful for loads of high poly and high resolution custom content. Note: The beta branch is 64-bit only! If you want to partake in beta builds you will not be able to do so with a 32-bit copy of Windows.
Multiplayer Alpha
https://www.youtube.com/watch?v=yJZGbuzg9dI Multiplayer is back after a long hiatus! This new multiplayer is very much in an early alpha state and as such you should not go in expecting a flawless experience. Multiplayer is currently only using direct connect so you'll need to pass your WAN IP to your friends in order to play. The game currently only listens on the port 25565 so the host will need to make sure they forward this port on their router, on top of this everybody wanting to play together needs to make sure the game is allowed through their firewall. Steamworks matchmaking is going to be implemented in the future, it's planned to allow both direct connect and matchmaking to be used simultaneously so you have the option to connect via IP or connect using Steam. If you want to report a bug with multiplayer see the new multiplayer bugs forum in the discussion tab or leave a message in #mp-feedback on the game's discord server!
Shorter, more diverse and less grindy campaign
The campaign has had a structural overhaul to make it much less of a chore to play through. It's much shorter with 4 of the series being removed and each series having their number of events cut down to 10 events. The first 4 series give you a lot more choice on what to play, letting you choose to first play any three of the tracks introduced to you before opening up a bit more with different gamemodes. Game content is now also locked behind the campaign, there is a list on the main menu which shows you what's you've currently got unlocked and what else to unlock you have. This campaign update will not wipe out your current progress, however because events have been deleted and moved you'll find that your progress is applied across the update differently to how it was before the update. If you want to get a fresh start you can delete the campaigns folder in UserData/Profiles/Player.
Expert Tracks
Expert tracks are a new category of track which are built to push your piloting skills to the max. These tracks unlock at rank 44 making them end game content. Expert tracks are not playable in 2280 mode or survival as they are in no way designed to be playable in these modes! Once you've unlocked them you can press up on the track turntable three times to access them. Hydrome Bed: Set just a little bit off the shore of Maceno Island, this track requires expert handling of airbrakes to take its drop u-turn and extremely tight hairpin.
Arrivon Peak: Laying just under the peak of Arrivons volcano, this track will push you to the absoluete limit as it weaves in and out of itself with very tight u-turns which require you to slow down or end up on the offroad lava streams.
Reverse Tracks
All of the game's standard tracks are now playable in reverse! You can access them by pressing up once on the track turntable.
Track Updates
Harpstone and Marina Rush have had some scenery updates. Harpstone is a major environment overhaul bringing its visual fidelity in line with all of the latest tracks. Marina Rush has had a few minor detail updates adding in some traffic and an animated tram! 0.9.3 marks the last of major environment overhauls, there is still work to be done such as making Omega Harbour's aquarium actually look like an aqarium however.
New Eliminator
The game can now handle ship respawning and as such Eliminator has had a fundemental change. It's no longer about being the last person alive but instead about racking up points by dealing damage and eliminating other people. The first person to a target score now wins! The target score is determined by the AI difficulty if you're playing in custom race and by the campaign event if you're playing in the campaign.
Animated Airbrakes
Airbrakes on all standard ships are now animated! Custom ships currently do not have access to this new feature and a new ship importer with the ability to configure this will available at a later date.
Ship Liveries
All ships now have alternative liveries! You will unlock these as you play through the campaign. There are 3 alternative liveries in total covering a general alternative, neon-panel lit varients and clean white.
0.9.4
0.9.4 is going to be the games final content update, bringing in the precision tracks. The precision tracks are going to be point to point tracks testing your skills to fly as perfectly as possible. More information on these will be coming soon! After the precison tracks the game is on the final straight and will be moving towards the 1.0 release out of Early Access!
BallisticNG
Neognosis
Neognosis
2018-12-14
Indie Racing Singleplayer
Game News Posts 99
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1793 reviews)
https://neognosis.games/
https://store.steampowered.com/app/473770 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
BallisticNG Linux 64-bit [1.52 G]
BallisticNG - Bling Pack
BallisticNG - Neon Nights
BallisticNG - Outer Reaches
BallisticNG - Maceno Island
BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.
Features
- 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
- 13 teams and a lineup of super fast drag ships
- 14 pickups for all your combat needs
- 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
- A singleplayer campaign to challenge your skill
- Two player splitscreen with dual-monitor support
- A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
- A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more
Physics
BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.Visuals
The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.VR Support
BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.Cockpit Mode
Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.MINIMAL SETUP
- OS: 64-bit distroMemory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 2 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- OS: 64-bit distroMemory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
- Storage: 3 GB available spaceAdditional Notes: Requires OpenGL 3.2+. Mods will increase required storage space and memory.
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